UMINOEX71

Newbie
Oct 19, 2018
17
2
If you downloaded the game from here instead of the torrent link from the modern installation guide:
then you get the game with .pp2 file extensions and so the .ppx files will not work.
You need to download the game from the modern guide with the provided link inside, which is a torrent, then you will have only .ppx files and everything should work.
funny enough,that did the trick just right
 

Athloner

New Member
Apr 13, 2023
2
0
Im trying to use AA2 Trainer but when i launch it i receive the next message "Registry game AA2 not found"
 

Monosomething

Well-Known Member
May 24, 2019
1,587
2,597
Im trying to use AA2 Trainer but when i launch it i receive the next message "Registry game AA2 not found"
Take a look at this.

Actually somewhat fascinating.

If you wanted to do more testing, have you considered using the Ahrie trainer? It's basically like a real-time QtEdit, though it does require that the game have a "location" set which can be done with a simple Regedit
Code:
Windows Registry Editor Version 5.00

[HKEY_CURRENT_USER\Software\illusion\AA2Play]
"INSTALLDIR"="X:\\InstallLocation"
"PRODUCTNAME"="ジンコウガクエン2"
"VERSION"=dword:00000064

[HKEY_CURRENT_USER\Software\illusion\AA2Edit]
"INSTALLDIR"="X:\\InstallLocation"
"PRODUCTNAME"="ジンコウガクエン2 きゃらめいく"
"VERSION"=dword:00000064
It should also allow you to set whether a condom gets used during an encounter.

EDIT: Keep in mind that this was originally made for the original game, and basically died when HongFire did (I actually think it died before HongFire did :V). The program will lock-up if you don't let it finish loading.

EDIT^2: In case anyone was confused by the Regedit thing, the install location is the folder where the AA2Play and AA2Edit files are. So an example would be:
You don't have permission to view the spoiler content. Log in or register now.
 

Monosomething

Well-Known Member
May 24, 2019
1,587
2,597
Oh thanks! Do you have any idea how to configure it in regedit? I'm a little confused
I was going to do something with it back in the day, but decided against it, so i have no idea. Never tried, really.
But im guessing you would probably have to do stuff in regedit for it to work, "registering" it in the process. Ive only used that program once to delete some entries, but for nothing more. Maybe someone else will have a clue.
 

ezpot008

Newbie
Oct 16, 2016
89
44
how to get it from card?? unpack it from the editor??
lets see how to explain it the easiest way possible.
First step is looking for a card in bepis web, generaly the keywords for tags should be Custom_modules or Custom_triggers.
After downloading the card youre interested open the card in the editor and go to modules tab. (for reference im gonna use a card that i really apreciate and attach some screnshoots) as you can see this card for example has the messenger of love module, a module that basically is not in the base modules that came with the game. in this step as you said you unpack the modules.

1709433070304.png

The second step is going to the triggers tab, here you will find the unpacked module, this step is a bit tricky cause some cards has some random unamed triggers, so you should note beforehand unpacking the module what is that was unpacked in the module, after making really sure what are exactly the things that where in the module then you select them and press R mouse button and select "export as module" (again i attach a screenshot for reference)

1709433775576.png

After that you should name the module and put a description, some modules are a little more complex that others and have dependencies of other things but lets put that for another time, cause almost every module on cards are not that complex, well going back to the point, after naming the module and writing the description it should appear in the modules tab as any other normal module, i recommend to test them cause sometimes you can pack something unrelated when exporting the module and things will not work as intended.
 

Arde645

Newbie
Apr 30, 2018
78
84
Oh thanks! Do you have any idea how to configure it in regedit? I'm a little confused
Here, just extract the file wherever you want then right-click it and select "edit" to enter in the install location of the game. Refer to my other post that Mono quoted for how it should look.

After the change is made, just save the file then run it.
 
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Dec 24, 2021
40
23
lets see how to explain it the easiest way possible.
First step is looking for a card in bepis web, generaly the keywords for tags should be Custom_modules or Custom_triggers.
After downloading the card youre interested open the card in the editor and go to modules tab. (for reference im gonna use a card that i really apreciate and attach some screnshoots) as you can see this card for example has the messenger of love module, a module that basically is not in the base modules that came with the game. in this step as you said you unpack the modules.

View attachment 3404972

The second step is going to the triggers tab, here you will find the unpacked module, this step is a bit tricky cause some cards has some random unamed triggers, so you should note beforehand unpacking the module what is that was unpacked in the module, after making really sure what are exactly the things that where in the module then you select them and press R mouse button and select "export as module" (again i attach a screenshot for reference)

View attachment 3404982

After that you should name the module and put a description, some modules are a little more complex that others and have dependencies of other things but lets put that for another time, cause almost every module on cards are not that complex, well going back to the point, after naming the module and writing the description it should appear in the modules tab as any other normal module, i recommend to test them cause sometimes you can pack something unrelated when exporting the module and things will not work as intended.

