Ok sooooooo,
I was bummed out after I played Alien Quest: Eve's boned mod, cause' it's super unbalanced an frustrating. And I've ALSO been wanting to get into modding, and balancing annoyingly hard games seems a neat way to start.
BUT, I haven't actually played Anthophobia in ages and I don't particularly remember the resource use that much beyond it being annoyingly hard but also pretty good H-wise.
Suggestions on stuff that was annoying to deal with and ideas for new mechanics are welcome.
Here's what I've figured out how to do:
Edit sprites. (extract import ect)
Edit enemy health.
Edit stamina used.
Edit clothes striping values. (heath recovered / cloth health used)
Edit cheatcodes. (And lots more but I'm horrible at coding)
Have enemies spawn
ANYTHING on death. (If you've seen it assume I can use it)
Change pretty much anything in a level. (I'm not gonna do a full overhaul of every single level, but I'll muck about.)
You must be registered to see the links
This is a tool to read and write a game's GameMakerStudio data.win file. Anthophobia is a such a game.
To use it you'll need to open the base game then go here:
C:\Users\[whateveryouusernameis]\AppData\Local\Temp\IXP000.TMP (or go to file through task manager)
Copy everything into a subfolder like \[gamesfolder]\Anthophobia\[subfolder]
Then open the data.win file with the tool and run the game with it.
The modded instance will then rely on the [subfolder] files.
Also here are all the cheatcodes: