I could be wrong but it feels like a developer who is long burnt out from game development and is looking to do the minimal effort while maintaining a steady income. They are even sliding into now using AI to do the animations, further cutting down the effort needed.
Normally developers for this niche genre of games have some semblance of passion for the game they are making and I'm just not feeling that passion from what the developer posts. it's all about the numbers and steps and how much work and effort everything is taking, Or long tangents with little baring to the actual game. Even the remaster from what I've read seems to mostly be a make work project since they seem to be avoiding work on the more complex side of continuing the actual game.
Arguably I'm going off the minimal stuff I have read since checking out on the game after they seem to have forgotten the steam side for the most part, and some story elements I didn't care for. I won't be playing to actually check it out myself until whenever they decide to update steam. So everything I can go on currently is from comments.
Hopefully now that this little distraction is done the game progresses and I'm proven wrong.
Yeah, I can't really tell if it's burnout or what. A lot of peeps have thrown out the ole term "milker," but I don't think that is the case here.
If I had to guess, I'd say it's more just from a lack of preparing or outlining the main story. I've worked in editing for years, helping people to develop novels, and when writers don't have a solid outline and decide to make things up as they go, they often end up writing huuuuge swaths of text that end up simply not fitting. Then they have to restart/rewrite. And this causes burnout, just from frustration.
I would imagine it's no less challenging in developing these games. Probably even harder, because not only do devs have to write all the actual dialogue and story text, but they also have to do the coding . . . and then the renders and animations. Developing these games seems like a herculean task, and it seems like sooo much could go astray without a solid gameplan.
But I think devs of adult games often overlook how critical the storytelling aspect is. As I've said elsewhere, the stories don't need to be crazy good, but a general roadmap of the story seems imperative, because at the end up the day, all the sex scenes and coding are downstream of the core story. In other words, the sex scenes can develop/escalate only as far as the stories develop.
I think what happened is that Super Alex, like many devs, sat down to create this expansive, super detailed sandbox game, where the grinds for the girls would be slow and sweet, but didn't bother to outline the story in much detail. And now, yeah, probably suffering from burnout, just from being lost.