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Collection Video Animo Pron Collection [2023-10-13] [AnimoPron]

4.70 star(s) 10 Votes

aturto14

New Member
Mar 10, 2021
6
18
I feel the same way. Ellie in TLoU2 is of legal age to revisit and not be an iffy animation. I'm pretty sure anyone who played TLoU2 would LOVE to see her get railed by a horse(Whether you grew to hate her, or love her, who am I to judge). In any case, game has horse, game has Ellie. I would be remiss to not say I would like to see that. Honestly, I just want some horse porn where the girl has the enthusiasm to take horse cock.
Also, ellie has a huuuuge audio pack full of grunts that animo could use, i love some of her lines "wow this is so hard", "i bet it was fun to ride"
We can all agree that is way hotter when the girl WANTS to get fucked by the horse, right?
My jaw dropped when quiet put the horsecock on her ass willingly, that was my favorite scene in the whole series.
 
Aug 28, 2020
87
113
Also, ellie has a huuuuge audio pack full of grunts that animo could use, i love some of her lines "wow this is so hard", "i bet it was fun to ride"
We can all agree that is way hotter when the girl WANTS to get fucked by the horse, right?
My jaw dropped when quiet put the horsecock on her ass willingly, that was my favorite scene in the whole series.
Yep that part in BTQ4 still gets me hard!
 
Feb 17, 2021
337
1,108
Geez, you would think Animo would know how to optimize his renders by now. Aside from fluid simulation, there really isn't much going on in the scenes unless he has a lot of tiny details that's being calculated like subsurface scattering that we, the audience, wouldn't even see at the final product.
 
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Gutsma

Newbie
May 15, 2020
89
219
Geez, you would think Animo would know how to optimize his renders by now. Aside from fluid simulation, there really isn't much going on in the scenes unless he has a lot of tiny details that's being calculated like subsurface scattering that we, the audience, wouldn't even see at the final product.
It isn't about optimizing.he/she can easily hire a team or at least 3 guys who can help him/her in the process of making the video. The rendering will still take time yes but duration of making the original video before rendering would be shorter.
 
Feb 17, 2021
337
1,108
It isn't about optimizing.he/she can easily hire a team or at least 3 guys who can help him/her in the process of making the video. The rendering will still take time yes but duration of making the original video before rendering would be shorter.
It's not about whether he can hire people to help animate/model, it's the rendering involved. But it feels like, and this is my opinion, animo enabled stuff like global illumination, subsurface scattering, fluid simulation; a lot of that stuff is being calculated in the machine, tons of calculations, very taxing. Sure hardware is involved, but so are the options that are enabled. I went to school for this, and one of things when it comes to rendering out even a turntable is turning on or off an option/effect if the change is nominal but increase the render time two-fold. This is by no means admonishing Animo, he can turn on all effects plus the kitchen sink and if that equals to 24hr per frame renders, then so be it, he may also be using an older version of Maya since those don't require subscriptions. It's just that he could shave off 12-15hrs.

To put things into perspective. Avatar(2009) each frame that involved heavy CGI took 24hrs to render out the passes for one frame on one workstation, and that was on hardware that by 2021 is a decades old.
 

Anon_Ymous

Newbie
Sep 3, 2018
90
127
In theory it should be possible to just throw more hardware at the problem, right? With the money he's making he could buy several high-end PCs every month.

I know Blender has a network rendering feature. Not sure about Maya, but he could still render a short segment on each machine and join them together once they're done. Am I missing something here?
 

156_163_146_167

Engaged Member
Jun 5, 2017
3,138
2,512
patreon money
slower work = more milked out money
investing in less profit? preposterous!
I get your point, but at the same time wouldn't it be more profitable to release content more frequently and get exposure, word of mouth, and new supporters more often than it is to rely on the crowd that sticks around during content droughts?
 
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Danv

Well-Known Member
Aug 21, 2020
1,172
1,660
I get your point, but at the same time wouldn't it be more profitable to release content more frequently and get word of mouth and new supporters more often than it is to rely on the crowd that sticks around during content droughts?
in a perfect world - absolutely
in reality - you can get more by scamming people rather than doing honest work
just look at all smut projects up there, be it games, animation or drawing - half of them if not more are just milking people on constant bases and only gaining subs in a process, you can feed people promises for months without doing any work or suffering any consequences, next screenshot/patch/sketch you post will reset counter and you can continue milking before people start questioning, having your own discord with loyal mods to silence discontent helps even more
that's humans for you, sad but true
 

HORZEKOK

Active Member
Aug 2, 2020
570
2,805
in a perfect world - absolutely
in reality - you can get more by scamming people rather than doing honest work
just look at all smut projects up there, be it games, animation or drawing - half of them if not more are just milking people on constant bases and only gaining subs in a process, you can feed people promises for months without doing any work or suffering any consequences, next screenshot/patch/sketch you post will reset counter and you can continue milking before people start questioning, having your own discord with loyal mods to silence discontent helps even more
that's humans for you, sad but true
On a bright side... WE DONT PAY A SODDING FUCK LEL.jpg
 

Gutsma

Newbie
May 15, 2020
89
219
It's not about whether he can hire people to help animate/model, it's the rendering involved. But it feels like, and this is my opinion, animo enabled stuff like global illumination, subsurface scattering, fluid simulation; a lot of that stuff is being calculated in the machine, tons of calculations, very taxing. Sure hardware is involved, but so are the options that are enabled. I went to school for this, and one of things when it comes to rendering out even a turntable is turning on or off an option/effect if the change is nominal but increase the render time two-fold. This is by no means admonishing Animo, he can turn on all effects plus the kitchen sink and if that equals to 24hr per frame renders, then so be it, he may also be using an older version of Maya since those don't require subscriptions. It's just that he could shave off 12-15hrs.

To put things into perspective. Avatar(2009) each frame that involved heavy CGI took 24hrs to render out the passes for one frame on one workstation, and that was on hardware that by 2021 is a decades old.
I am still with the idea that he don't want to improve on the speed of process although he could easily make an effort.
As for the rendering part most of what you mentioned are rarely used in his animations for exp Global illumination isn't that effective in his works cause in the area which the scenario of the video is happening there is only one major light source and if you pay attention you can actually see the equality of light in the project. As for the SSLT it's kinda same like GA cause you don't have a direct light source which makes SSLT look stunning and rather a reflection of light and because of that you don't see effect of SSLT maybe in a few situations and i think animo is aware of this and he don't want to add a massive render time cost effect just for a little effort. But for the liquid settings i am on a boat with you as the quality is just gorgeous compared to other artists' contents and he is using a lot of reflection settings as well.
I also think that he is applying a lot of edge smoothing options such as MSAA.
 
Mar 13, 2020
110
188
I get your point, but at the same time wouldn't it be more profitable to release content more frequently and get exposure, word of mouth, and new supporters more often than it is to rely on the crowd that sticks around during content droughts?
On the current business model (as in adult games on here), nope. The main issue is that theres no outright regulation for these games/animations otherwise it would become a much simpler issue. Patreon for example having a "no incest, no bestiality, no extreme smut" condition means that most developers are walking a tight rope for getting paid for their work. It will be a matter of time before subscribestar has to change its T&Cs for it aswell. Thats not the fault of these sites, its VISA & Mastercard that are setting those rules. Thats why these "cam sites" use a token system instead so the CC companies cant go after them. Paypal isnt an option at all because of its policy of protecting its paying customers over its paid customers.

Thats the high end of it for starters. On the other side (here). We can use 2 examples. Icstor & Braindrop. Im not going to go into the finer details of Icstor here (it will get deleted anyway if i did) but the short of it is, he is one of these devs who is marked as a "milker" little to no updates, stretched out as long as possible and stringing people along on patreon and has faced a huge backlash over it here.
Braindrop on the other hand, was someone who used to update his game (WVM) weekly. Small updates, maybe 5-10 minutes worth of content each week and wrapped it up with a slightly bigger update to combine all his little updates into an "ingame week". Then he suffered massive burnout and disappeared for a while and when he was due to comeback, he suffered issues with his health.
Its just down to what everyone is expecting. With Animo, until this year, we were all fine with his once a year updates because we knew the video was going to be high quality. The only reason people are complaining now is because everyone knew what his schedule was and when he didnt make it, then everyone threw their worth. All anyone in here can say, just be patient. From what we have been told this is the biggest part yet and the others were around the 30 minute mark. This part alone could be close to an hour.
 
4.70 star(s) 10 Votes