I think that 5 years of work needs to be rewarded while I understand the frustration about the bugs I think that this is being blown out of proportion, it's kinda unfair how much Kaliyo team is being attacked, believe me when i say that no one wants to release a buggy product, it's more complex than it seems.Looking at their Patreon it went from earning below 12000 (I think it was 11900 last time I checked) to 13800 - an increase of nearly 2000. What a great way to encourage a "Release it now, fix it later" mentality... *shakes head in disappointment*
Thank you! Finally someone says what I wasnt able to formulate coherently!I think that 5 years of work needs to be rewarded while I understand the frustration about the bugs I think that this is being blown out of proportion, it's kinda unfair how much Kaliyo team is being attacked, believe me when i say that no one wants to release a buggy product, it's more complex than it seems.
Tbh i dont think anyone here want to hate on them or anything. It's more of the "im not mad, just disappointed" kind of thing. It's the same situation as Subverse. Both have amazing art and look very polished, but ultimately just a jack of all trade master of none.I think that 5 years of work needs to be rewarded while I understand the frustration about the bugs I think that this is being blown out of proportion, it's kinda unfair how much Kaliyo team is being attacked, believe me when i say that no one wants to release a buggy product, it's more complex than it seems.
It's exactly what people complaining about. No one care about how optimise or how buggy it is. If it a good game ppl will still enjoy it. At the end of the day the game is just.. meh.I'll do it right now, just so that I dont get called a hypocrite: The game's main issue to me? it definitely feels slow, the MC sprite alone feels like it takes forever going from one place to the next. That is my currently primary gripe. Will have more to say when the next one comes up with the fixes.
Apologies in advance, but I just felt it needed to be said.
Other thing to have in mind is that they are not "pros" yet in game development, more when we talk about Game Design, their previous game was in EA for years with feedback from the community that helped shape the game for the better. Now with Arenus is going to happen the same thing, the feedback made that the "lose" scenes are no longer a game over and is not going to be the last thing to be reworked. If you are in the discord server you can see how much they are listening to feedback and looking ways to implement it.Tbh i dont think anyone here want to hate on them or anything. It's more of the "im not mad, just disappointed" kind of thing. It's the same situation as Subverse. Both have amazing art and look very polished, but ultimately just a jack of all trade master of none.
I have the same issueAre any of the passives working when making your mc ? I just took the 5% stress reduction and no stress is being taking off at the end of the day.
In my humble opinion GOOD work and GOOD practices should be rewarded, while poor work and bad practices should not be rewarded. A lot of the issues with this game are a result of the latter (such as not testing the game properly – just look at how many of the reported bugs are early in the game).I think that 5 years of work needs to be rewarded while I understand the frustration about the bugs I think that this is being blown out of proportion, it's kinda unfair how much Kaliyo team is being attacked, believe me when i say that no one wants to release a buggy product, it's more complex than it seems.
Arenus is supposed to be a complete game, not an early access title. Also, as you yourself pointed out, this is not their first game. They have YEARS of experience using RPG Maker, which makes some of the bugs a lot more difficult to excuse. As far as indie devs go they are pros.Other thing to have in mind is that they are not "pros" yet in game development, more when we talk about Game Design, their previous game was in EA for years with feedback from the community that helped shape the game for the better. Now with Arenus is going to happen the same thing, the feedback made that the "lose" scenes are no longer a game over and is not going to be the last thing to be reworked. If you are in the discord server you can see how much they are listening to feedback and looking ways to implement it.
It's less hate and more pure disappointment brought onto Kaliyo's head by his own lack of candor. I was on the Arenus hype train early in development. When he started missing his own deadlines, with a radio-silent dev team, and noticeable work on his other major project, Roundscape, he quickly ran out of goodwill.I think that 5 years of work needs to be rewarded while I understand the frustration about the bugs I think that this is being blown out of proportion, it's kinda unfair how much Kaliyo team is being attacked, believe me when i say that no one wants to release a buggy product, it's more complex than it seems.
I understand your point, maybe it's because I haven't experienced as many bugs as everyone here says.In my humble opinion GOOD work and GOOD practices should be rewarded, while poor work and bad practices should not be rewarded...
To be fair bug is not as big of an issues as many claim they are. through out my playthrough i encounter alot of bugs but none are game breaking and more of an annoyance and quite easy to bypass. The problem is i think they write themself to a deadend cause from now on if they want to add 1 scene with a npc, they have to make 6 variants, and if it a scene with your gladiator, make that 18 variants. It just more work for no reason.I understand your point, maybe it's because I haven't experienced as many bugs as everyone here says.
I also have certain things that I don't like, but I'm trying to be a little more positive so that more constructive criticism can be given.
I was thinking the same, too much variationTo be fair bug is not as big of an issues as many claim they are. through out my playthrough i encounter alot of bugs but none are game breaking and more of an annoyance and quite easy to bypass. The problem is i think they write themself to a deadend cause from now on if they want to add 1 scene with a npc, they have to make 6 variants, and if it a scene with your gladiator, make that 18 variants. It just more work for no reason.
I personally played Cyberpunk right when it was released.I understand your point, maybe it's because I haven't experienced as many bugs as everyone here says.
I also have certain things that I don't like, but I'm trying to be a little more positive so that more constructive criticism can be given.
It's going to be fixed in a couple of hours if i'm not mistakenJust love meeting an enemy that gives immune to all the other mobs and yet killing him the buff stays permanently and no way of running from a fight. Btw this was encountered on the easiest infiltration mission.
What gladiator are you using? The human one is the most op and elona the weaker, until she is buffed is not worth to use herMan I suck at this combat, I'm only on the second boss thing and I'm getting smacked around. Anyone got some tips before I just resort to Mtool.