- Jan 10, 2018
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The problem with saves is that the native save system of Quest just takes a complete snapshot of the game at the moment you save it, not just the variables and triggers that apply to the game state at that point. Because it saves the entire game (note that save sizes are about the same as the entire core game size) it cannot be updated with new content. Now, it is clear that Anonymous thought that he had a workaround in the works: a completely new save system. That would justify using Quest because of its other features.That is exactly why i question the choise of engine. I can't count how many times i saw game devs of all sorts and genres change their engine mid-production because the old one was in some way insufficient for their needs that arose during the dev time. It is not me saying "you can't fix it so change it". But i do believe (and it's just an educated guess) that an easy solution exists. A very primitive solution that many games used during NES times. Just give us codes. An easy to manipulate block of text that the game will read once we paste it into the game. The game already have something like that. The only problem being, the game is unable to read it.
I am not sure that your idea of giving the players the blocks of code that represent the changes to the game, and having the players insert them in their current save, is really practical. I can see how players could easily screw this up, and then Anon would be flooded with "how do I fix this" requests.
I'd accept a cheat mode where I could just "cheat" myself to the state I was in at the end of the previous version, but that would likely be as hard to code as a proper save function.
I've played the first part of the game numerous times with the early updates, because it was that good. My time is more limited now, so I'll just have to wait for the problem to be resolved, and restart for "one last time." I'm looking forward to that time because I really do want to play the later Ch 1 and early Ch 2 stuff. Anon is a great storyteller with an eye for what players want to see, and builds interesting puzzles to boot.
I feel about this game like I feel about Female Agent and a few other games: good stuff is coming, and I just have to be patient. I'm not real good about being patient, but I'm going to have to learn.