Anonynn

Member
Game Developer
Feb 25, 2018
318
444
the first time u have sex with him. the problem is i can't click continue cause the text won't scroll down enough. thats why i can't have sex with him and it's only happened with a premade character. making my own works just fine but then i can't play as a catgirl.

Hmm. Well, I can break up the sex scenes with Rold a little bit more so that the text crawls are a bit smaller. That should solve that particular issue and shouldn't be too much of a problem. If you don't mind testing the next version when it comes out public to see if it's fixed, that would be great! :D


Bigger question here is why you can't make a custom character a catgirl.
Hello! I wanted the starting races to be more normalized in regular fantasy. So we have humans, elves, dwarves, halflings, dragon-descended humans, and half-orcs. You technically can create a starting Catgirl with the DDI Item (Donator's Debug Item) but otherwise, you'll just have to have Rold turn you into one (via items he makes) once I have the transformation item for it written. Or you can find the slow transformation item for it when it's written.

is there a guide for this game

You might be happy to hear I completely redid the Walkthrough so it's completely up-to-date with the conclusion of Chapter 1. It's 40,000 words too! Whew! That took several hours. @_@ I thought going a little more in depth with the Walkthrough would be helpful to newcomers.

yea that's right. why is a catgirl/catboy only premade and not a race we can choose?
Already, kind of answered this but it's because I wanted the starting races to be more standard in normal fantasy. Perhaps in the future I can add other races to the starting tier, especially if a race proves to be heavily requested or asked about. No one's ever asked for a starting neko race before though x)

Anonynn.
 

Anonynn

Member
Game Developer
Feb 25, 2018
318
444
AMS v0.34C is now LIVE

AMS v0.34B is now Public


AMS v0.34B
Word Count: 1,821,825
LinesOfCode: 109,895
Characters: 12,826,119


AMS v0.34C
Word Count: 1,784,646
LinesOfCode: 108,781
Characters: 12,472,846

Anonynn.
 

Andragon

Member
Mar 9, 2019
164
115
It looks like there is a lot of reading. Is this true? Short on graphics for future improvement expansions I can deal with but if all that text like in the pictures is throughout the game then I wouldn't be interested. I have a hard time seeing the screens to read all of that and get bored really quick. I used to read a lot but I have trouble reading more than a sentence these days. So virtual novels are not my cup of tea. But I can survive through an introduction if the whole game isn't like that so was wondering how much text is involved in playing this game.
 

Prawnboy99

Member
Jul 21, 2018
145
101
For some reason Quest wont show the game when I look for it in "Open game" in the quest app. Anybody know a fix? :( I'd much appreciate it.
 

LoliFlan

Member
Jan 13, 2018
155
302
It looks like there is a lot of reading. Is this true? Short on graphics for future improvement expansions I can deal with but if all that text like in the pictures is throughout the game then I wouldn't be interested. I have a hard time seeing the screens to read all of that and get bored really quick. I used to read a lot but I have trouble reading more than a sentence these days. So virtual novels are not my cup of tea. But I can survive through an introduction if the whole game isn't like that so was wondering how much text is involved in playing this game.
this is a text-based adventure. That is the genre of this game. Images are just an added feature. If you aren't capable of going through lotsa text, and imagine more than see, it is definitely not for you.
 

Anonynn

Member
Game Developer
Feb 25, 2018
318
444
the most important question
but is the save system fixed?
You might be happy to hear that I've been talking with a programmer that can help with that. We're ironing out details about what I'm looking for and what is workable right now ^_^

Consider adding this to every single posts of yours from now on: "SAVE SYSTEM NOT FIXED YET, PLZ DON'T ASK!" :p
LOL! I always assume people read the changelogs @_@

1) So I've got some good news. I found a secondary programmer who can help with the Save/Load System. We were both in the middle of a move when we contacted each other so things got delayed slightly, but we're back in communication again and hashing out the details of what I'm looking for and what we can do with the system. It's looking pretty good!

^ from the News section xD


It looks like there is a lot of reading. Is this true? Short on graphics for future improvement expansions I can deal with but if all that text like in the pictures is throughout the game then I wouldn't be interested. I have a hard time seeing the screens to read all of that and get bored really quick. I used to read a lot but I have trouble reading more than a sentence these days. So virtual novels are not my cup of tea. But I can survive through an introduction if the whole game isn't like that so was wondering how much text is involved in playing this game.
It is a text adventure so, yes, there is a lot of reading (almost 2 million words). But I've been regularly adding character art and backgrounds to all the rooms and hopefully that'll help break up some of it. The more the game makes, the faster I can commission art. But I do plan to fill the game with it and music/sound effects as well.

