pitao
Well-Known Member
- May 18, 2023
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Nah no worries, I'm glad it is solved for youyeah i apologize for inconvenience caused on my part
Nah no worries, I'm glad it is solved for youyeah i apologize for inconvenience caused on my part
It was .6 - I do use Mega because I don't want a download that takes hours. But couldn't have here. No idea why it was like that when it was when it was last updated.I see, well the one you got with Mega link (there is no mega link for v0.6.1 in the OP) is the old one and yes that build has errors with the SD cards, check the changelog in the OP. It was a known bug but that was why v0.6.1b is bugfixes plus a new main menu that was still rendering (think it unlocks either when finish chapter 5 or 6 not sure, already had played chapter 6 when installed it, but I made a test run without my saves and persistent data like it was a totally fresh game and the main menu was different) when Digi.B released v0.6.
Always check what version you are playing before saying the game is bugged, it was, tested v0.6.1b without my persistent file and all run well like many times I said. There may have bugs that I didn't encounter but not those mentioned.
Ok but what version it says either in main menu right top corner or in the left bottom corner "about" button. Maybe you are running v.0.6 like the one the poster above yours shown.
Yeah I understand, I do the same. GoFile is my most used one then maybe Mediafire and Workupload and Pixeldrain in that order. Mega I use mostly for mods downloads, but I have a VPN and change servers after pausing the download if I need to download more than the daily limit.It was .6 - I do use Mega because I don't want a download that takes hours.
Nothing seen in "print" that I could find - wanted to see how far back I had to go to get the Paige scene and ended up just restarting from my seed (gone through all of the intro stuff, named the character, up to the first decision that seems to have any impact).ok just reached the end of the content and did not encounter a single error.
Reina's scene was great and i see ill have to run few more playthroughs but im happy there is no more bugs at least.
Is there any news for newest chapter walkthrough?
Scrappy's mod is updated for the lastest chapter, just played through with it.ok just reached the end of the content and did not encounter a single error.
Reina's scene was great and i see ill have to run few more playthroughs but im happy there is no more bugs at least.
Is there any news for newest chapter walkthrough?
Think he means the pdf WT.Scrappy's mod is updated for the lastest chapter, just played through with it.
Yeah. Digi found that people associated one image with good, one with bad, and were selecting based on the image as opposed to the actual choiceSay, is it normal that the badges no longer appear for Artemis's choices? I can't remember if it was systemic or not.![]()
Oh well, that's a shame, I liked the new mechanics.Yeah. Digi found that people associated one image with good, one with bad, and were selecting based on the image as opposed to the actual choice
Seems that it is true who can read has a clear advantage....Yeah. Digi found that people associated one image with good, one with bad, and were selecting based on the image as opposed to the actual choice
Ok - so I wasn't remembering wrong.Yeah. Digi found that people associated one image with good, one with bad, and were selecting based on the image as opposed to the actual choice
I don't think its related to whichever choices you give her, you just have to do Machine Learning first, then you can let her choosenever got the choice for Artemis to pick the lesson she wanted first
Not in the latest Scrappy, don't think so. Most of the time, it's a simply binary. If you have 2 choices while you're working with her, usually one awards each point, and it's easy to tell which will be which. You can check your work by using quicksave and noting the Artemis app in the phone, which will tell you her current "scores."I have no idea whether Scrappy has added an alternative to replace the missing badges for Artemis's choices.
I always go for funny or compassionate choices. We want Skynet to like us.Not in the latest Scrappy, don't think so. Most of the time, it's a simply binary. If you have 2 choices while you're working with her, usually one awards each point, and it's easy to tell which will be which. You can check your work by using quicksave and noting the Artemis app in the phone, which will tell you her current "scores."
There are a couple of places, I think, where there's a potential for an Artemis behaviour point based on how you behave towards Kindra around her; she can learn by example here, and they're a bit less obvious. Then there's at least one place where there's a binary choice but one of the options gives multiple points -- I know that happens in a place where she has made a poor choice and really scared you, so it's more appropriate to scold to show the gravity of the situation.
That said, I'm on board with his decision to make it seem less like you're choosing between Good Aiden/Bad Aiden. I will say, though, that changing up the writing on the firm responses might help some. Case in point, Artemis makes a mess because you've done a shit job teaching her to cook (OK, you're trying to encourage some independence, but you never actually showed her how to work a mixer). I'd like to use the firm response there, but I want it to be more "OK, see, we've made a big mess and that needs to be cleaned up" instead of the current options of "LOL that was hilarious ruin more things" and "NO BAD LOOK WHAT YOU DID." On that note, though, even though it's clearly bad behaviour modeling, I admit I'm not big enough to not choose the asshole response when teaching her about bad word nuance.