downloadable version from this thread actually. and that sounds unusual...i know next to nothing about programming myself but that sounds rather complicated using multiple programming languages for one game like that."I was not expecting a +" "I was not expecting a %" are you kidding me? i tried to save twice, the first time in the tutorial area which gave that + related error message before the save box appeared then later after leaving and heading south to the forest which gave both of these messages over and over about 5 times each in an alternating pattern before the save box appeared and after attempting to load either save it give the following message: Please Choose From the List of Options Below.
Error running script: Error evaluating expression 'StringListItem(sublist, 1)' : StringListItem: index 1 is out of range for this list (1 items, last index is 0)
Load error: Cannot convert "False" to an integer for thin_white_blouse.multistate_status.int
Error running script: Error evaluating expression '"Load error: Cannot convert \"" + val + "\" to an integer for " + StringListItem(game.saveloadatts, pos)' : StringListItem: index 53 is out of range for this list (51 items, last index is 50) had to add a space between the ")' :"'s as it was making an emote appear.
i suspect your save system is broken or something.
The Save System is still in a very early stage of development (this is the second iteration). Quest isn't like Inform/Rags etc where only a certain number of variables need to be saved to create an output file. In Quest everything can be manipulated so in order to create a save every single variable of every room and object/essentially everything inside the game has to be saved whenever you click that button. My game is actually the only Quest game that uses it currently. Without that system, you'd have to start over with every single update---but with this save system if we can get it working properly you'll be able to pass a save from one update to the next
Are you using the Online Version? Because it's been acting up as of late. I've actually considered stopping the release of the online version simply because it just can't compare to the downloadable version and something always seems to crop up with it. If you are playing the downloadable version than that's definitely something that needs to be addressed. I apologize for the inconvenience regarding that! >.<
also, is this quest program made with java? cause i think those + and % error messages were java errors. i wasn't really paying much attention to them as i was trying to just get to the save stuff.
Quest is made with a number of different programming languages. The underlying code is C# mostly, some VB for the interface. Data is stored as XML. High level code in its own langauge, which is "C-like", though uses = for equality, rather than ==. The interface uses JavaScript with JQuery.
If you have any other questions about anything at all regarding the game or saves please let me know And thank you for the bug report!
Anonynn.
downloadable version from this thread actually. and that sounds unusual...i know next to nothing about programming myself but that sounds rather complicated using multiple programming languages for one game like that.
Darn it all. Thanks for the report! You don't happen to have the save file code do you? And yes, it can be very complicated but at the same time that just means more flexibility as well!
Anonynn.