RPGM Abandoned Angel's Redemption [v0.16] [G2320]

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BrokenRose

Active Member
Jan 21, 2018
946
4,003
Oh, g2320hdb your critical multiplier for enemies feels way too high. I can be doing fine in a fight with ~100 hp left and suddenly I have 20 hp left because one of the archers dual crit me for ~80 damage instead of the usual 4-6 damage.
 
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g2320hdb

Newbie
Game Developer
Sep 10, 2019
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Oh, g2320hdb your critical multiplier for enemies feels way too high. I can be doing fine in a fight with ~100 hp left and suddenly I have 20 hp left because one of the archers dual crit me for ~80 damage instead of the usual 4-6 damage.
Yeah I've been thinking about that. While it is a combination of two factors, the defense debuffs really, and I mean, REALLY ramps up if you let them, and that amplifies damage by a substantial amount. Then there's a large variance of the weapon damages + crit, can definitely chunk you a good amount.

I am implementing changes to rely more on the critical aim skill instead, more satisfying and terrifying that way. Lower the variance of the weapon damages, but increase the damage special skills, especially the two part skills that gives you time to react to them.

Like, I do want goblins to be able to present a massive threat to you from once every few turns, not just provide you with a boring, consistent threat.

Thoughts?
 
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88Michele88

Bloodborn Vampire
Game Developer
Apr 22, 2018
2,891
3,058
I'm stuk at the bigining scene why the scen with commander don't gone farther?
 

g2320hdb

Newbie
Game Developer
Sep 10, 2019
75
61
I'm stuk at the bigining scene why the scen with commander don't gone farther?
Hmm, unsure, I've never encountered this problem, can you detail the options (extreme content toggle, the dialogue choices) you chose getting there?
 

88Michele88

Bloodborn Vampire
Game Developer
Apr 22, 2018
2,891
3,058
Hmm, unsure, I've never encountered this problem, can you detail the options (extreme content toggle, the dialogue choices) you chose getting there?
If make chose iI wanted onlly help her. I gonna stuck there
 

g2320hdb

Newbie
Game Developer
Sep 10, 2019
75
61
If make chose iI wanted onlly help her. I gonna stuck there
Hmm, I've tried every combination with the deployed files and none were stuck.
The only thing that I can think of is perhaps you pressed tab by accident? Tab hides the textboxes, and prevents the game from continuing.
 

88Michele88

Bloodborn Vampire
Game Developer
Apr 22, 2018
2,891
3,058
Hmm, I've tried every combination with the deployed files and none were stuck.
The only thing that I can think of is perhaps you pressed tab by accident? Tab hides the textboxes, and prevents the game from continuing.
I'ms stck tinto the scen wher she grb me and there I havent push anythink.
 

mfitz

New Member
Dec 30, 2017
5
19
Just a minor suggestion. I think most people look at the overview text and screenshots before downloading a game. You might want to consider a more appealing title banner, more interesting screenshots, and cleaning up the first sentence of the overview. It might give off a lazy impression otherwise, and there are a lot of other lazy games out there. For the title banner and screenshots, just keep in mind that sometimes it's better to show one thing clearly, than to try to show everything. For the overview, maybe something like
"Goblins have murdered your friend, and stolen a powerful staff which you entrusted to (him/her). You play as an Angel, banished from the heavens for the loss of the staff. You now seek (vengence/justice/redemption) for the loss of your friend, and to reclaim the lost staff.."
or some garbage. Maybe people don't care about these things as much as I think, it was just my feeling when visiting. The second sentece could be something like..
"This game takes place in a low magic setting, where Angels are (tall/large/giant)"
 
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g2320hdb

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Game Developer
Sep 10, 2019
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I'ms stck tinto the scen wher she grb me and there I havent push anythink.
I assume then this is an issue with the video? Alright, I have implemented two changes, one hopefully will fix it, if not, the other gives you an option to turn videos off entirely.

Try this: *edit* I made a mistake here, reuploading.



Just a minor suggestion. I think most people look at the overview text and screenshots before downloading a game. You might want to consider a more appealing title banner, more interesting screenshots, and cleaning up the first sentence of the overview. It might give off a lazy impression otherwise, and there are a lot of other lazy games out there. For the title banner and screenshots, just keep in mind that sometimes it's better to show one thing clearly, than to try to show everything. For the overview, maybe something like
"Goblins have murdered your friend, and stolen a powerful staff which you entrusted to (him/her). You play as an Angel, banished from the heavens for the loss of the staff. You now seek (vengence/justice/redemption) for the loss of your friend, and to reclaim the lost staff.."
or some garbage. Maybe people don't care about these things as much as I think, it was just my feeling when visiting. The second sentece could be something like..
"This game takes place in a low magic setting, where Angels are (tall/large/giant)"
Noted, I'll try to make the overview a bit better.
As for the screenshots, there unfortunately isn't much else I can put in there atm, this game is still very, very early in the making. When I make more interesting content, I'll update the screen accordingly.
 
