Also, ellie has a huuuuge audio pack full of grunts that animo could use, i love some of her lines "wow this is so hard", "i bet it was fun to ride"I feel the same way. Ellie in TLoU2 is of legal age to revisit and not be an iffy animation. I'm pretty sure anyone who played TLoU2 would LOVE to see her get railed by a horse(Whether you grew to hate her, or love her, who am I to judge). In any case, game has horse, game has Ellie. I would be remiss to not say I would like to see that. Honestly, I just want some horse porn where the girl has the enthusiasm to take horse cock.
Yep that part in BTQ4 still gets me hard!Also, ellie has a huuuuge audio pack full of grunts that animo could use, i love some of her lines "wow this is so hard", "i bet it was fun to ride"
We can all agree that is way hotter when the girl WANTS to get fucked by the horse, right?
My jaw dropped when quiet put the horsecock on her ass willingly, that was my favorite scene in the whole series.
Like i said before,animo's content is durable,it may not be made in a fast paced way,but you can revisit and still find it good,its something that Desiresfm does too,and seems to work well enough for himYep that part in BTQ4 still gets me hard!
something like this?In Witcher 3 Roach is male, but all of Geralt's horses were named Roach even horny Mares eager for some pussy licking
Anyone have those short rendered clips he's talking about?You must be registered to see the links
funnily enough, that was pretty much their explanation. Geralt was confused as fuck an Roach is giving him shit for assuming he would have a higher voice, lol.That's how it works with horses
It's as same as previous previews the only difference is quality for some sort of pixels like liquid and other little details.Somebody have the new clips?
It isn't about optimizing.he/she can easily hire a team or at least 3 guys who can help him/her in the process of making the video. The rendering will still take time yes but duration of making the original video before rendering would be shorter.Geez, you would think Animo would know how to optimize his renders by now. Aside from fluid simulation, there really isn't much going on in the scenes unless he has a lot of tiny details that's being calculated like subsurface scattering that we, the audience, wouldn't even see at the final product.
It's not about whether he can hire people to help animate/model, it's the rendering involved. But it feels like, and this is my opinion, animo enabled stuff like global illumination, subsurface scattering, fluid simulation; a lot of that stuff is being calculated in the machine, tons of calculations, very taxing. Sure hardware is involved, but so are the options that are enabled. I went to school for this, and one of things when it comes to rendering out even a turntable is turning on or off an option/effect if the change is nominal but increase the render time two-fold. This is by no means admonishing Animo, he can turn on all effects plus the kitchen sink and if that equals to 24hr per frame renders, then so be it, he may also be using an older version of Maya since those don't require subscriptions. It's just that he could shave off 12-15hrs.It isn't about optimizing.he/she can easily hire a team or at least 3 guys who can help him/her in the process of making the video. The rendering will still take time yes but duration of making the original video before rendering would be shorter.
patreon moneyAm I missing something here?
I get your point, but at the same time wouldn't it be more profitable to release content more frequently and get exposure, word of mouth, and new supporters more often than it is to rely on the crowd that sticks around during content droughts?patreon money
slower work = more milked out money
investing in less profit? preposterous!
in a perfect world - absolutelyI get your point, but at the same time wouldn't it be more profitable to release content more frequently and get word of mouth and new supporters more often than it is to rely on the crowd that sticks around during content droughts?
On a bright side... WE DONT PAY A SODDING FUCKin a perfect world - absolutely
in reality - you can get more by scamming people rather than doing honest work
just look at all smut projects up there, be it games, animation or drawing - half of them if not more are just milking people on constant bases and only gaining subs in a process, you can feed people promises for months without doing any work or suffering any consequences, next screenshot/patch/sketch you post will reset counter and you can continue milking before people start questioning, having your own discord with loyal mods to silence discontent helps even more
that's humans for you, sad but true
I am still with the idea that he don't want to improve on the speed of process although he could easily make an effort.It's not about whether he can hire people to help animate/model, it's the rendering involved. But it feels like, and this is my opinion, animo enabled stuff like global illumination, subsurface scattering, fluid simulation; a lot of that stuff is being calculated in the machine, tons of calculations, very taxing. Sure hardware is involved, but so are the options that are enabled. I went to school for this, and one of things when it comes to rendering out even a turntable is turning on or off an option/effect if the change is nominal but increase the render time two-fold. This is by no means admonishing Animo, he can turn on all effects plus the kitchen sink and if that equals to 24hr per frame renders, then so be it, he may also be using an older version of Maya since those don't require subscriptions. It's just that he could shave off 12-15hrs.
To put things into perspective. Avatar(2009) each frame that involved heavy CGI took 24hrs to render out the passes for one frame on one workstation, and that was on hardware that by 2021 is a decades old.