About the endings:
Amazing game though. I can't believe how well balanced it is with how complex it is. So many skills/equips/items and the challenge is pretty consistent. The combat is honestly better than most professional turn based games I've played. I wouldn't even mind if the stamina system became the default for all wolf/rpg maker games, it's just leagues better than the current default. Probably the most impressive bit is how the low tier/early skills are never completely useless even with the dozens of skills you have at your disposal. Sometimes you just don't have the stamina for the big attacks and the lower ones are still better than basic attacks. Delicious~
The amount of grind is pretty perfectly balanced too. It isn't the type of game where you think "If I just level more or get a ton of money I can make everything easy". The grind is mostly for quests or maybe training some skills and doesn't overstay its welcome. You really only had excess money by the absolute end game (At least on the virgin route) and the mobs never dropped absurd amounts of money. Just so well balanced all around to keep the difficulty consistent.
People planning on making a turn based game should really play this. These devs are great and you can tell they spent a lot of time balancing and testing shit and trying to elevate this game over others. Even when you start to get abilities and equips that might normally be OP in most games, the enemies manage to scale up perfectly in time with you.
Probably the only improvement I could really recommend is the anatomy in the art. It's distracting enough that I couldn't enjoy most of the scenes.
Man, it's going to be hard to play normal rpg maker/wolf games after this.