hg2390

Newbie
May 21, 2017
38
10
36
Do I miss something or simply run into a bug? I think the policies system broke for me.
All girls in the guest house keep getting progressively unhappy and then just disappear (they leave, I assume even though there are no notifications).
I always make sure that there's enough food, I've bult a bathhouse and chose a policy which allows them to rest if they feel even slightly unhappy. And yet I saw them working with red emojis for mood. I tried to chose different policies but it doesn't seem to do anything. I even removed everyone from their jobs but they still got more and more unhappy.
Slaves in the basement on the other hand are perfectly fine and behave according to work policies.

And right now my guest house is completely empty. But my basement is full of happy slaves.
This is happening to me. I set it to allow them to take a day off, there is a plenty of food, but everyone's happiness is just draining like crazy. I think it got worse in the latest update.
 

UncleEd001sex

Member
Jul 17, 2022
234
402
238
Do I miss something or simply run into a bug? I think the policies system broke for me.
All girls in the guest house keep getting progressively unhappy and then just disappear (they leave, I assume even though there are no notifications).
I always make sure that there's enough food, I've bult a bathhouse and chose a policy which allows them to rest if they feel even slightly unhappy. And yet I saw them working with red emojis for mood. I tried to chose different policies but it doesn't seem to do anything. I even removed everyone from their jobs but they still got more and more unhappy.
Slaves in the basement on the other hand are perfectly fine and behave according to work policies.

And right now my guest house is completely empty. But my basement is full of happy slaves.
This is happening to me. I set it to allow them to take a day off, there is a plenty of food, but everyone's happiness is just draining like crazy. I think it got worse in the latest update.
Sometimes your Guests feel a little crowded if there are very few free beds left in the guest house. Leaving a few extra free beds usually will stop their happiness from plummeting.

Another cause may be if you have removed a Guest from a job. Your Guests do form relationships, and breaking up friends may cause some unhappiness, but that does not usually affect the whole Guest House.
 
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Shargy

New Member
Jul 7, 2018
6
5
181
Sometimes your Guests feel a little crowded if there are very few free beds left in the guest house. Leaving a few extra free beds usually will stop their happiness from plummeting.

Another cause may be if you have removed a Guest from a job. Your Guests do form relationships, and breaking up friends may cause some unhappiness, but that does not usually affect the whole Guest House.
Nah, I had beds and wasn't moving them around jobs.
I'm convinced that it's a bug related to the policies system. Because as I said my girls kept going to work with a bad mood even though I forbid them from doing so.
 

jackeye56

New Member
Aug 14, 2021
3
0
103
hey the extended decker 666 pack isn't showing up for me in the packs folder, is anyone else having this issue? I have it installed correctly its just the option to tick it on or off isn't showing up at all.
 

Gizmoman

Member
Jan 27, 2018
216
139
278
Nah, I had beds and wasn't moving them around jobs.
I'm convinced that it's a bug related to the policies system. Because as I said my girls kept going to work with a bad mood even though I forbid them from doing so.
Yeah pretty much the same situation. And it also started after policy system unlocked.
 

Siggy313

New Member
Feb 3, 2020
11
36
80
Nah, I had beds and wasn't moving them around jobs.
I'm convinced that it's a bug related to the policies system. Because as I said my girls kept going to work with a bad mood even though I forbid them from doing so.
Taking a brief look at the code, with the caveat that I don't really know that much about this stuff, I'm not seeing anything that should blanket effect everyone. By that, I mean all it really seems to do is force rest for people with the selected mood(s) assigned to "unhappy jobs", which it defines as milk barn, night club, quarry, and streets.
If only those people are getting unhappy, I may be misreading the code. If other people, such as the maid, mistress, mechanic, doctor, teacher, hunter, etc. are getting unhappy, it would appear another mechanic, though possibly a hidden one ie one not listed in a changelog, is to blame.
I know I've dealt with this same thing before, but it was back in August or September. I never did find a solution, but I never tried very hard to find one either. I've since started a few new games.