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Buffalo Fred

Active Member
Aug 5, 2016
927
984
Extreme content aside, I liked the little "movie" in the beginning with the push. Will there be more of that or is it still images from there on out?
 
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g2320hdb

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Game Developer
Sep 10, 2019
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Extreme content aside, I liked the little "movie" in the beginning with the push. Will there be more of that or is it still images from there on out?
In the future? Yes. Currently in game? No.

I learned to use the plugin after I made the images. Also it only works well (with reasonable effort) for simple movements.
So I'll be making videos where applicable.
 

Anon21

Active Member
Mar 29, 2017
857
1,944
Like, I do want goblins to be able to present a massive threat to you from once every few turns, not just provide you with a boring, consistent threat.

Thoughts?
I mostly like it as it is. In the 'vore/gore' game genre, you want death/defeat to be a possibility but not a certainty a lot of the time. What I would say, though, is that you could do with a bit more in-between challenge rating combat between the 'standard goblin group (no orcs)' and the 'forest goblin group (two orcs)'. I've got to where I can usually easily defeat a single giant bear, or a standard goblin group but the giant bear group or the goblins with two orcs will always kick my butt. If there was an extra combat area (dungeon / wood / whatever) somewhere between those two in difficulty it would be helpful.

[EDITx2] I got past the 'hump'. Once you have 'reprieve' and 'grap, drop and impale' you take a lot less hits because you are in the sky a lot of the time.

On a related note, how about some more expensive goods (possibly expendable) from the city or elsewhere? Once you've bought everything gold ceases to be of any meaning which is why I think games should have a 'money sink'. Something, useful but overly expensive, that players can use to dispose of their excess cash in the late game.

As for resolution, I haven't figured out a way to dynamically scale/display images sadly. And I fear by the time I do figure it out, the change would almost certainly take days to retroactively redo all of the image functions.
You'd think there would be a standard script / add-on to handle that stuff.

[EDIT] Hey! I've just discovered a super stupid repeatable bug.

* Pick a fight with a group of goblins.
* When there is only one goblin left attack it with the 'Dual Attack' skill.
* Tell me what happens.
:p

[EDITx3] Small bug with 'Defensive Attack'. Goblins with shortbows will run towards you to get hit. Seems like they should be OK with just shooting you from far away, lol.
 
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g2320hdb

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Game Developer
Sep 10, 2019
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I mostly like it as it is. In the 'vore/gore' game genre, you want death/defeat to be a possibility but not a certainty a lot of the time.
That's great to hear, thank you!

If there was an extra combat area (dungeon / wood / whatever) somewhere between those two in difficulty it would be helpful.
Wow you did a lot of extensive testing, I appreciate it greatly.
I do absolutely intend to put more things to fight and do in between. More dungeons, more caves, more small areas within the big area there and elsewhere.

I got past the 'hump'. Once you have 'reprieve' and 'grap, drop and impale' you take a lot less hits because you are in the sky a lot of the time.
Yeah, those skills are quite strong. I may have to adjust their energy use accordingly, but I'll see.

On a related note, how about some more expensive goods (possibly expendable) from the city or elsewhere? Once you've bought everything gold ceases to be of any meaning which is why I think games should have a 'money sink'. Something, useful but overly expensive, that players can use to dispose of their excess cash in the late game.
Absolutely! I want all sorts of things to be sold there of varying prices. Late game gold in games like Skyrim has always been an issue for me for this very reason.


You'd think there would be a standard script / add-on to handle that stuff.
Alas, I haven't found one :(

Hey! I've just discovered a super stupid repeatable bug.

* Pick a fight with a group of goblins.
* When there is only one goblin left attack it with the 'Dual Attack' skill.
* Tell me what happens.
:p
[EDITx3] Small bug with 'Defensive Attack'. Goblins with shortbows will run towards you to get hit. Seems like they should be OK with just shooting you from far away, lol.
I'll look into the dual attack bug, and will consider options to modify the defensive attack. The action sequence tools is a bit limited in what I can do, but the easiest solution is to bring you to the enemy instead.
 

Vitklim

Active Member
Feb 22, 2018
862
1,184
Soooo, is the game going to be focused only on a specific fetish, or are there going to be regular scenes too?

P.S. Might as well ask since I'm here. Why is gore/guro a fetish at all? Genuine question. I can see the appeal of soft vore somewhat, but not anything beyond that.
 
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Anon21

Active Member
Mar 29, 2017
857
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Why is gore/guro a fetish at all? Genuine question. I can see the appeal of soft vore somewhat, but not anything beyond that.
I am strictly only speaking for myself, but I think it may have to do with the whole 'forbidden/taboo = sexy' thing. And, like incest, it has an appeal in the hypothetical and third person. Nobody (well very few people) actually wants to fuck their sister / mother but playing someone who does in a computer game is a different matter.
 
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