- Apr 16, 2018
- 1,522
- 2,027
I thought my comments were rather mild, actually. Expectations management is a big part of marketing subsidized games. On the one hand the visuals look gorgeous, the plot sounds interesting and the UI looks great. On the other hand a year has gone by and the first release isn't here yet. If you want to manage expectations, just say "I'm working really hard to make this the best it can be, and that takes a lot of time/I'm doing this in my spare time, so the best I can tell you is it will get done when it gets done. Thanks for your patronage, please be patient." I think most sophisticated gamers know that game development takes a fuckton of hard work and time. We get that. But if you're getting money coming in, you either need to lower expectations for imminent release, or you need to commit to a release date and just put it out, bugs and all. If it's a labor of love done for free, fuck it, who cares what people think. But the minute you solicit support, you have an obligation--not to the free-riding shmoes here(no offense guys) but to everyone donating 1, 10, 20 or 30 dollars a month towards your project--the same as the Renaissance artists of old had to placate their patrons who popped in to ask "Is it done yet? Is it done yet?"--either admit you have no clue when you'll be done, or commit to a release date.