Edit: I've been digging through to see what modifies the "happy" value of NPCs and one that might be causing it is food. Even if there is enough food to prevent starvation, and more than enough food generated daily to keep people fed, each night the game runs a check. If the total amount of food you have is less than the number of slaves + guests, then happiness for everybody drops by 2. Every weather event also has seems to decrease mood.
Add to that the fact that it seems the only ways to increase mood involve sex (consensual (unless masochist) and involving or at least observed by the MC), positive interactions with the MC like working out with him, and champagne, there appear to be a decent number of ways this can drop in the background, but not a lot of options for increasing it.
Looks like the game also runs the code to feed everybody, then the food gains for the garden, then the check to see in you have at least as much food as NPCs, then gives you food from all other sources (shop, hunting, etc.). So I guess my advice would be make sure you have more than enough food and do a group workout or throw a party every few days. This should gradually improve everyone's mood.
I admit there could be something not working right that I'm not seeing, but I'd be interested in hearing if Doing those two things alone got someone out of a colony abandonment spiral.
 
Last edited:

Jove76

Member
Mar 13, 2019
329
527
324
Is it possible to progress Dom's plot w/o having slaves working the street? I don't have any desire to be a pimp, and it seems unlikely that Dom (and by extension Negan) would be bricked w/o doing so.
 

Shargy

New Member
Jul 7, 2018
6
5
181
Taking a brief look at the code, with the caveat that I don't really know that much about this stuff, I'm not seeing anything that should blanket effect everyone. By that, I mean all it really seems to do is force rest for people with the selected mood(s) assigned to "unhappy jobs", which it defines as milk barn, night club, quarry, and streets.
If only those people are getting unhappy, I may be misreading the code. If other people, such as the maid, mistress, mechanic, doctor, teacher, hunter, etc. are getting unhappy, it would appear another mechanic, though possibly a hidden one ie one not listed in a changelog, is to blame.
I know I've dealt with this same thing before, but it was back in August or September. I never did find a solution, but I never tried very hard to find one either. I've since started a few new games.

Edit: I've been digging through to see what modifies the "happy" value of NPCs and one that might be causing it is food. Even if there is enough food to prevent starvation, and more than enough food generated daily to keep people fed, each night the game runs a check. If the total amount of food you have is less than the number of slaves + guests, then happiness for everybody drops by 2. Every weather event also has seems to decrease mood.
Add to that the fact that it seems the only ways to increase mood involve sex (consensual (unless masochist) and involving or at least observed by the MC), positive interactions with the MC like working out with him, and champagne, there appear to be a decent number of ways this can drop in the background, but not a lot of options for increasing it.
Looks like the game also runs the code to feed everybody, then the food gains for the garden, then the check to see in you have at least as much food as NPCs, then gives you food from all other sources (shop, hunting, etc.). So I guess my advice would be make sure you have more than enough food and do a group workout or throw a party every few days. This should gradually improve everyone's mood.
I admit there could be something not working right that I'm not seeing, but I'd be interested in hearing if Doing those two things alone got someone out of a colony abandonment spiral.

I had almost entire package of workers at one point - gardeners, a teacher, a cook, a maid, a mistress, a milker, hookers, one woodcutter and one guard. About 20 people including slaves. And I made sure that the food never dips below 40 units.
If it's about food wouldn't the problem eventually solve itself by reaching a number of guests that are happy with the ammount of food they're getting? Yet after a while I was left with completely empty camp not counting slaves, Blair and the lab scientist lady.
And as Gizmoman pointed out the issue started occurying only after Blair tells you that you should start policing your camp.
 

fandom

Newbie
Aug 3, 2018
63
69
104
Where can i find how to aquire sex traits? theres no actual information in the game
The MC cannot get traits, some traits have to come naturally on NPC's. You can train anal slut, cum slut, deep throat, and breeder. Those are the ones that I know of, the rest are random unless you use the cheat code to edit the NPC to have whatever traits you want.
 

fandom

Newbie
Aug 3, 2018
63
69
104
Is it possible to progress Dom's plot w/o having slaves working the street? I don't have any desire to be a pimp, and it seems unlikely that Dom (and by extension Negan) would be bricked w/o doing so.
No, you have to do that step, but it only has to be for the one day you have to go meet Dom then right after you can take them off the street if you want.
 
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