I've also tried to design AMS so that instead of always typing out commands you have the option of left or right clicking on objects to see what you can do with them. And I've made the background black with grey or dark lettering so it doesn't strain anyone's eyes. You can also enlarge the text too with the in-game help guide.

It might not be overwhelming if you take your time with it ^_^


For some reason Quest wont show the game when I look for it in "Open game" in the quest app. Anybody know a fix? :( I'd much appreciate it.
Hm...maybe the game is stored in a different area than your Quest app, for example, some computers have images or files saved right to the desktop, while others have a Documents folder or something like that as default. Is it like that with every Quest game?

Anonynn.
 
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Joe Steel

Engaged Member
Jan 10, 2018
2,457
3,321
Anonynn, thanks for all the support you provide for this game here. I'm really looking forward to being able to play again.
 

Anonynn

Member
Game Developer
Feb 25, 2018
318
444
@Anonynn, thanks for all the support you provide for this game here. I'm really looking forward to being able to play again
You're very welcome! I actually love answering questions about the game (and it's part of my job as a developer to be as transparent as possible with it, so nobody feels robbed or is hit with any unexpected surprises).

Besides, so few people seem interested in it that sometimes I think I'm drifting alone in space so when people seem to have interest I jump on it lol! ^_^ I look forward to your feedback as well when you're able to play :D

Anonynn
 

LoliFlan

Member
Jan 13, 2018
155
302
You might be happy to hear that I've been talking with a programmer that can help with that. We're ironing out details about what I'm looking for and what is workable right now ^_^
Yes. i did hear that. 3 updates ago. And while i'm not a programmer by education, i know making a simple file in a provided directory can be achieved with, like, few C+ commands. My true question is, why is it not an absolute mega priority, considering that, from my research, this is the biggest problem this game have. Ppl literally can't play it, or refuse to play it until it's done, because it makes the entire game experience irrelevant. And seeing how there are massive amounts of bugs, the game itself becomes unplayable the second one of those happens. Nobody wants to restart the game and go through all that complicated advanced character creation setup.

Another question i could ask in relation to that would be, why is the game using such convoluted and limited in flexibility engine? The writing is top tier, the art is one of the best i've seen in all text-based games on this site, there's even a custom song. Why, then, is the engine so poorly chosen?

P.S as a suggestion for future patches, i'd recommend giving us an option to change font size (correct me if there's already one in the engine, i couldn't find it).With this many words, and such small font size, it's quick to give some an eye sore, or worse
 

IvoryOwl

Active Member
Mar 29, 2017
761
1,411
Yes. i did hear that. 3 updates ago. And while i'm not a programmer by education, i know making a simple file in a provided directory can be achieved with, like, few C+ commands. My true question is, why is it not an absolute mega priority, considering that, from my research, this is the biggest problem this game have. Ppl literally can't play it, or refuse to play it until it's done, because it makes the entire game experience irrelevant. And seeing how there are massive amounts of bugs, the game itself becomes unplayable the second one of those happens. Nobody wants to restart the game and go through all that complicated advanced character creation setup.
Because every attempt at changing the saving system so far as been botched; the programmers who were hired to do it either had problems or real life got in the way. Anonynn managed to get someone new and there has been progress; it is slow because they are in the middle of moving but at least there is communication, which is apparently an improvement.

The developer knows a bit of programming but they can't work on the saving system because of the sheer complexity of it (it has either to do with the engine itself or the way it was built) so they need someone specialized to do it for them. If it were as simple as a few C+ commands then I think this would have been fixed a long time ago...

Anonynn knows the save system is important; people keep asking about it and saying they will not play the game until that's fixed. It is repeated ad nauseum. The game is essentially stalled, in a sense, but the developer can't really stop everything in their tracks just because of one system - when your project is being "subsidized" by other people (Patreons) you can't really afford to stop indefinitely so he has to keep making content, even though he knows that's not the "priority" right now. This is basically a race against time at this point.
 
Last edited:

Anonynn

Member
Game Developer
Feb 25, 2018
318
444
Yes. i did hear that. 3 updates ago. And while i'm not a programmer by education, i know making a simple file in a provided directory can be achieved with, like, few C+ commands. My true question is, why is it not an absolute mega priority, considering that, from my research, this is the biggest problem this game have. Ppl literally can't play it, or refuse to play it until it's done, because it makes the entire game experience irrelevant. And seeing how there are massive amounts of bugs, the game itself becomes unplayable the second one of those happens. Nobody wants to restart the game and go through all that complicated advanced character creation setup.
Oh, I guess you missed what happened then. The first Save/Load Library programmer I found turned out to be very unreliable and didn't do things they said they would, and they disappeared for about half a month before getting in contact with me again, so I had to fire him.

