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chadawesome89

New Member
Jul 3, 2020
9
1
ive seen the same thing on a few different animations. ive seen a few different animation misalignments in general, particularly between people of two different sizes but not always restricted to that.
i assumed it was just an animation issue but if no one else is having the tongue sticking out problem then you and i may have installed something wrong.

im using UPP _v1_2024-06-22
and i did install the FaceParts v543 pack as well but only the core, not the extras
im using JMCP 3Drooms

and i tried both the 3Droom+vanilla ahegao and the base 3Droom jmcp and the tongue issue was present on both.
(in fact im not entirely sure i have any idea what the "vanilla ahegao" really does, maybe its just cheek blush lines?)

this is what my data folder looks like:
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so maybe ive got an out of date ppx file or some conflicting ppx files in there that I am not seeing, or maybe something missing that i deleted when i was installing mods ? someone with a fully working installation should be able to compare and say whats missing

(( note that i have not installed ANY clothing packs or hair parts, only textures because i was trying to keep the install from being bloated ))




youll see in that data folder is: 05_UPP_H_Voices_Male_1.ppx and 05_UPP_H_Voices_Male_2.ppx (im not actually sure if im suposed to only have 1 of them?? )
HOWEVER, included in the UPP mod folder was an alternate ppx called 05_UPP_Muted_Male_H_Voices.ppx
and i Believe you are supposed to replace the HvoicesMale1 and male 2 with this Muted Male H voice ppx instead. pretty sure thats how it works anyway?
Thanks for taking the time to respond. I feel fairly confident that the tongue glitch preceded my installation of UPP. Beyond that I'm a novice when it comes to modding the game. I'm still reading and learning. Here is my data folder in case it helps you or another person decipher the issue. I just removed the male H voices and replaced with muted. I'll see how that does.

1734701289762.png
 

BudgetPro

Member
Nov 11, 2020
195
123
hey i noticed there is a module called Henshin that uses the q key like your observer mod does, is there a way you could make an alternate version of henshin or observer to change the key?
also i think voyuer uses the s key so there would be overlap there, not sure if there are other modules with key functions that i missed?

also, do you know if there is a version of the Pacifist module that only prevents Murder, not fighting or other violence?
 
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BudgetPro

Member
Nov 11, 2020
195
123
decipher the issue
hmm i do see that while i have a ppx called 32_hipixel_faces_ikemen_miscmale you have two seperate called 32_ikemenfacesv12 and also 32_miscmalefaces_v17

i think i had a copy of those and replaced them with the hipixel version, im not sure if trying that or some other combination or even removing all of them will have an effect perhaps? will have to experiment

i also see we both have 29_emoji_patch_face7 maybe thats related?

---
also if you can, edit your comment and put the image in a spoiler just for housekeeping :D
 
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Grim

Active Member
Aug 17, 2016
891
614
hey i noticed there is a module called Henshin that uses the q key like your observer mod does, is there a way you could make an alternate version of henshin or observer to change the key?
also i think voyuer uses the s key so there would be overlap there, not sure if there are other modules with key functions that i missed?
The problem is that there's a limited number of keys that are safe to use for modules that the game will actually register. Most of the keys that the game registers are bound to in-game settings, so you'd be toggling those on and off every time you pressed the key for the module function. The keys for my modules are reconfigurable by editing the global variables for them.

also, do you know if there is a version of the Pacifist module that only prevents Murder, not fighting or other violence?
I don't know about a module, but you can disable murder globally by enabling the nomurder script in the launcher.
 
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BudgetPro

Member
Nov 11, 2020
195
123
that the game will actually register
ah it wont allow the whole keyboard? do you have a list of the keys safe to use?

I don't know about a module, but you can disable murder globally by enabling the nomurder script in the launcher.
Yeah i have had to go back and forth from disable to re-enabling it to play some of my old saves, and now that im using the character modules i realized it would be more convenient to just give the people in particular classes a nomurder module so i dont have to keep switching the full game setting

i wonder if it would be easy enough to just cut down the pacifist script and rename it, i havent looked into the mod building stuff yet, ill have to take a gander
 

BudgetPro

Member
Nov 11, 2020
195
123
what compiler are you using to edit the module scripts and recompile them ? seems like all the mod resources i could find dont deal with the modules ( like SB3UGS BPS SVIEX KYS etc seem to deal with all the other stuff like pp files but not modules, is this just a unique lua compression?
 
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Grim

Active Member
Aug 17, 2016
891
614
ah it wont allow the whole keyboard? do you have a list of the keys safe to use?
You can check the shortcuts and settings in-game to see which keys are being used for what. Modules tend to stick with keys that are only used during sex scenes since they don't affect anything otherwise.

