Does anyone know if there's an anima shop to sell items at?
I changed the item type to allow me to equip the Translucence anima, but all it does it change the profile picture (floating heads) nude / naked, but the characters are still clothed.
To change the item type, I went to: Apostle Rebellion - www - data - Armors.json
It's the top item, item id 1. I changed the etypeID from 5 to 3. That allows it to show up in the assist slot.
Also, any idea what this could be referring to? This is the note in the armor.json file:
Original: <TOES変数対象:3>\n<TOES変数設定値:1>\n<TOESスイッチ対象:3>\n<TOESスイッチ設定値:OFF>\n<PAadd: 58>"
Translated: TOES variable: 3>\n<TOES variable setting value: 1>\n<TOES switch setting value: 3>\n<TOES switch setting value: OFF
View attachment 1957597
View attachment 1957598
I found this on a Japanese forum from a long time ago. Translation is a bit odd but it might help.
nice to meet you.
I made a prototype, so please check the operation.
・ How to use (also described in the help)
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You will be able to operate variables and switches when attaching or detaching equipment or states.
At the time of attachment / detachment, ON / OFF is switched in the case of a switch, and the value increases / decreases in the case of a variable.
Control characters and JavaScript calculation formulas can be used for operation targets and setting values.
Please describe as follows in the memo field of [Item] and [State].
-The switch number or variable number to be operated.
<TOES switch target: 3> // Switch No. 3 is the operation target
<TOES variable target: 20 + actorId> // Variable of No. 20 + actor ID is the operation target
In addition to normal control characters and JavaScript calculation formulas, "actorId" If you write, it
will be converted to the actor ID of the target whose equipment or state has been changed.
-The value set for the variable.
<TOES variable setting value: 3> // 3 is added when equipped, and 3 is subtracted when released.
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