- May 3, 2020
- 231
- 425
Women in this game definitely pack quality melons
I think it's more than half already actually. I might reduce the map size a bit eventually though...Not a question or nothing but I've just realized the map or the grid system or whatever is barely like 25 percent done I'm just realizing how much more content could actually be their and that's nuts to think about cause in my opinion theirs a good lot of content already
Ideally, no duds like the Matrix...Actually nevermjnd I do have a question do you plan on making all of them explorable or just having most explorable but some as like duds like the matrix one kinda
I don't think that's correct, looking at the code, the requirement is to have a high enough friendship with him (at least 5).- get the key from Jake on friday night. If you are not a Road Warrior he will not give it
yes, you are right. I shouldn't post straight after work.I don't think that's correct, looking at the code, the requirement is to have a high enough friendship with him (at least 5).
This particular Suki quest is probably the toughest to achieve so I certainly encourage everyone to carefully follow zapallbugs's guide or look a the Hints guide, section on Suki (near the end, there are actually now hints for each harem girl as to how to obtain lust points from them).yes, you are right. I shouldn't post straight after work.
If you read carefully every dialogue you would get clues towards the general advancement for the story, there is an AI kinda thing in your Room to ask questions to, Siri, but she can't answer everything.. just general guidelines.I see the guide by zapallbugs which looks like it took quite some effort to make.
Do I need a guide/walkthrough for this game or does it has an in-game hint system?
Also: Can I actually "miss" events by not being at the right place at the right time or is it sandbox/free roam where, if I miss something one day, I can just do it the next day?
Awww... that sounds not too good. I usually don't like and stay away from games that are meant to need a (not in-game) guide or walkthrough.The download contains a Hint guide written by the Dev himself, even includes how to cheat though the Dev dislikes cheating.
(...)
Make tons of saves and read up on the Hint guide would be a good idea.
Can you play it without reading the guides? Yes, but you would most likely at some point get frustrated
The best is to use my sample paths that describe the sequence of events together with the hints guide written by the dev himself that contains text with the areas to explore and some more tables.I see the guide by zapallbugs which looks like it took quite some effort to make.
Do I need a guide/walkthrough for this game or does it has an in-game hint system?
Also: Can I actually "miss" events by not being at the right place at the right time or is it sandbox/free roam where, if I miss something one day, I can just do it the next day?
I think it's more than half already actually. I might reduce the map size a bit eventually though...
Thanks.The best is to use my sample paths that describe the sequence of events together with the hints guide written by the dev himself that contains text with the areas to explore and some more tables.
Most events you can't miss. But some you can, like the Suki fight quest. If you don't get the key from Jake and still go to the fight Suki is out of luck and loses. That also closes the quest as unsuccessfull. Also the time-driven events (the prisoner quest and the church quest) are lost when you don't complete them in the allotted three days.
I understand not wanting to go back and forth between a game and a Walk through, however in this game your choices matters and will in some cases lock you out for certain paths/scenes/contents if not done in a certain way.Awww... that sounds not too good. I usually don't like and stay away from games that are meant to need a (not in-game) guide or walkthrough.
In my experience it's very often (not saying it is here, haven't played it yet) a sign of bad game design. Not to mention that constant task swapping to look at a guide is not really helping any immersion.
Not sure yet if I'll take a look.
But thanks for the answer.
If for that you need a guide/walkthrough, then you see what I meant by bad game design.however in this game your choices matters and will in some cases lock you out for certain paths/scenes/contents if not done in a certain way.
I actually prefer sandbox games over VNs. I've been playing computer games since the late 80s and just 6 months ago discovered VNs. That's also the reason why I've seen tons of games that rely on guides/walkthroughs and these are always less fun than those that implement in-game solutions (hint/goal systems).This makes it feel like an actual "game", so if you just want a visual novel then this would not be one for you
Then why a walkthrough/guide? That's the opposite of thinking, it's just working off a list. I absolutely agree that thinking + information in game should be enough to solve anything and proceed in a game.I think the Dev likes the idea of players to actually think once in a while
It has full Mom incest nowIs that still the extend of the incest in this game, or are there other characters (sister(s), aunt(s), cousin(s) maybe) or actual sexual interactions with the mother currently?