What do you thinks about sandbox in the games?

  • I like

    Votes: 59 65.6%
  • I dont like

    Votes: 20 22.2%
  • I have no opinion

    Votes: 11 12.2%

  • Total voters
    90
  • Poll closed .
Mar 20, 2019
57
156
Okay, so the entire world is fucked, totally succumbing to disease/zombie-power animal SHTF-style doom but you put the protagonist in Okinawa only to have him magically (how the fuck?) return to the states amidst the complete breakdown of civilization? Why? Why not have him stationed in the US a few states over? That's still far-fetched but at least possible.

Navy Captain plus Okinawa were odd inserts that just do not fit the story as told. You can make it work, but not this way.

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Storm4n

Active Member
Jul 10, 2017
903
384
Yeah I mean the writing and setup are not the best, it's true that amidts the fall and total collapse of human civilization crossing that distance is almost a death sentence then crossing the damn distance once you're in the US and mostly by foot I assume because highways would be blocked and most roads unusable (well I mean you're kinda protected by plot armor since there are no other humans but that makes it even more difficult to do since you need other people to do civilization-level stuff like transport & logistics).

I feel he focused on the first few steps with the new personality test thing but that intro part was forgotten or left there as some sort of "mild lore" so you weren't dropped into the game with no knowledge, yet what the veteran dude up there said makes absolute sense, good thing is this dev actually listens to us so yeah maybe he knows shit about actual military stuff, I know I know shit and I would write something similar... yet again this guy is programming and coding can't expect the early lore to be Hollywood script writer level.

So yeah maybe give us some choices like "you were a surgeon" and you were trapped during this early chaos in a hospital, or "you had a past life of crime" and stuff like that...

Being closer to Jessica's residence also explains why you find her alive, the time to travel in the case of apocalypse from Okinawa to wherever in the US I assume she'd be dead by inanition long before you found her.

So yeah maybe next step is to add some content to calm the masses, then rework the entire background of the MC.

(y)
 
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stole

Newbie
Apr 27, 2018
34
68
This game is one of the best on the site! Well done! The story is meaningful, there is a lot of interactivity, the graphics are great and the women are beautiful. Please no bimbo women! There are enough games with those. The natural proportions of women's bodies are the most beautiful thing. The overview picture on the front page shows one of the most beautiful asses. Please keep this level of female models up!
 

mamaboiii

Active Member
Oct 13, 2018
572
1,712
Okay, so the entire world is fucked, totally succumbing to disease/zombie-power animal SHTF-style doom but you put the protagonist in Okinawa only to have him magically (how the fuck?) return to the states amidst the complete breakdown of civilization? Why? Why not have him stationed in the US a few states over? That's still far-fetched but at least possible.

Navy Captain plus Okinawa were odd inserts that just do not fit the story as told. You can make it work, but not this way.

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Disclaimer: I don't really care, but you posting three times about this intrigued me enough to post :LUL:

For me the whole reason was to show an arduous journey the protagonist just went through to reach the goal. It's just an old house but important enough for MC. It establishes survival capabilities and a certain personality.
It reminds me of the protag in Dying Light 2. In short, in the beginning the protag comes to one of the last places of civilisation during a zombie apocalypse after travelling for hundreds (maybe thousands) of miles through nothing but chaos (and zombies ofc). Why? To find his sister. This very succinctly establishes the character. Similar to the beginning of this game, I think.
Now you have a connection to the MC and I am certainly interested to why this place is so important, the past, etc. It's a solid introduction.
 
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Mar 20, 2019
57
156
It reminds me of the protag in Dying Light 2. In short, in the beginning the protag comes to one of the last places of civilisation during a zombie apocalypse after travelling for hundreds (maybe thousands) of miles through nothing but chaos (and zombies ofc).
I understand and find the purpose reasonable to the story, rather my minor critique is that of scale.

From a quick web search the Dying Light 2 protagonist (I haven't played) is claimed to have traveled 1,000 kilometers which is a bit shorter than the distance from New York City to Chicago assuming free and clear road travel. That itself would be a herculean task under the circumstances but still conceivable (as stated previously in my suggestion - to make it a few states over rather than on the other side of the world).
 
