Collection Video Animo Pron Collection [2023-10-13] [AnimoPron]

4.70 star(s) 9 Votes

aturto14

New Member
Mar 10, 2021
6
18
I feel the same way. Ellie in TLoU2 is of legal age to revisit and not be an iffy animation. I'm pretty sure anyone who played TLoU2 would LOVE to see her get railed by a horse(Whether you grew to hate her, or love her, who am I to judge). In any case, game has horse, game has Ellie. I would be remiss to not say I would like to see that. Honestly, I just want some horse porn where the girl has the enthusiasm to take horse cock.
Also, ellie has a huuuuge audio pack full of grunts that animo could use, i love some of her lines "wow this is so hard", "i bet it was fun to ride"
We can all agree that is way hotter when the girl WANTS to get fucked by the horse, right?
My jaw dropped when quiet put the horsecock on her ass willingly, that was my favorite scene in the whole series.
 
Aug 28, 2020
87
111
Also, ellie has a huuuuge audio pack full of grunts that animo could use, i love some of her lines "wow this is so hard", "i bet it was fun to ride"
We can all agree that is way hotter when the girl WANTS to get fucked by the horse, right?
My jaw dropped when quiet put the horsecock on her ass willingly, that was my favorite scene in the whole series.
Yep that part in BTQ4 still gets me hard!
 
Feb 17, 2021
328
1,037
Geez, you would think Animo would know how to optimize his renders by now. Aside from fluid simulation, there really isn't much going on in the scenes unless he has a lot of tiny details that's being calculated like subsurface scattering that we, the audience, wouldn't even see at the final product.
 
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Gutsma

Newbie
May 15, 2020
89
219
Geez, you would think Animo would know how to optimize his renders by now. Aside from fluid simulation, there really isn't much going on in the scenes unless he has a lot of tiny details that's being calculated like subsurface scattering that we, the audience, wouldn't even see at the final product.
It isn't about optimizing.he/she can easily hire a team or at least 3 guys who can help him/her in the process of making the video. The rendering will still take time yes but duration of making the original video before rendering would be shorter.
 
Feb 17, 2021
328
1,037
It isn't about optimizing.he/she can easily hire a team or at least 3 guys who can help him/her in the process of making the video. The rendering will still take time yes but duration of making the original video before rendering would be shorter.
It's not about whether he can hire people to help animate/model, it's the rendering involved. But it feels like, and this is my opinion, animo enabled stuff like global illumination, subsurface scattering, fluid simulation; a lot of that stuff is being calculated in the machine, tons of calculations, very taxing. Sure hardware is involved, but so are the options that are enabled. I went to school for this, and one of things when it comes to rendering out even a turntable is turning on or off an option/effect if the change is nominal but increase the render time two-fold. This is by no means admonishing Animo, he can turn on all effects plus the kitchen sink and if that equals to 24hr per frame renders, then so be it, he may also be using an older version of Maya since those don't require subscriptions. It's just that he could shave off 12-15hrs.

To put things into perspective. Avatar(2009) each frame that involved heavy CGI took 24hrs to render out the passes for one frame on one workstation, and that was on hardware that by 2021 is a decades old.
 

Anon_Ymous

Newbie
Sep 3, 2018
85
122
In theory it should be possible to just throw more hardware at the problem, right? With the money he's making he could buy several high-end PCs every month.

I know Blender has a network rendering feature. Not sure about Maya, but he could still render a short segment on each machine and join them together once they're done. Am I missing something here?
 

156_163_146_167

Engaged Member
Jun 5, 2017
3,138
2,501
patreon money
slower work = more milked out money
investing in less profit? preposterous!
I get your point, but at the same time wouldn't it be more profitable to release content more frequently and get exposure, word of mouth, and new supporters more often than it is to rely on the crowd that sticks around during content droughts?
 
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Danv

Active Member
Aug 21, 2020
873
1,227
I get your point, but at the same time wouldn't it be more profitable to release content more frequently and get word of mouth and new supporters more often than it is to rely on the crowd that sticks around during content droughts?
in a perfect world - absolutely
in reality - you can get more by scamming people rather than doing honest work
just look at all smut projects up there, be it games, animation or drawing - half of them if not more are just milking people on constant bases and only gaining subs in a process, you can feed people promises for months without doing any work or suffering any consequences, next screenshot/patch/sketch you post will reset counter and you can continue milking before people start questioning, having your own discord with loyal mods to silence discontent helps even more
that's humans for you, sad but true
 

HORZEKOK

Active Member
Aug 2, 2020
536
2,570
in a perfect world - absolutely
in reality - you can get more by scamming people rather than doing honest work
just look at all smut projects up there, be it games, animation or drawing - half of them if not more are just milking people on constant bases and only gaining subs in a process, you can feed people promises for months without doing any work or suffering any consequences, next screenshot/patch/sketch you post will reset counter and you can continue milking before people start questioning, having your own discord with loyal mods to silence discontent helps even more
that's humans for you, sad but true
On a bright side... WE DONT PAY A SODDING FUCK LEL.jpg
 

Gutsma

Newbie
May 15, 2020
89
219
It's not about whether he can hire people to help animate/model, it's the rendering involved. But it feels like, and this is my opinion, animo enabled stuff like global illumination, subsurface scattering, fluid simulation; a lot of that stuff is being calculated in the machine, tons of calculations, very taxing. Sure hardware is involved, but so are the options that are enabled. I went to school for this, and one of things when it comes to rendering out even a turntable is turning on or off an option/effect if the change is nominal but increase the render time two-fold. This is by no means admonishing Animo, he can turn on all effects plus the kitchen sink and if that equals to 24hr per frame renders, then so be it, he may also be using an older version of Maya since those don't require subscriptions. It's just that he could shave off 12-15hrs.

To put things into perspective. Avatar(2009) each frame that involved heavy CGI took 24hrs to render out the passes for one frame on one workstation, and that was on hardware that by 2021 is a decades old.
I am still with the idea that he don't want to improve on the speed of process although he could easily make an effort.
As for the rendering part most of what you mentioned are rarely used in his animations for exp Global illumination isn't that effective in his works cause in the area which the scenario of the video is happening there is only one major light source and if you pay attention you can actually see the equality of light in the project. As for the SSLT it's kinda same like GA cause you don't have a direct light source which makes SSLT look stunning and rather a reflection of light and because of that you don't see effect of SSLT maybe in a few situations and i think animo is aware of this and he don't want to add a massive render time cost effect just for a little effort. But for the liquid settings i am on a boat with you as the quality is just gorgeous compared to other artists' contents and he is using a lot of reflection settings as well.
I also think that he is applying a lot of edge smoothing options such as MSAA.
 
4.70 star(s) 9 Votes