JustAl

Active Member
Jan 28, 2022
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Monosomething, I forgot to mention earlier that NPCs carry more than one opinion at a time but only display one opinion when you inspect them at the Buddha statue. As for LLDH info in-game, it's definitely possible as I made debug triggers just to check the status of a particular mood versus what mood is being displayed at the statue; I was doing this to make my own overhaul of the "Easy Victim" module that's less restrictive towards making NPCs become aggressive but not purely random or suffocatingly frequent.

The pseudocode for the triggers would be something like: If the player talks to an NPC and selects "nevermind" twice in a row, print a message for LLDH data in the format: {Full Name of NPC target}: Lo:{Love} Li:{Like} Di:{Dislike} Ha:{Hate}. Not hard to imagine but it'd be my first time tracking consecutive interactions like that. I needed to get to it eventually though. No promises on when I'd get to it but seems like something worth doing.
 
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Monosomething

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May 24, 2019
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Monosomething, I forgot to mention earlier that NPCs carry more than one opinion at a time but only display one opinion when you inspect them at the Buddha statue. As for LLDH info in-game, it's definitely possible as I made debug triggers just to check the status of a particular mood versus what mood is being displayed at the statue; I was doing this to make my own overhaul of the "Easy Victim" module that's less restrictive towards making NPCs become aggressive but not purely random or suffocatingly frequent.

The pseudocode for the triggers would be something like: If the player talks to an NPC and selects "nevermind" twice in a row, print a message for LLDH data in the format: {Full Name of NPC target}: Lo:{Love} Li:{Like} Di:{Dislike} Ha:{Hate}. Not hard to imagine but it'd be my first time tracking consecutive interactions like that. I needed to get to it eventually though. No promises on when I'd get to it but seems like something worth doing.
Appreciate your effort, though i have to add something - id actually like to see the LLDH counter (partial), not the LLDH sum/count. Qtedit displays both (partial is higher, sum is lower), and im fine looking up the LLDH sum in Qtedit - reason being that i want to see the addition to LLDH due to interactions, on the fly. In a way, it would be something like that built-in mod in Artificial Girl 3 (posted on this site), showing a bunch of characters, their stats, locations and showing how it grows and resets over time, although limited to only the character im interacting with (no need to have the whole screen cluttered with 15 or whatever characters stats), and only to the LLDH counter (couldnt care less about other stuff ive mentioned in the comparison, like location).

Overall it comes down to one thing: i think the wiki is lying (or is unaware of) about LLDH gains through only chat interactions, sex, insults and fights (the two latter generate hate, one locally against one target, the other against the whole class; i will get to that at the end of this post). There must be more sources of LLDH that arent mentioned. For example - it looks like sex increases love significantly (up to 3 count per, so about +90 in partial LLDH counter), but wiki doesnt mention that. In the same tab, if love is increased by sex, whats the point of head patting, hugs, kisses and groping? According to the wiki - it swings moods, but swinging someones moods is rarely an issue with as little as chatting about love/sex. Sources of love are extremely scarce - seems like the only source of love points is "talking about love" (but has a drawback of also giving you like points, which you most likely dont want to increase anymore, due to them evening out the score with love points), "talking about sex" (gives same amount of love points, but has a low chance to succeed), and sex itself. In comparison, every talk about hobbies, food, interests and about love gives a TON of like points, and all can be done 3 times (before penalty) within a single time period (amounting to 180 partial like points = total of 6 like count) vs love gain options, where you get a measly 45 partial love points (excluding sex - that comes WAAAY later). Confusing? Yep, im confused too, and disappointed.




So, about Insult and Fight: i have used the same class i posted in my previous posts about the dyke, losing interest and regaining it on the next day, that fixed itself. I think i found the source of the problem, although the example of the dyke was still an outlier/bug. The inexplainable loss in favor seems to be a reaction to MY opinion of them, rather than theirs of me - something i have no influence over, but acting like a debuff both ways. Strangely, if my character hates someone, the other side will react as if they hated me. As mentioned, that specific bug wasnt present on the dyke, as she responded normally, in spite of my (supposed) loss of favor towards her.


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What i did was select a random guy in class (top left corner) for beat up. Since i was far ahead in strength vs him, i was able to destroy him over 100 times (it took a in-game week or something), to then realize that on a certain morning he suddenly got magically stronger (his strength did not increase) than me and started beating me up upon every attempt (that confused the hell out of me, since i was the top of the strength list, while he was 8th, so i ended the test soon after... rage quit tiiiime!).

