The more I think about it the less sense the Jacob scene makes, at least in the 'clean route'.
If you reject him the night before, tell him you don't want to meet, and dress casually because she has no interest in impressing him why would she just randomly fuck him like that?, she even mentions at one point that she doesn't find him attractive. If it's for revenge against Frank then that's a terrible reason for fucking someone (especially her first time) and makes Ari seem childish and petty. If the scene is absolutely needed then it'd be nice if she could at least regret it afterwards and tell him it was a mistake.
If she's desperate to lose her virginity than I'm sure she would have had plenty of opportunities for that with her sex obsessed boyfriend.
As for Jacob being a better guy than Frank then... yeah, sure he is, that's not much of a competition, but he's still an asshole. After the party she's drunk and crying after having a fight with her boyfriend and Jacobs first instinct is to do the r/niceguy routine ("he's such an asshole, I'd never treat you like that") and hit on a drunk and emotionally fragile girl who also happens to be his brothers girlfriend.
There's a couple of other area's where the players choices are basically ignored. When the creepy middle aged neighbour pervs on her sunbathing, if you choose to go back inside she later regrets not teasing him and agrees to clean his house so she'll get another opportunity. If you tell off the boss at the clothes store for being a creep she should continue to do so instead of just accepting it the next time he won't shut up about her 'sexy body'. It would also be nice to be able to tell the incredibly manipulative cousin to back of a bit as well.
I understand this is a porn game, and as such needs sex and sexy situations, but a game having options and not respecting what the player chooses and which story threads to pursue just leads to frustration and would probably be better off with no choices at all (would be much easier to make as well).
Despite all that I do really like this game, and has even inspired me to maybe attempt my own at some point, and I'm looking forward to seeing where this goes. I'm going to shut up now.
I'll try to put all this into perspective.
Sylvie started out, telling her "memoirs" as it were. She was very clear about that, in the first line of her overview:
"...a visual novel based in part on the real life experiences of its creator, and her acquaintances."
Almost immediately, some players started complaining that they didn't like the way the story was going. They wanted "choices" added, so they could (in effect) 'write HER life story, themselves'. She tried to do that. She added a bunch of fictional alternatives. Now, people are complaining that the fictional parts that were demanded, don't add up to the factual story that was being told in the first place. Those complaints make absolutely no sense.
You've even gone on to say that the story would be better WITHOUT the choices, just as it was, initially.
It's as if people want a story tailored to their own personal needs, without having to learn coding, graphic arts, and literary procedures, themselves (or commissioning someone to do it for them). I don't understand what people think they're 'entitled' to. The author offered it here, herself, FOR FREE!
I applaud your desire to try to create your own project. Be forewarned, though: If you publish it, be ready for a LOT of critical, even mean-spirited comments, and very, VERY little 'thanks'. Good luck to you (in all sincerity). Developers are to be respected and admired, in my opinion.
I find "Arizona" to be a fascinating story,
without all the added fiction. Having supported from v0.01, I can guess which new parts are true, and which are added fictional "choices". For me, it's now a "game" to deduce the real story, and ignore the nonsense.
And, it's still fun! Thank you, Sylvie!
(her Patreon link is in the OP on page 1)