Wait a fucking minute. your telling me this whole time i could've done this and i wasted HOURS fucking remaking the shit myself...?


wtf.png
 
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ezpot008

Newbie
Oct 16, 2016
89
44
Wait a fucking minute. your telling me this whole time i could've done this and i wasted HOURS fucking remaking the shit myself...?
what i explained only works with some of the modules, some others have global variables and dependencies and determining in what tab requires to put some of those triggers when exporting them requires a full understanding of the especific module.

i would not say, you wasted hours remaking them, you created a base for learning to code new modules yourself by making what you did, (something i lacked myself when i tryed to make some modules myself) he only asked if it was possible to extract them from cards and i pointed out that method, its only gonna work with some modules, with other its not gonna work and your method is the real way to go, but asking some newbie with no idea of how to code to recreating them from scratch is sending him to a painfull road.

Lets put your method for when someone decides that really loves the game , the point im myself now is that recreating modules from scratch and trying to make my custom ones.
 
Dec 24, 2021
40
23
what i explained only works with some of the modules, some others have global variables and dependencies and determining in what tab requires to put some of those triggers when exporting them requires a full understanding of the especific module.

i would not say, you wasted hours remaking them, you created a base for learning to code new modules yourself by making what you did, (something i lacked myself when i tryed to make some modules myself) he only asked if it was possible to extract them from cards and i pointed out that method, its only gonna work with some modules, with other its not gonna work and your method is the real way to go, but asking some newbie with no idea of how to code to recreating them from scratch is sending him to a painfull road.

Lets put your method for when someone decides that really loves the game , the point im myself now is that recreating modules from scratch and trying to make my custom ones.
Ah, okay that makes sense. This is still a HUGE relief to me as someone who codes. I really appreciate it. Thank you Sir/Ma'am for exsisting.
 
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おい!

Engaged Member
Mar 25, 2018
2,613
7,744
lets see how to explain it the easiest way possible.
First step is looking for a card in bepis web, generaly the keywords for tags should be Custom_modules or Custom_triggers.
After downloading the card youre interested open the card in the editor and go to modules tab. (for reference im gonna use a card that i really apreciate and attach some screnshoots) as you can see this card for example has the messenger of love module, a module that basically is not in the base modules that came with the game. in this step as you said you unpack the modules.

View attachment 3404972

The second step is going to the triggers tab, here you will find the unpacked module, this step is a bit tricky cause some cards has some random unamed triggers, so you should note beforehand unpacking the module what is that was unpacked in the module, after making really sure what are exactly the things that where in the module then you select them and press R mouse button and select "export as module" (again i attach a screenshot for reference)

View attachment 3404982

After that you should name the module and put a description, some modules are a little more complex that others and have dependencies of other things but lets put that for another time, cause almost every module on cards are not that complex, well going back to the point, after naming the module and writing the description it should appear in the modules tab as any other normal module, i recommend to test them cause sometimes you can pack something unrelated when exporting the module and things will not work as intended.
Personally I copy and past the modules name and description with Notepad first and then add those back to the module once they are unpacked. I have also found that not all custom modules are listed as such by the people sharing the cards, for example: has After School Tutor, which I renamed to After School Study
Screenshot 2024-03-04 003832.jpg
and this one that has Shipper On Deck
Screenshot 2024-03-04 004530.jpg
 

Monosomething

Well-Known Member
May 24, 2019
1,587
2,597
More custom modules for AA2Mini (88 Modules that weren't included in AA2MiniPPx Installation. I own none of these modules.)

Link 1 -
Link 2 - Mega

MD5 Checker -
Maybe, finally, after all this time, there will be some modules that are actually useful, rather than just being cheats, stupidly pointless (racial ones) or both. Then again, people dont make much more than "easier to fuck" modules anyway. Which is strange, given how theres a cheat built into the game just for that very purpose (absolute obedience cheat).

Appreciate the upload. Least i wasnt the one going through thousands of cards finding these things...
 
Dec 24, 2021
40
23
Maybe, finally, after all this time, there will be some modules that are actually useful, rather than just being cheats, stupidly pointless (racial ones) or both. Then again, people dont make much more than "easier to fuck" modules anyway. Which is strange, given how theres a cheat built into the game just for that very purpose (absolute obedience cheat).