We both shared mutual hate for each other, but thats beyond the point - whats interesting, and tied to the dykes bug, was that the three chicks in the middle part of the class suddenly gained the "Dont Know" status vs me (or worse, as seen on the pic) (i have obviously improved the relations with the middle chick for the purpose of the test compared to my other post + the other people i couldnt give a shit about). All three of them had a minimum of between 14-15 points in love and like in opinion of me, but in spite that, it appears a kind of group behavior appeared here - even my "closest allies" (the teacher + the bottom part of the class + the middle and right hand side guy) also had me generate hate against them (not enough to turn me against them/them against me, however i have hated each of these NPCs by about an average of 5-8 hate points, including the dyke before i broke up with her).

Why would such a mechanic exist? If some sadist (like me, haha) picks up this game and starts beating people up, they will get punished by the game, by having their character hate everyone in class, resulting in the class turning against them. Seems to me, like giving the PC an opinion was a design flaw. Why would the PC have an opinion in the first place? Every choice youre presented with you pick with complete disregard of your opinion of someone (that you dont even know or will ever know without Qtedit). Hell, youre able to accept sometimes important confessions or lover requests, whilst not having enough LLDH count to actually be able to do that, and yet, as far as hate is concerned, it seems to punish the PC. Anyways, the bug with the dyke must have been somewhat related to this, as (like ive mentioned in the previous post) her opinion of me was "high enough" for the relationship to work. Strange and interesting, this.
 

JustAl

Active Member
Jan 28, 2022
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Appreciate your effort, though i have to add something - id actually like to see the LLDH counter (partial), not the LLDH sum/count. Qtedit displays both (partial is higher, sum is lower), and im fine looking up the LLDH sum in Qtedit - reason being that i want to see the addition to LLDH due to interactions, on the fly. [...]
This is above my talent and intent at the moment. The difference between the 2 approaches is that quoting the total sum is simple, but getting the chance of values per interaction is tricky, and due to certain module functions getting an accurate score may not be reliable. Some modules take the strength of an interaction's chance and result and multiply up or down, some bypass one type of increase and pour it into another type. Some modules randomize what increases and how much.

At least for what I've seen, I think it's possible to get the score of emotions for each individual interaction right as it's made (modules use this to operate on them), but I don't know how to get the score after modules and traits have their way with influencing it -- the triggers interject when the event they're monitoring for is queued, but I'm not certain what order each trigger operates in before the result. I expect it to flow from top-down in order, but then the effectiveness of any modules (packaged triggers and globals) I made would be subject to running somewhere inconveniently in the stack depending on where the card user put it in, quoting what it's reading on the moment but being inaccurate because another trigger worked on the numbers immediately after they were read and posted. So this is a particular kind of problem I've not seen taken care of yet. I think it's possible by measuring the values at the opening of a conversation, saving them to globals, then collecting the values after the interaction in other globals and evaluating them. Seems right but produces more globals and some weight in monitoring.

I'll get to the rest of what you posted later.
 
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astyboi

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Feb 7, 2020
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Hey so I can't seem to get MCP [The more positions mod] working for aa2mini, I used the wizard and synced the .7z file but no changes to my game, anyone know what i could be doing wrong? Btw I have the wizard installer in the main game directory.
 

JustAl

Active Member
Jan 28, 2022
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Hey so I can't seem to get MCP [The more positions mod] working for aa2mini, I used the wizard and synced the .7z file but no changes to my game, anyone know what i could be doing wrong? Btw I have the wizard installer in the main game directory.
I did it manually with the new version of AA2MiniPPX and had no issues. I recall reading that the PPX version shouldn't be using AA2 install. It seemed intuitive enough to handle by hand. Just make sure when installing the shadowsets that no active shadowset replaces the same files within the game's hierarchy.
 

1337P373

Newbie
Jun 13, 2017
16
20
I have one pc running windows 10 that runs this no problem, but when I try to run it on my new windows 11 pc I get this error: 1699001391379.png and the game still starts after hitting ok but none of the ppx mods load. I've followed the steps in the google docs, the only issue I run into is when I try to instiall the vc_redists I get an error saying there is already another version installed. What am I doing wrong?
 

JustAl

Active Member
Jan 28, 2022
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1337P373, I suggest you keep reading the instructions from the Modern Install guide, and download the game through the torrent mentioned at the top of that guide. It definitely works on Windows 11 without fuss.

