Ren'Py Apocalust [psychodelusional] Discussion Thread

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speedballz

Newbie
Jul 4, 2017
91
161
At this point i just wish another dev would cash in on this game and just make another game with these assets or very similar ones in terms of looks/quality as there is enough hype built already. Honestly the only thing that sets this game apart from the other generic incest porn games are the assets. Let this dev basically advertise a game that you will make and take his "loyal" followers away.
 
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moi69

Member
May 9, 2018
149
231
At this point i just wish another dev would cash in on this game and just make another game with these assets or very similar ones in terms of looks/quality as there is enough hype built already. Honestly the only thing that sets this game apart from the other generic incest porn games are the assets. Let this dev basically advertise a game that you will make and take his "loyal" followers away.
really hope someone gets their hands on these assets and makes them available for other devs to use aswell ... would be spicy
firefox_2020-09-29_20-50-28.png
 
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Domiek

In a Scent
Donor
Game Developer
Jun 19, 2018
1,984
10,118
At this point i just wish another dev would cash in on this game and just make another game with these assets or very similar ones in terms of looks/quality as there is enough hype built already. Honestly the only thing that sets this game apart from the other generic incest porn games are the assets. Let this dev basically advertise a game that you will make and take his "loyal" followers away.
  1. Find the assets used
  2. Figure out exactly how he customized the assets. Whether it was 3rd party morphs in Daz, custom sculpting in Zbrush or a mix of both
  3. Pay for an Octane license since these renders are in Octane
  4. Learn how to use Octane which is vastly different to Daz Iray. Learning how to use a node based engine vs parameter based
  5. Figure out how to achieve these stylized visuals in Octane
  6. Learn lighting in Octane which is different to Daz
  7. Figure out how lighting is done to match these kind of results
  8. Spend 6-12 months solving the previous points and creating enough content for a vers* 0.1.
  9. ???
  10. Profit
Ez-pz
 
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sionis10

Member
Sep 13, 2016
142
132
  1. Find the assets used
  2. Figure out exactly how he customized the assets. Whether it was 3rd party morphs in Daz, custom sculpting in Zbrush or a mix of both
  3. Pay for an Octane license since these renders are in Octane
  4. Learn how to use Octane which is vastly different to Daz Iray. Learning how to use a node based engine vs parameter based
  5. Figure out how to achieve these stylized visuals in Octane
  6. Learn lighting in Octane which is different to Daz
  7. Figure out how lighting is done to match these kind of results
  8. Spend 6-12 months solving the previous points and creating enough content for a vers* 0.1.
  9. ???
  10. Profit
Ez-pz
whats the point
 
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speedballz

Newbie
Jul 4, 2017
91
161
  1. Find the assets used
  2. Figure out exactly how he customized the assets. Whether it was 3rd party morphs in Daz, custom sculpting in Zbrush or a mix of both
  3. Pay for an Octane license since these renders are in Octane
  4. Learn how to use Octane which is vastly different to Daz Iray. Learning how to use a node based engine vs parameter based
  5. Figure out how to achieve these stylized visuals in Octane
  6. Learn lighting in Octane which is different to Daz
  7. Figure out how lighting is done to match these kind of results
  8. Spend 6-12 months solving the previous points and creating enough content for a vers* 0.1.
  9. ???
  10. Profit
Ez-pz

Right, because i said in my post that it's easy. My honest opinion is that if you want yourself to stand out you need to do a little bit more than just use the same tired DAZ renders.So if you want the big bucks you need to put in the work
 

Vengel

Member
Oct 21, 2019
125
454
  1. Find the assets used
  2. Figure out exactly how he customized the assets. Whether it was 3rd party morphs in Daz, custom sculpting in Zbrush or a mix of both
  3. Pay for an Octane license since these renders are in Octane
  4. Learn how to use Octane which is vastly different to Daz Iray. Learning how to use a node based engine vs parameter based
  5. Figure out how to achieve these stylized visuals in Octane
  6. Learn lighting in Octane which is different to Daz
  7. Figure out how lighting is done to match these kind of results
  8. Spend 6-12 months solving the previous points and creating enough content for a vers* 0.1.
  9. ???
  10. Profit
Ez-pz
His assets are nothing special as far as sculpting goes ... very low detail and pretty waxxy textures.
Octane in the world of 3DFX is mediocre at best ... just like the iray ... don't know why even change > results are not something that is obvious!?
You wrote the whole thing like he learned Vray :) (which is years of proper learning) ... people actually did more progress in vray quicker than him doing the octane cycle.
 
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