The second was a volunteer, who had some extra time in her schedule but I guess she unexpectedly got bombarded with several projects over the couple of weeks she was supposed to be working on the library and ducked out for the time being. I might end up using her again in the future when/if she gets the time as she was very pleasant and truly sorry for what happened.

So now I finally found a third programmer for the library after...a month of searching everyday and now we're hashing out the details of what has to be done and what is expected. She seems very enthusiastic to be a part of the game for the time being.

Unfortunately, I cannot force people to help me with the library (since it's the only one I can't program myself). So I have to rely on others and their personal professionalism. If they choose to duck out at anytime, we go back to square one with me searching for people.

As for the library itself --- it's very, very complicated. Here's a very, very small snippet...

<object name="saveloaddata">

<saveloadscript><![CDATA[
<script>
saveLoad = {
debug:false,
saveGame:function(title, filename, data) {
if (!this.lsTest()) return;
var currentdate = new Date();
var s = title + "|";
s += currentdate.toLocaleString() + "|";
if (!this.debug) {
localStorage.setItem(title + ": " + filename, s + data);
}
else {
this.lastSave = s + data
}
addText("Saved: " + filename + "<br/>");
},
loadGame:function(title, filename) {
if (!this.lsTest()) return;
if (!this.debug) {
var data = localStorage.getItem(title + ": " + filename);
}
else {
var currentdate = new Date();
data = this.lastSave;
}
if (data === null) {
addText("Failed to find file: " + filename);
return;
}
var arr = data.split("|");
arr.shift();
arr.shift();
ASLEvent("LoadGame", arr.join("|"));

}

^ there's about 1000 more lines of this. But I spoke with the third Save/Load programmer (I just mentioned above) and she says that it's extremely disorganized and complicated, so that could be part of it. Keep in mind, I've programmed about 99% of the game by myself with no previous programming experience so something this complicated is beyond my ability at the moment. So believe me, it's been priority one for about half a year or more now but finding someone willing to work on it is the hard part given the complexity of the library.


Another question i could ask in relation to that would be, why is the game using such convoluted and limited in flexibility engine? The writing is top tier, the art is one of the best i've seen in all text-based games on this site, there's even a custom song. Why, then, is the engine so poorly chosen?
Aw, thanks! I appreciate the compliments on the writing! And I'm sure the background/character artist Alexis Rillera and Studio Cafafo (music) would feel the same :) I'll let them know that you're praising their work.

As for the engine, Quest. This has been asked before a while back. As far as I know there are very few engines that can handle a game this size (2 million words so far and 110,000 lines of code and counting). Honestly, I know of one off the top of my head; Unity.

But learning an entirely new engine would take one to two years at minimum. Do I stop working on the game to study Unity? Do I split my time? Either way, progression for the game would halt or drastically slow which might be a kick in the heels for fans since the remaster of Chapter 1 is finished and Chapter 2 is moving along quickly x)

I did recently learn that Quest wasn't intended for games the size of mine which is evident why it takes 2-5 minutes to save when using the original save engine built into it. But that engine doesn't allow progression so every update people would have to start all over.

If the save system does end up failing for whatever reason, I'll have no choice but to split the game up into pieces and try to port it to something else but who knows how that will turn out. If the save system ends up working then everything should be perfectly fine :)


P.S as a suggestion for future patches, i'd recommend giving us an option to change font size (correct me if there's already one in the engine, i couldn't find it).With this many words, and such small font size, it's quick to give some an eye sore, or worse
You can change the font size in the Help Guide. It's one of the middle choices. It also allows you to change the inventory/surrounding boxes as well. If you need help with it let me know! And I appreciate your outlook, if you want to discuss it further feel free :D

Anonynn.
 

Anonynn

Member
Game Developer
Feb 25, 2018
318
444
Because every attempt at changing the saving system so far as been botched; the programmers who were hired to do it either had problems or real life got in the way. Anonynn managed to get someone new and there has been progress; it is slow because they are in the middle of moving but at least there is communication, which is apparently an improvement.

The developer knows a bit of programming but they can't work on the saving system because of the sheer complexity of it (it has either to do with the engine itself or the way it was built) so they need someone specialized to do it for them. If it were as simple as a few C+ commands then I think this would have been fixed a long time ago...

Anonynn knows the save system is important; people keep asking about it and saying they will not play the game until that's fixed. It is repeated ad nauseum. The game is essentially stalled, in a sense, but the developer can't really stop everything in their tracks just because of one system - when your project is being "subsidized" by other people (Patreons) you can't really afford to stop indefinitely so he has to keep making content, even though he knows that's not the "priority" right now. This is basically a race against time at this point.