That said, Artificial Academy 2 felt really fun to play. Are there any other games that go deeper into social chaos?

  1. Hentai Highscool Plus is about managing the school as the principal but doesn't seem to focus on random dynamic interpersonal relationships involving a player and NPCs.
  2. Modded Sims played this way is bogged down by random wishes and events along with needs maintenance that can turn your intended fun adventure into an unintended mire of sidequests and diversions that separate the player from anything fun happening. NPCs have their own distant burdens too so you're often left alone in a kind of personal bubble of solitude for too much of the time.
  3. Koikatsu and its Sunshine spinoff only has one boy as the player, and the girls don't seem to socialize. I only played Sunshine so while I got a taste of the new topic-seeking mechanic I didn't see any stat-building or conflict.
  4. Honey Select 2 has the best character designing from Illusion but it's the worst of their games in having fun with social dynamics.

Is there really anything that feels quite like Artificial Academy 2's social chaos? I want to put digital people into a metaphorical blender of emotions and see them smash into each other and my own player-driven character. Sex possibility preferred but not 100% required.
 
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Tsugumi

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Oct 16, 2018
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Artificial Academy 2 felt really fun to play. Are there any other games that go deeper into social chaos?
No.

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Seriously, though - probably not since that is what kept the game going for so long. Try asking in the recommendations section - maybe they can come up with ideas. Granted, they would probably start by mentioning everything you listed. :rolleyes:
 
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JustAl

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Wow. Y'know, I can see Koikatsu's potential to almost be an unofficial AA3 with heavy modding put in. It has a map of different rooms, NPCs travelling and interacting with set points for animation, lots of personalities (on the girl side) with different animation expression across them, and girls do have dialogue lines that hint at more hostile elements. It's built in Unity which helps plenty. Sunshine is built in a newer version of Unity than original Koikatsu, so perhaps it's a good place to start a Franken-katsu import-merge of the first game into the second, then turn it into a new and janky almost-AA3. Like that mod for Fallout New Vegas that imports the entirety of Fallout 3 into it then lets the player commute between the settings.

One aspect that's good about AI generation is that voice cloning is getting better. This will help flesh out the missing lines necessary for all the girl personalities, and enable the creation of complete male voice sets from practically nothing.
 

Tsugumi

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Oct 16, 2018
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JustAl I did try Koikatsu (both the original and Sunshine), and this is over9000% the reason I could not get into it: everyone exists for YOU, i.e., other characters do not socialize/form relationships. I played the original too long ago to state this with absolute certainty, but I believe it had the girls sometimes seek the player out, too - something that crossed my mind after I realized that in Sunshine there is no such thing and everybody is simply prancing around waiting for me to go fetch them like a pokemon. Oh, and there was the "my school loads for over a minute every day" part in my Koikatsu experience.

With the "function over form" pendulum - "function" being [the variety of] gameplay [mechanics], and the "form" being visual fidelity/realism - still being in the "form" position, I have little hope to see anything remotely close to AA2 short-term.
 
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Monosomething

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May 24, 2019
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I have little hope to see anything remotely close to AA2 short-term.
I have played AG3, and in comparison to this, its absolutely bare bones in terms of content. Minimal ability to interact, no relationship building (other than, essentially, "more rape"), no drama (since the player is the only guy in the world), no way to just sit back and enjoy the social chaos.

I would love to see AA3 too, but with Illusion dead... yeah. Not happening.
 

JustAl

Active Member
Jan 28, 2022
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798
Tsugumi it seems the original Koikatsu is better by just that one element alone. It confirms my suspicion -- while I was looking through AA2 mods, the user had , which felt like a bad sign. So I guess the original Koikatsu probably sees more modding considering the updater for K-Sunshine rarely sees more content. Even Honey Select 2 sees more modding.

Monosomething, I don't know what AG3 is, please confirm. You mean "Artificial Girl 3"?

I just verified what happened with Illusion via the wiki, . They formally announced closure and a new company appeared using their assets for a new game. "IllGames" is their name, and their first game is "HoneyCome", using Honey Select and Koikatsu assets.

I wonder if violent content is the reason why they're so tame now. They survived releasing RapeLay and AA2, so... hmm... what conundrum did they provoke to close Illusion and probably work under IllGames?
 
