To expand on what I wrote before: various types of sexual encounters happen from the beginning and they keep happening, so there's no lack of sexual content. The story's a little absurd (amusingly so, though) and generally fine, though once it moves to the island the corruption feels a bit too fast-paced. The writing's good. I really like the art, and the dev has a good eye for staging and perspective. Frankly, the variety — instead of DAZ or HS — is refreshing. One caveat: there's less art per scene than people might be used to, and less dialogue/description as well.
Given the variables that are being tracked with each choice, there's potential for a fairly large number of paths, which is good from a replay perspective but will probably shorten updates once the dev gets into the heart of the game. Not much has been done with those variables yet, however. My suspicion is that the gameplay's going to be all about hitting thresholds for certain types of encounters...whether or not the main character's going to have sex, what type of sex it will be, and who it will be with. There are already exclusive paths, though they're not (so far) dependent on the "personality" variables, but on obvious binary or trinary choices.
One thing that struck me is that every choice that advances a variable reduces all the others, so if this game is split into paths I suspect they're going to be more or less exclusive, and that one can't choose to be (for instance) a nymphomaniac and a submissive. With a few exceptions the choices match the variables that they alter, and while they require a little bit of thought at times, the path to (for example) turning her into a prostitute is pretty clear.