I don't know how it handles futa characters, but pregnancies in general seem to be rare with that module loaded onto all of the female characters. I can count on one hand the number of times I've seen one NPC get another NPC pregnant, and my PC has never gotten anyone pregnant.hey so I know pregnancy module changes how base game pregnancy work, and I even read the trigger info but not once anyone got pregnant from a futa character, does it work as intended for anyone else?
actually besides that one having no settings option or any documentation that i can find, it seems like a few of the other button scripts dont work either or am i missing something? is there a dependency that needs to be downloaded?never used that script before
I'm not sure about timewarp since I've never tried using it, but the jizou script definitely works. You hold the modifer button/key while clicking on the class roster iconactually besides that one having no settings option or any documentation that i can find, it seems like a few of the other button scripts dont work either or am i missing something? is there a dependency that needs to be downloaded?
The "Portable Jizou" button script lets you set either ctrl shift or alt, seems no matter which i choose none of them open Jizou screen? and also the script called TimeWarp, which is supposed to let you go back in time, similarly no matter which button i assign nothing ever happens? JMCP seems like a pretty broad reaching mod so maybe thats the cause but i figured i would have seen that in the documentation somewhere, seems like a lot of AAU features
nice that worked for Jizou. i tried to test similar process on the others but no go. i looked at the lua scripts code for them but i couldnt figure out how it should function in the 10 minutes i gazed at it. have to spend more time on it to make sense of itYou hold the modifer button/key while clicking on the class roster icon
Free Pass
Changelog
24/12/18
- The Cheater! status now gets removed after a warning attempt to prevent repeated warning attempts
Is this necessary? I havent had issues with the flytraps since i started testing this module. Then again, youre the expert.The Cheater! status now gets removed after a warning attempt to prevent repeated warning attempts
I initially wasn't going to bother, but it's essentially a wasted interaction every time the NPC tries to do the warning. It's an interaction that gets canceled and time that the NPC spends doing nothing when they could have been doing something else. With the cheater status removed they're guaranteed to do something else.Is this necessary? I havent had issues with the flytraps since i started testing this module. Then again, youre the expert.
Maybe i will be able to remove the Casanova module off the flytraps with this change...
Welp, im all for reducing the number of modules. Casanova goes in the bin, then. No need to keep it on the flytraps if nobody is going to nuke the relationship with a warning.I initially wasn't going to bother, but it's essentially a wasted interaction every time the NPC tries to do the warning. It's an interaction that gets canceled and time that the NPC spends doing nothing when they could have been doing something else. With the cheater status removed they're guaranteed to do something else.
Did you unpack the module first before trying to edit the triggers? Once you do that you can right-click in editor where the code is to "Add Action". For your purpose you'll probably want the one that says "Character Modification - Add Love Points". Keep in mind that the new action will get added below wherever you right-clickedhey so I was thinking of editing the corruption module to add love for certain forceful actions, I tried reading the triggers in editing tool but only allow me to edit certain things. I just need to add love value to it. I also use the charisma module to offset the hate gain, and of course sadist and loving bully combo is great, the assailant does not hate them. I am trying to create a ntr scenario basically.
TLDR: need to add love to victim but masochisms is not good enough alone.
Looking for any guides if available.
Technically it'll go on cooldown for 2 weeks since NPCs won't offer lewd promises again until the next exams roll around, but there was no sense in me adding another trigger for biweekly cooldowns.Cooldown
Changelog
v1.9
- Added weekly cooldown for the Lewd Promise interaction
ive seen the same thing on a few different animations. ive seen a few different animation misalignments in general, particularly between people of two different sizes but not always restricted to that.male character to ahegao so hard his tongue bursts out his chin?
youll see in that data folder is: 05_UPP_H_Voices_Male_1.ppx and 05_UPP_H_Voices_Male_2.ppx (im not actually sure if im suposed to only have 1 of them?? )Is there a way to disable it and return to only hearing the female voice?
If you installed JMCP then your data/sets/ folder should look something like this:It is 3rd time i try to uncensore this game, and i still don tknow how, i swear it has to be inside joke and the game is just always censored
When you open a character in AA2Edit you should see an AAUnlimited window in the top left with a Modules tab that you use to add or remove modules from the characterhey i like a couple of your mods so i am trying to install, i put the module in the module folder, then you instruct to open the card in the editor and go to the modules tab
however i dont see a modules tab anywhere? am i just blind maybe, or do i need a different editor? some kind of patch to mod the editor to add the modules tab? can i access it through QTedit ?
yeah i realized i missed a couple steps and i got it sorted, i deleted my comment but you saw it first ty tho, and i went ahead and just installed all the modules you made too cuz why not! bigupsWhen you open a character in AA2Edit you should see an AAUnlimited window in the top left with a Modules tab that you use to add or remove modules from the character