^ Pretty much, thank you!

I can keep working on things on my end while I wait for the Save/Load Library programmer to do their job but I can't stop completely and just twiddle my thumbs while they do it. Hopefully by the time it's fixed, there will be some playable content in Chapter 2, which I've had a blast writing and coding lol. It should be out by the 15th if everything keeps up the pace it's going. Hopefully by then we'll have a semi-repaired save system by then, but that depends on how fast she works. I did offer to pay her $400 so maybe that's enough incentive? xD

Anonynn.
 

GNGFan21

New Member
Jul 18, 2017
7
0
Would be nice to try this if only i could get something else to display than CompareElement: Operation 'Equal' is not defined for types 'Boolean' and 'Int32
 

LoliFlan

Member
Jan 13, 2018
155
302
The developer knows a bit of programming but they can't work on the saving system because of the sheer complexity of it (it has either to do with the engine itself or the way it was built) so they need someone specialized to do it for them. If it were as simple as a few C+ commands then I think this would have been fixed a long time ago...
That is exactly why i question the choise of engine. I can't count how many times i saw game devs of all sorts and genres change their engine mid-production because the old one was in some way insufficient for their needs that arose during the dev time. It is not me saying "you can't fix it so change it". But i do believe (and it's just an educated guess) that an easy solution exists. A very primitive solution that many games used during NES times. Just give us codes. An easy to manipulate block of text that the game will read once we paste it into the game. The game already have something like that. The only problem being, the game is unable to read it.
 

Anonynn

Member
Game Developer
Feb 25, 2018
318
444
Would be nice to try this if only i could get something else to display than CompareElement: Operation 'Equal' is not defined for types 'Boolean' and 'Int32
Just fixed that in 0.34C I believe. It was happening after talking with Jensen. That and the persistent lust>7 error. :)

The reason that happens is because somewhere in Jensen's code a lust reduction script was coded incorrectly and I couldn't find it for the longest time. So because it was coded incorrectly, Quest kept thinking it was a boolean instead of an integer and when the turn-script tried to read it, it pops out that error. I tested it about 5-6 times though in 0.34C and it seems to be repaired.

**cheers**


Anonynn.
 

Anonynn

Member
Game Developer
Feb 25, 2018
318
444
That is exactly why i question the choise of engine. I can't count how many times i saw game devs of all sorts and genres change their engine mid-production because the old one was in some way insufficient for their needs that arose during the dev time. It is not me saying "you can't fix it so change it". But i do believe (and it's just an educated guess) that an easy solution exists. A very primitive solution that many games used during NES times. Just give us codes. An easy to manipulate block of text that the game will read once we paste it into the game. The game already have something like that. The only problem being, the game is unable to read it.
Many of those devs probably had programming backgrounds and could jump from one platform to another very smoothly, like one using C++ to C# or JS or something like that.

I've never gone to school for programming or have taken any programming classes. Essentially self-taught. That is an advantage some might have over me which I do apologize for. Quest uses multiple programming languages and if the game makes enough I would love to go to school for programming or at least take a couple of classes on it.

Quest has underlying code which is mostly C#, it also has some VB for the interface (yuck). Data is stored as XML. It's high level code in its own language as well, which is "C-like", though uses = for equality, rather than ==. The interface uses JavaScript with JQuery as well.

Also, let me show you what the general saves used to look like for my game which used the exact same system as those old NES games...