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-Awake-

Apocalypse Lovers
Game Developer
Aug 16, 2021
177
1,037
Hmm. I found the initial choices lacking but chose MP as closest to what I preferred and later it says I'm a 'U.S. Navy Captain stationed in Okinawa' - so of course I restarted the whole goddamn process to avoid that outcome and went with sniper - which can't possibly be associated with a Navy Captain, being very Army and secondarily Marine-associated.
Okay, so the entire world is fucked, totally succumbing to disease/zombie-power animal SHTF-style doom but you put the protagonist in Okinawa only to have him magically (how the fuck?) return to the states amidst the complete breakdown of civilization? Why? Why not have him stationed in the US a few states over? That's still far-fetched but at least possible.
Yeah I mean the writing and setup are not the best, it's true that amidts the fall and total collapse of human civilization crossing that distance is almost a death sentence then crossing the damn distance once you're in the US and mostly by foot I assume because highways would be blocked and most roads unusable (well I mean you're kinda protected by plot armor since there are no other humans but that makes it even more difficult to do since you need other people to do civilization-level stuff like transport & logistics).
First of all, let me thank you for your detailed observations and for sharing your insights. It’s clear that your knowledge and personal experience, particularly regarding military life, have allowed you to provide a thoughtful critique, and I genuinely appreciate that. I’m always impressed when players notice details or question the realism of certain aspects in such a nuanced way.

I completely respect your perspective because, in my personal life, I’m also closely connected to the military world (although not the U.S. military, to be fair). That being said, I realize now that one key detail might not have been explained clearly enough: the timeline of the protagonist’s military career. You’re absolutely correct that a sniper in Okinawa doesn’t make sense. However, as mentioned later in the story, the protagonist had multiple deployments (such as Iraq and Afghanistan) over the course of his career. And Navy Seals has been deployed in Afghanistan (even if there is no sea haha). But it was only after a serious injury that he was discharged and later given a strategic analyst role—a desk job adapted to his physical limitations. This isn’t uncommon, as veterans with intellectual acumen and extensive field experience often find ways to rejoin the military in less physically demanding but equally important roles. For many, military life becomes more than a profession—it’s a way of life, even a family for some.

That said, regarding the introduction and the protagonist’s journey from Japan to the U.S., I can assure you that this is something I’ve thought through in detail—so much so that it could almost be its own standalone story.

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So maybe, if you found certain elements lacking in coherence, it’s likely because I had to condense a lot of this backstory into an introduction that wouldn’t overwhelm players with too many details. Striking the balance between a compelling backstory and avoiding a lengthy exposition is a challenge, and I opted for brevity to ensure the focus remained on the current events of Apocalypse Lovers.

Once again, thank you for your interest and your thoughtful critique. Your perspective is valid, and it’s clear that some aspects of the introduction could lead players to question the narrative’s coherence. I’ll certainly take this into account moving forward, as I believe there’s always room for improvement.

I truly appreciate your support, and I’m open to any further thoughts or ideas you’d like to share! I’ll likely make some slight adjustments based on your suggestions and will reach out to you via DM to discuss them further.
 
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Mar 20, 2019
57
156
I truly appreciate your support, and I’m open to any further thoughts or ideas you’d like to share!

Thank you for the kind response and background lore to fill in the abbreviated parts. I definitely enjoy the story and character stats that change with decisions. It's a pleasing feedback/cost.
 
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Bibifoc

Engaged Member
Apr 7, 2018
2,594
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For your "bug", in fact, you can unload your tub/sponge/soap in the box in order to free your inventory and then get the last item.

1737818886527.png

You're not oblige to put all 4 items at once and items placed in such box stay in the box.
 

BaneBR

New Member
Jan 9, 2024
6
3
Review -> I love apocalypse games with a good story, manegement system, rpg style and survival. At start you receive tons of questions asking about your personality that make you thing that the game have multiple endings and multiple choices most of the games that i played like that the developer gave up from the game and let the game abandoned, cause if you gonna put multiple endings and multiple choices you need a big team for that like baldur's gate 3 for example. About the blue hair girl she is kind fussy for an apocalypse game and i dont understand why the game is over if she die and the protagonist still alive. The theme is apocalypse so people dont have the same ethics, customs or morality like in a normal world, so i hope to see more content of violence, incest, loli, anal, rape, pregnancy and etc in the future. By the way the only sex scene that you have till now is with a "imaginary friend "
 
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youraccount69

I'm like a karate chop
Donor
Dec 30, 2020
6,008
2,787
ApocalypseLovers-1.26
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Your step dad

Member
Dec 10, 2020
276
744
Review -> I love apocalypse games with a good story, manegement system, rpg style and survival. At start you receive tons of questions asking about your personality that make you thing that the game have multiple endings and multiple choices most of the games that i played like that the developer gave up from the game and let the game abandoned, cause if you gonna put multiple endings and multiple choices you need a big team for that like baldur's gate 3 for example. About the blue hair girl she is kind fussy for an apocalypse game and i dont understand why the game is over if she die and the protagonist still alive. The theme is apocalypse so people dont have the same ethics, customs or morality like in a normal world, so i hope to see more content of violence, incest, loli, anal, rape, pregnancy and etc in the future. By the way the only sex scene that you have till now is with a "imaginary friend "
The guy compares baldur gate 3 and renpy games, give him 100Million he will recruit the teams to make Apocalypse Lovers the next GOTY of the games awards...stupid comparison.