Appreciate the upload. Least i wasnt the one going through thousands of cards finding these things...
i thought i was the only one who thought like this lol. np
 

JustAl

Active Member
Jan 28, 2022
683
799
Maybe, finally, after all this time, there will be some modules that are actually useful, rather than just being cheats, stupidly pointless (racial ones) or both. Then again, people dont make much more than "easier to fuck" modules anyway. Which is strange, given how theres a cheat built into the game just for that very purpose (absolute obedience cheat).

Appreciate the upload. Least i wasnt the one going through thousands of cards finding these things...
I think modules just need more effort to have fun with. It's been months since I last played but what time I spent with the game most recently was making new modules.

For what I've made or was making at the time, I made a module series that was designed to make a character "pity" those who were less well-off than them, and modules for envy that made them dislike characters that were more well-off than them, with the criteria being popularity, strength, and intelligence.

Before that, I made a module that puts a weighting score considering traits, modules, moods, and opinions to make a card more or less likely to be raped by other cards. Then I realized with a bit more tuning I can make a global system that significantly increases the chances of and improves the sensibility of who will rape who. Not even much effort required. So the one module can come in the flavor of managing aggression towards its owner, or managing aggression across the whole class, or suddenly diverting all the fine-tuned aggression factors towards one card, most sensibly the teacher.

Before that, I made a module that flipped the Succubus module into a compassionate version to actually give strength to other cards after sex instead of taking it, but then take half as much value in intelligence. Unless the card lacks the strength to pay, then some light sex happens that mildly improves both participant's stats.

Before that, I made a module to nerf fight scoring in a manageable way: rather than the "Martial Loser" approach to always give a deficit in strength rank, I made a version that considers both strength and intelligence, then divides that by half. "Uncoordinated Fighter", I thought - they need not just the strength, but the intelligence to be able to aim it well.

Before that, I tried to make a Class Prez Tempter module. The original concept was easily made, but then I thought why not use strings as tradeable globals so a pack of such cards can hunt down the Class Prez like wolves. Then I had to complicate it by making sure orientation was paid mind so cards who aren't queer won't be queer and cards who aren't straight won't be straight. Loop back to correct the Pity and Envy set.

At some point, I made "Turbulent Memories" to make cards have aggressive or depressive mood swings if cards who raped them enter conversation with them. Because I thought the "sad" mood didn't make sense for appearing a lot of the time yet I wanted to see it more often. This was in prep for trying the depression module with all of its different styles and odd effects on attendance and such.

I made a Frankenstein's monster at some point and made cards avoid patting her head or they'd get shocked and sent to the infirmary. So modules were made to enforce avoid attempts at kissing and headpats. She had a certain anal-freak motive to her so I had made a module make her increasingly slutty per cumshot, but that got absorbed into simply adding the mental state changes into the conditions of unpacked Corruption conditions for reversability.

I made a super pervert at some point so I had to make a perverted version of Toilet Police. She was a flirtatious bully so I had to make a more gentle and sexy version of the Loving Bully module.

I made a sickly character at some point so I made a version of Sugar Rush to involve the Infirmary instead. It stacked with the original while being treated under unique naming to not conflict.

In short, look at modules as a way to make a character more meaningfully unique. Modules shouldn't be about making meta-gaming powerful characters because any game is defeated to become less fun that way. Since I play purposely disadvantaged characters against hostile murderer-packed rosters for the purpose of fun I make my modules that way too. Granted, it's easy to get burned out when you spend more time in the module editor than playing the actual game. Plus I have other work to do. I figured at the time I'd drop AA2 to make way for other stuff but I still enjoy the game for what it is and what it lets me do.
 

ezpot008

Newbie
Oct 16, 2016
89
44
More custom modules for AA2Mini (88 Modules that weren't included in AA2MiniPPx Installation. I own none of these modules.)

Link 1 -
Link 2 - Mega

MD5 Checker -
Thx for the upload theres probably some in there that i did not have so i aprecciate it.
i also agree that a lot of modules are basically some form of cheats or to make things easier, but sometimes you can stumble uppon hidden gems.

Some ppl pour a lot of love in her cards, the screenshots of the card i used in my other post for example, its from a card called Tamura rin from author croissant in bepis, if you take a moment to see the card you can really see the amount of work he poured in that card, in its earliers versions it was a super plain card, finally culminating in the masterpiece it is now, basically the card as it is now it contains modules and triggers really complex to the point of taking in to account the number of couples , love, hate and like dislike of the class and changing the appeareance of the character according to those numbers.

And thats the problem, they are hidden gems, i probably downloaded hundreds of cards and found a really little number of cards like that.
 
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