His assets are nothing special as far as sculpting goes ... very low detail and pretty waxxy textures.Ez-pz
- Find the assets used
- Figure out exactly how he customized the assets. Whether it was 3rd party morphs in Daz, custom sculpting in Zbrush or a mix of both
- Pay for an Octane license since these renders are in Octane
- Learn how to use Octane which is vastly different to Daz Iray. Learning how to use a node based engine vs parameter based
- Figure out how to achieve these stylized visuals in Octane
- Learn lighting in Octane which is different to Daz
- Figure out how lighting is done to match these kind of results
- Spend 6-12 months solving the previous points and creating enough content for a vers* 0.1.
- ???
- Profit
Octane in the world of 3DFX is mediocre at best ... just like the iray ... don't know why even change > results are not something that is obvious!?
You wrote the whole thing like he learned Vray