Yeah i have had to go back and forth from disable to re-enabling it to play some of my old saves, and now that im using the character modules i realized it would be more convenient to just give the people in particular classes a nomurder module so i dont have to keep switching the full game setting

i wonder if it would be easy enough to just cut down the pacifist script and rename it, i havent looked into the mod building stuff yet, ill have to take a gander
I'm not sure exactly what your use case is, but if you only want certain characters to refrain from murdering then it seems like it'd be simpler to just remove the Evil trait and any murder modules from them rather than adding another module to them.

what compiler are you using to edit the module scripts and recompile them ? seems like all the mod resources i could find dont deal with the modules ( like SB3UGS BPS SVIEX KYS etc seem to deal with all the other stuff like pp files but not modules, is this just a unique lua compression?
All of the module/trigger editing is done in AA2Edit. You create/edit triggers in the Triggers tab. To edit an existing module's triggers you have to unpack it first.

Edit: There's a small guide at the bottom of this post on how to unpack/repack modules
 
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BudgetPro

Member
Nov 11, 2020
195
123
remove the Evil trait
i have girls that murder even though they dont have the evil trait. im not exactly sure what it is but if they get too jealous like if the other girl gets chosen over them but they are a lover, knives out lol
I wasnt using any modules until now so i dont think its modules doing it?
with this simple module i can fine tune exactly who is or isnt allowed to murder in any given class
and using qtedit its pretty fast to import only aau data to a char so i just set up a few blank char cards with sets of modules i can duplicate across a large number of students, so i can add the WontMurder to everyone i want to quickly and now no more swapping launcher script toggles lol

actually looking at part of the stuff i left in, there is some kind of event separate from "together forever" here:
thiscard.opinion(id: I'll get you, towards: 1)

my guess is thats what even i was getting triggered without the evil trait?

Edit: There's a small guide at the bottom of this post on how to unpack/repack modules
brilliant thank you! I am not 100% sure i did it correctly but here is my attempt to make a modified version of the pacifist that only targets the murder actions:

WARNING: not well tested! though its very short and i dont see any conflicts, at worst it simply wont work i think ?
update: tested and it seems to work as intended, cleaned up and slimmed down the module even more for v2
 
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Grim

Active Member
Aug 17, 2016
891
614
brilliant thank you! I am not 100% sure i did it correctly but here is my attempt to make a modified version of the pacifist that only targets the murder actions:
You should always test your modules before releasing them to make sure they actually do work as intended. Otherwise you'll have Monosomething showing up to rant about how every module is broken
 
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BudgetPro

Member
Nov 11, 2020
195
123
I'm sorry if it's been asked before, I tried checking the thread. There are some personalities that have a sad/bad/angry reaction when the player says "yes" when the AI proclaims their love. Does this happen to anyone else or did I bork up some installation steps?
Did you find the solution? this is the problem im having. cant figure out which modules are causing this
 

Zadke

Member
Nov 21, 2017
245
470
Did you find the solution? this is the problem im having. cant figure out which modules are causing this
the only thing i can think off is the module that sometimes flip answers, dont remember the name rn but theres one, beside that i dont think is a normal feature of persos
 

tanx_killa

Newbie
Nov 12, 2017
32
16
yeah unfortunately i wasnt using that one either :/ ill keep trying to narrow it down
my current suspects are:
= sentimental likes person with friend item
= mustprotecc anyone with this card getting abused with friends around will get help from friends
= fickle makes them break up with old lovers if they get a new one
= decisive they wont take no for an answer when trying to breakup

these are the only ones that i was using that seem to be related to those kinds of decisions but still even this is a stretch but you never know what kind of bug might be in there
I don't believe any of those would affect confession reactions? I'd like to ask what exactly constitutes a sad/bad/angry reaction?
if its just their tone, that might just be the personality's built in response. its still positive, but it doesn't sound positive. I can remember one female personality where when I accepted to follow them or some other actions, they would say "yeah...", look dejected with eyes closed, but it was still a successful action. I'd follow them or they would end up liking me (I think, I'd check the jizou a lot which isn't very accurate but it seemed like I gained like/love)
if its something else please detail it. I'd like to know where to dig
 

BudgetPro

Member
Nov 11, 2020
195
123
can someone tell me how to remove or change the cumming inside sound ???
i think that loud GLUGLUGLUG sound comes from the JMCP Male Ejac SE mod (i took that out its not required for JMCP

actually looking in the mod zip file under the male SE section there is a folder called "Examples for adapting to other personalities"
and in there you can find the audio files setup so that you can in theory customize them, i think you end up with a shadowset instead of the ppx so the data is probably larger over all but you could always compress it back to a ppx after you customize it but that can be some work. you can just use the shadowset with replaced sounds thought, ppx not required

hmmm you know now that i think about it i bet the "SE" stands for sound effects. LMAO my dum ass thought it meant "special edition" or sumat :ROFLMAO:
 
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BudgetPro

Member
Nov 11, 2020
195
123
There are some personalities that have a sad/bad/angry reaction when the player says "yes" when the AI proclaims their love. did I bork up some installation steps?
Ok i figured it out, its from having Banchou module on the PC. any girl not in PCs club will i guess assume when they ask you to date if you say yes then you are saying "i wish i could but you arent in my gang" so they get sad and you dont end up dating.
 
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