- Jan 7, 2018
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When this was introduced into adventure games, it was the "next big thing". But it quickly turned out to be a pita. While it is cool to have the NPCs being somewhere else at different daytime, that can be done easily by spliting the story into chapters with a much bette result. Having the day repeat or even the week was kinda stupid in most cases anyway.why the heck these stupid "be at the right place at the right time" games are still being made.
There are a few games where at the beginning of the chapter some events happen, no matter if the player is there or not, so he can miss them, miss evidence for example (which makes for a hillarious negative Agatha Christie moment in Gabriel Knight 3, if he got all evidence wrong and completely misunderstood what happened). But that repeating daytime thing is very bad for story telling.
For a pure grind game with lots and lots of repetitions or games where you can follow every story arc separatly it can make sense to have a schedule, when what is possible. Tacho day Tuesday, cinema on wednsday (when the prices are lowest), sex on friday.
But in event based games with a straight story line and without grind (and Amnesia is that) ist completely nonsense to include it. If Amnesia was a real sandbox game where you could freely decide what to do next, it would make sense.
But as i is, I think it's a bad idea having to wait for days doing nothing with the only option to forward time being in MCs room.