- Jun 10, 2017
- 1,389
- 1,511
There was an idea/suggestion/modding some time ago and I really liked that idea.I'll be honest. I'm a console jockey at best. Habits of the trade. So modifying the prebuilt html at the end is what I'm doing. It's what I have to do for 99% of tweaks for running software at work (since we usually use 3rd party tools where we don't have access to the source), so it's what I'm in the habit of doing.
That being said, I do only write my tweaks once.
I have a simple shell script that does the basic steps of making a backup of the clean index.html file, modifying all the settings that I tweak because I'm a terrible person at heart who can't be bothered with a challenge, then does a diff of the .bak and .html files to show all my changes to validate nothing out of the ordinary was modified unexpectedly due to new code being introduced. The second part is because I never trust anything to properly work, even if (or especially if I wrote it. )
Example output:
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Edit: I will admit that I find tweaking the code and seeing the changes work properly is something that I enjoy. Even if I'm technically "working off the clock" when doing so. It's half the reason I normally gravitate towards renpy games. python modding is fun.
Basically at one point I want to create actual option to mod (not only change pictures).
Basically that guy injected his scripts in already rendered game, so .html file wasn't changed and those mods lived in different folder (mods). So with each update you won't need to edit html file but mods would work in any update as it would just be in different folder.