Is the early game NG Hard mode not very balanced in this game?
I am basically forced to tank everything with Avaro + Kuna to even survive and ended up overlvled where I am lvl 15+ in dungeons with recommended lvl 6 and they scale up to lvl 15 as well so my units lvl up even higher, while new units joined at lvl 6 (the recommended lvl)
I like the challenge, but they could've made the early game Hard mode a bit better, unless there are other recommended strategies (but not straight up grinding to lvl 50 or something).
I also didn't really like that the objective on maps the first time is kill all enemies, as that can end the map before you can even fully explore it, so I would either be forced to keep 1 enemy alive or do the map again.
In Kamidori and Castle Meister for example, you could just leave at any point in most free exploration maps, so you don't have to worry about killing the last enemy, you can do that in this game too, but only on repeated runs of the same map.
Maybe Normal mode is a better experience? Hard mode takes quite a while to clear maps when enemies already have 100+ hp in the first few dungeons and you can't steamroll as easily, so I don't want to repeat maps that much.