z~L349Tmx(Z{ex;R(XFo?a@UZ!_qM/1X,iO!79tfB,JxouxsvJ:>nYqq,{k,:i5D0ZZ8h~aC3x6pYV6iA[)v[ZKAPB{NvYQpk@ZBh0!vv@K2fe<U]$ZaG$1X~kK-2ptfT"2Dox42D16--MarTClD]gFOg:dU.ik/mGVRE"tQL\J8mi1NA{/rA1Vgq5)N.f,In]Ts/cVi)a:ndT(rxgH"}YUD>?SN$0zqwNv]JNW3&pq6E97\g(@8.(e&rG??<,ubK~6xe9YKEFFhqg(Z1Vi6.4)Mr(G~}W)hTg[?EybX~5M;8kZfTJ|Dq0576.R~-Tp6TQZ0!VFAuZk]Q"pfpQ??T(q.z!S2cfOOQMx3I,9r1y}Abq"vv]x6;W"1TL gQFOBwfhL"oWM>:B~"5/ou(&|DRu}\Im9CyF-p(@=Q~aflG,pv<thK{4r[VKLHplHOTU[l2[KhqVYq&xp{q?TTl gECzflZ{TyjK\{R5s9q/v69,{nOj}"BW4U99Dc|W&.;jf3J,ov,3Ur/51cOJB\L{gvGbb~( Ao/,RgRUo!q"U.@AkL19]DTF8qgqn",y.vq3_Dz,"Lr(h={qD}f8Nk(WTX,n?vaRcN{/fN-(oahOOJpINvJSdo.\A.6?Fq?V4/W<U[qO?<$hf,gG_}eYn(,(.s3/7zy[bFUjsJp&6/QyrA!XTf WIoTHiE?pUNT3okOREv[FQSq9b41)rSx;Tj$Pqfe-.&g&gL2a;,@~_7pKJb._9}132.28}ATc}]IVwCh)dBn@dq;j!o1ekFV1b\C219UKN}{LlFKaYv2d b6-k?9Wn;(_b!l kF09-,@M!0aZA-,|Dpq57w=R GX(3:Ilw!h2FiZe!T$oD8nf)adnh3imx[O1SI>FHk1kmy1)J.q?D>:Cl~aVd_p/?L89DzWp,2qI}b6@7sm36D(]b<K(oT2js/R8E"|g!bZj-pV>"S:uVBCNkuSYOI{tBAThY2(!{:/ Oq|Kx&( Q]hZkFFh"w@M=olKn>.Js1/m1u6,<L1p5_{|DDVynv~m aVeC~V-kS<qTr$.n[UTANF{}vaduk=(rQz@vk;xm{r$h_VZkFFOf,g}"}cX\][J4244}s.9bLNeq)pn0/S_nv S".,n;~C;?W)pUr$|~Y9VENMIJnt1q0)-P3:NS?6TwV(3X_@:cE9|CzS/_}eZK](3Dw4/7z6[QnSk6"FqDDfuFu<S:U?pfkP9?I-/TA|_1YhKDrQCPH1Zck3ZLQ5<Et[U fP(UTW"vA.Sf.ZC u(YL|[1,}mn2_(RI/Z<$Jat4fhuDnZS&.\a~vnRaO>/QH\_~qSKv\pMIARZ[2]!PStVIpRVr;(!Y.V:gn8Tf.Z{T7naF&GJ$vuovD!]Aft96;Og.X1/JgZY-U-o-xIRvU"zir!(~\WLvCBgHIbWlqA~KeyMLc)R :h,WN/$nKy@{5"2|t(M}S(6@wzs&9_]-eRW0?fX3]U} t{WXe=bt xeqN_q=: 2x[OMAEHerIZ9ay):}.m SqRDofWVh_S:nQFOGwkI]s(YO;:0z}5to.J]~\To}&IewfY2FfZg@.-a!1G:?P,4i\]26Ym1ONpMKMKhfs.]r7n>T? 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^ which hopefully we can make a lot smaller or get away from entirely. ^ Each letter and symbol represents a variable or object in the game both belonging to the player and in the game itself and that was from two years ago.

Anonynn.
 

LoliFlan

Member
Jan 13, 2018
155
302
As for the engine, Quest. This has been asked before a while back. As far as I know there are very few engines that can handle a game this size (2 million words so far and 110,000 lines of code and counting). Honestly, I know of one off the top of my head; Unity.

But learning an entirely new engine would take one to two years at minimum. Do I stop working on the game to study Unity? Do I split my time? Either way, progression for the game would halt or drastically slow which might be a kick in the heels for fans since the remaster of Chapter 1 is finished and Chapter 2 is moving along quickly x)
honestly, there is one engine i could think of that have even more words and works just fine (but i know almost nothing about it, since it's, i believe, custom)
That is, the engine they use for CoC2 and TiTS. Also, Lilith's throne have an engine that seems to accept much more than millions of words. There's also a quadriliard unity games here, so yet another would make me suffer - i would not want that.I'm not a programmer (or rather, i haven't touched programming since my school days), so i wouldn't be able to help, but this one is the only game that i've seen that uses this engine - it might mean this engine is just bad enough that nobody wants to use it, or nobody knows jack shit about it. I could also help with feedback, but that much is given. Out of all text-based games here (which i've seen 95% of, with 5% for statistic error), this one is the one i'm rooting for the most
 

LoliFlan

Member
Jan 13, 2018
155
302
Also, let me show you what the general saves used to look like for my game which used the exact same system as those old NES games...
[...]
Yes. This is exactly that - make the game spit it out, and tell ppl to just copy it somewhere. While not beautiful and optimised, if it works and the game reads it, it can work as a makeshift soultion for now
 
1.90 star(s) 7 Votes