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1337P373

Newbie
Jun 13, 2017
16
20
1337P373, I suggest you keep reading the instructions from the Modern Install guide, and download the game through the torrent mentioned at the top of that guide. It definitely works on Windows 11 without fuss.
I am definitely, 100%, using the version from the torrent in the modern install guide. I have deleted and redownloaded it three times, the third time I factory reset Windows (this is a new machine anyway so I didn't lose much by doing so) to make sure I was dealing with a clean install. As I said I'm pretty sure I've followed every step from the modern install guide, but I'm also doing this project as a distraction from the pain of a recent surgery so it's possible I'm missing something. Can someone tell me what the error I shared says? I don't even know where one character ends and the next begins when it comes to reading Japanese and it might help me figure out what I'm doing wrong.
 

AhegaoLover

Newbie
Aug 5, 2016
50
26
Guys, is there a way to prevent public sex from happening? It totally fucks up my teacher playthrough, the Evil Ai just forces the sex scene out in public, can't they drag you to a private room or something?
 

Bawunga

Active Member
Dec 19, 2019
641
1,720
Guys, is there a way to prevent public sex from happening? It totally fucks up my teacher playthrough, the Evil Ai just forces the sex scene out in public, can't they drag you to a private room or something?
I think there are some modules that make the character prefer private sex, but you'd have to add it to each card manually, there's no global setting or anything, annoying as it is (as far as I'm aware at least, I'd love to be proven wrong).
 

JustAl

Active Member
Jan 28, 2022
683
798
Guys, is there a way to prevent public sex from happening? It totally fucks up my teacher playthrough, the Evil Ai just forces the sex scene out in public, can't they drag you to a private room or something?
I think there are some modules that make the character prefer private sex, but you'd have to add it to each card manually, there's no global setting or anything, annoying as it is (as far as I'm aware at least, I'd love to be proven wrong).
I did find some repositories for custom modules across the Mega links posted on the main page, and one of them contained modules you could apply to only 1 card in the roster to then take effect regularly across the entire roster, like standardizing item names, reducing stats per week to keep gameplay fresh, and renewing virginity at regular intervals. I also made a debug module that worked on every card continuously to check a certain opinion flag so it's definitely possible to make one card carry a globally-affecting set of effects.

It is also possible to make interactions towards one card get cancelled, and yet more possible to set a NPC character's answer chance to always be 0% for certain interactions. I know someone made sure their teacher NPC never said yes to hugs, kisses, or sex in normal gameplay when I used their card.

Even further, if you really don't care about having sex in public and care more about getting caught by a ClassPrez trait character, I did make a module that removes the trait if your character successfully performs Caress (head pat) or Touch on them, though I could've also just made it indiscriminately remove the trait the moment the card was added to the roster as well.

In short, yeah Teacher runs get a bit weird but you can totally make a solidly immersive teacher with attention given to custom triggers. Modules are just a package of triggers and global variables. That said, in order to call a global variable you have to create the global separately then call it from a trigger, because variables declared in trigger scripts are always in the local scope.

It's definitely possible to make a module that cancels Forced Sex then replaces the interaction with a request to take your character to a private room.
 

tiikerihai

Member
Oct 22, 2022
100
58
I have one pc running windows 10 that runs this no problem, but when I try to run it on my new windows 11 pc I get this error: View attachment 3056882 and the game still starts after hitting ok but none of the ppx mods load. I've followed the steps in the google docs, the only issue I run into is when I try to instiall the vc_redists I get an error saying there is already another version installed. What am I doing wrong?
It says the resolution you have selected exceeds desktop resolution. What I want to point out isn't how to fix that, which is easy enough since you either selected a resolution that's too big or you have DPI scaling other than 100% enabled in Windows, but rather the fact that if you get any error that is in Japanese then it is specific to AA2 - the actual game.
Given that PPX and AAU are not part of AA2, any error that is in Japanese categorically cannot have anything to do with a problem that might be related to PPX. Whatever your issue is, unrelated.
 
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Tsugumi

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Oct 16, 2018
1,410
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Guys, is there a way to prevent public sex from happening? It totally fucks up my teacher playthrough, the Evil Ai just forces the sex scene out in public, can't they drag you to a private room or something?
Dumbed down, what you are asking is "can I make an evil character not behave like an evil character?" - selfishness and obsession is part of the package ;) -, so removing the "Evil" trait from the character is an option. If that somehow breaks immersion/character or you want a more global solution: try disabling NPC->PC interruptions in the game settings - that would prevent the infractions rather than disabling sex.
 
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