Weekly check-in!
Most of the week was your general pose/render work. Nothing terribly exciting like my usual custom asset importing/texturing, etc.
I did spend some time getting a bit of work in with the 0.6.2 patch. The "cooing" sounds are fully implemented. As a reminder, you're able to mute the sound if the voice work doesn't work for you. There are different variations I had the actresses do, so it doesn't come off as a repetitive sound. The patch will also include corrections to some CH6 animations. Kindra's lewd scene for example. The POV camera moved a little too fast and her textures had issues at the seams. I've corrected the animations, but still working through the textures. As I've said before, DAZ is a lot more forgiving since anyone can pick it up and make a decent render out the box. But Blender requires a lot of adjustments with a steep learning curve. It's frustrating at times, but it is an investment learning the skill.
The biggest "fix" coming with 0.6.2 being fixing the farmer's market scene. Prior to releasing CH6, I stated I wasn't satisfied with how the renders came out. And with the release schedule already passing 12 months, I didn't want to upset anyone by delaying to work on it more. It was already stressful enough trying to get the update out as it took so long. So I just took the hit and released it, knowing I can just patch it later. Texturing in Blender is pretty intimidating, and your hand certainly isn't held like when texturing in DAZ.
Above is the render that was shipped in CH6's initial release. There's a lot to point out here. Her hair is flat, her skin texture also looks flat, the morphs didn't fully import (that's not what her smile typically looks like compared to her morph in DAZ). The shader on her teeth makes it look like she's got some gaps.
Below are some examples trying to fix the issues. Big thanks to Puggy for helping me with the hair. Things are improving a bit. Her teeth are looking a little better, there's some sheen on her skin now. But it still feels off and I'm still tweaking it.
Here are more versions as I try to overcome these hurdles working with DAZ models in Blender.
That wraps it up for last week. Back to the grind I go. But before I do, I wanted to share a render with everyone. With so much going on last year, I hadn't had the time to create fun renders for you guys to enjoy and this year I'm hoping to remedy that. If time allows, I want to get back on track with random/holiday renders. Having watched Ballerina last week, I was inspired a bit. Enjoy

2000x2600 version attached to this post.
Have yourselves a great week and stay cool!
digi.B