BudgetPro

Member
Nov 11, 2020
250
145
I'm sorry if it's been asked before, I tried checking the thread. There are some personalities that have a sad/bad/angry reaction when the player says "yes" when the AI proclaims their love. Does this happen to anyone else or did I bork up some installation steps?
Did you find the solution? this is the problem im having. cant figure out which modules are causing this
 

Zadke

Member
Nov 21, 2017
270
548
Did you find the solution? this is the problem im having. cant figure out which modules are causing this
the only thing i can think off is the module that sometimes flip answers, dont remember the name rn but theres one, beside that i dont think is a normal feature of persos
 

tanx_killa

Newbie
Nov 12, 2017
57
21
yeah unfortunately i wasnt using that one either :/ ill keep trying to narrow it down
my current suspects are:
= sentimental likes person with friend item
= mustprotecc anyone with this card getting abused with friends around will get help from friends
= fickle makes them break up with old lovers if they get a new one
= decisive they wont take no for an answer when trying to breakup

these are the only ones that i was using that seem to be related to those kinds of decisions but still even this is a stretch but you never know what kind of bug might be in there
I don't believe any of those would affect confession reactions? I'd like to ask what exactly constitutes a sad/bad/angry reaction?
if its just their tone, that might just be the personality's built in response. its still positive, but it doesn't sound positive. I can remember one female personality where when I accepted to follow them or some other actions, they would say "yeah...", look dejected with eyes closed, but it was still a successful action. I'd follow them or they would end up liking me (I think, I'd check the jizou a lot which isn't very accurate but it seemed like I gained like/love)
if its something else please detail it. I'd like to know where to dig
 

BudgetPro

Member
Nov 11, 2020
250
145
can someone tell me how to remove or change the cumming inside sound ???
i think that loud GLUGLUGLUG sound comes from the JMCP Male Ejac SE mod (i took that out its not required for JMCP

actually looking in the mod zip file under the male SE section there is a folder called "Examples for adapting to other personalities"
and in there you can find the audio files setup so that you can in theory customize them, i think you end up with a shadowset instead of the ppx so the data is probably larger over all but you could always compress it back to a ppx after you customize it but that can be some work. you can just use the shadowset with replaced sounds thought, ppx not required

hmmm you know now that i think about it i bet the "SE" stands for sound effects. LMAO my dum ass thought it meant "special edition" or sumat :ROFLMAO:
 
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BudgetPro

Member
Nov 11, 2020
250
145
There are some personalities that have a sad/bad/angry reaction when the player says "yes" when the AI proclaims their love. did I bork up some installation steps?
Ok i figured it out, its from having Banchou module on the PC. any girl not in PCs club will i guess assume when they ask you to date if you say yes then you are saying "i wish i could but you arent in my gang" so they get sad and you dont end up dating.
 

BudgetPro

Member
Nov 11, 2020
250
145
Got another bonus character module remix drop for the fAm

PregNoStyleChange: this is the Pregnancy module but with the style changes removed (version1). Ive made a version 2 that also makes the pregnancy check actually random (was just static any time >5 risky pies), now risky must be > random 0-250 (rolls a new check every period). Ill leave both v1 and v2 files here so you can choose which you prefer.

CorrupNoStyles: similarly, this is the Corruption module but with the style changes removed (update: fixed a line i missed)

:p i figured there are some scenarios where i simply dont want the styles of some characters to change but i want the rest of the features of the modules, so here you go

(note i also havent play tested these thoroughly but the code changes were basic so i dont forsee any issues)

[[ UPDATED, and all new modules will be found in this comment:
https://f95zone.to/threads/artificial-academy-2-minippx-v8-illusion.1336/post-15751333 ]]
 
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Grim

Active Member
Aug 17, 2016
913
623
Ok i figured it out, its from having Banchou module on the PC. any girl not in PCs club will i guess assume when they ask you to date if you say yes then you are saying "i wish i could but you arent in my gang" so they get sad and you dont end up dating.
The reverse is also true. If an NPC sets up a gang and the PC isn't in it, then the PC can't become lovers with anyone in the gang. Although if I remember correctly I think if the NPC gang member is the one to ask then it can still happen.
 
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MightyNo

Member
May 19, 2017
112
23
hmmm you know now that i think about it i bet the "SE" stands for sound effects. LMAO my dum ass thought it meant "special edition" or sumat :ROFLMAO:
nooooo wayyy loool i thought the same about SE too hahahahha XDD
yes i removed it and now its better ;)

you know what these Examples for adapting to other personalities folder is for ? seems like some additional sounds for the females but what to do with them or there to put them ? :D
 
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BudgetPro

Member
Nov 11, 2020
250
145
it can still happen
I think i will probably modify the module so that PC has more freedom of choice, but ill probably get to that later im already working on too many other modules now.

actually you might know the answer to another trigger question: can a module give another module to a card ?

oh look santa hats on the profiles lol :cool:
 

Grim

Active Member
Aug 17, 2016
913
623
actually you might know the answer to another trigger question: can a module give another module to a card ?
No, there's no way to dynamically add a module to a card via trigger. Not sure what your goal is, but you can usually enable/disable modules by setting the value of the card bool which is usually set in the module's init trigger. Of course this means that you'd still have to add the module(s) to the card manually. You can check the code of my Premeditated module for examples of this as it temporarily disables several modules at times for compatibility reasons and then re-enables them afterwards.
 
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chris005

New Member
Nov 26, 2017
9
1
Hey i got problem when some time i play game freez when i go to next period any ide what i need to do to fix ???
 

Monosomething

Well-Known Member
May 24, 2019
1,604
2,644
Hey i got problem when some time i play game freez when i go to next period any ide what i need to do to fix ???
Modules. Modules are the cause of all that ails this games stability. Remove all of them from all cards would be my advice, but you can do whatever you please. Besides, some people actually like what these damn things do to the game.
 
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