If you want more violence, incest, loli, anal, rape, pregnancy in the future, develop your own games, like that you will be able to satisfy your fantasy of violently raping a loli through in the ass with perhaps the chance to make her (or him) pregnant (I used your own criteria)

and the reviews go to review...
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Mar 20, 2019
57
156
Reaching O-6 (U.S. Navy Captain) generally requires 21+ years of service, starting as an officer. The protagonist, joining at 20 and now 38, lacks the time to earn a degree (mandatory for officers) and serve that long, especially with a discharge due to injury. His backstory (potentially as a SEAL or specialized officer like a 'radio operator'- which should be comms officer) and then becoming a 'strategic analyst' post-injury is implausible.

For lore consistency, consider him a former enlisted man, medically discharged, then recruited by the CIA for special operations. This explains his presence in Japan and allows for narrative flexibility. If he must be an officer, he'd need to be older when joining with a degree, and come out with a lower rank to fit the timeline.


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Your step dad

Member
Dec 10, 2020
276
744
Reaching O-6 (U.S. Navy Captain) generally requires about 21+ years in service IF starting as an officer and being well liked and hitting all the marks, yet it's clear the protag could not have joined as a commissioned officer because he 'signed up' at age 20.

He's 38 years old at the time of present-day gaming. That's not enough time to get a bachelor's degree (3-4 years and required to become a commissioned officer) while on active duty plus two decades of service. In addition, the story says he was discharged for a time because of his handicap (9 months, 1+ years?), making the whole timeline even more implausible, Navy SEAL (I'd suggest not going that route) or not. Then add in the time spent in the apocalypse (another half year or more?). As an aside, nothing about this feels like he was a SEAL, it seems more like dev's 'story example' was but one optional backstory option to explain things, and in fairness, means it's not canon.

Also, it's extremely rare (generally nonsensical) for enlisted or officer to get injured and just *poof* be put into a different and particularly high-skilled occupational branch/specialty without having to graduate in that school. A 'radio operator' Navy Captain (which doesn't exist.. perhaps comms officer), for example, can't just suddenly become a 'strategic analyst' because he got shot. That's not how any of this works. At all. In the civilian world, imagine an electrician having a health issue and then magically being given a job as an attorney.

Also, being an intel guy in no way removes the requirements to be a warfighter or likelihood to be sent into warzones. It's not a magic way to become a desk-jockey with cachet. I happen to have some personal experience in this, FWIW. Nevermind that at that rank (Navy Captain), he's taking on his own command of a navy cruiser or other ship or submarine, or otherwise filling a senior position on a command staff. Commissioned promotion requires command.

There are far easier ways to accomplish the kind of lore-flexibility the dev's story seems to call for: A former service member who became a PMC (private military contractor) is one example, agency operator (like CIA or DEA) being another. Combat veteran turned mercenary or high-skilled criminal being yet another. Those sidestep the backstory contradictions.

Reasonably, most won't care about these seeming technicalities but I get the sense that the dev cares about such lore so I hope I'm able to provide useful info to support his broad vision.

For the most minimal of changes while comporting with the spirit of the story as I've read it, I'd suggest a former enlisted US navy man who was injured and 'medically discharged', and upon healing was recruited to become a CIA special operator/contractor (because of connections, a particular psych profile, and specific stand-out skills in demand at the time). A generic PMC, DEA agent, criminal, or merc would likely have no reason to end up in Japan for an extended timeframe, but a CIA ops guy offers extreme flexibility to fill in the hazy parts, being a particularly clandestine and unconventional vocation (in other words, a broad opportunity for fictions).

Alternatively, if the protag MUST be a commissioned officer, he needs to be older upon joining the armed forces (i.e., already having graduated with a bachelor's degree) and have a lower rank to fit the age and timeline presented.

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Dude, we don't care about realism, if you're not happy with that, make your own games, tell your own story, the guy writes novels about just a passage that didn't shock anyone.
Do you think he has the teams and resources of Ubisoft?
Go play games like Arma if you want something more advanced.
If you were really in the army I understand why you are no longer, you had to drive yourself crazy over insignificant details and accomplish no mission.

Now shut up and moved on
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4.20 star(s) 40 Votes