- Nov 11, 2020
- 250
- 145
you'll have @Monosomething showing up to rant
you'll have @Monosomething showing up to rant
Hrm hrm! Given how many modules you have fixed up until now...You should always test your modules before releasing them to make sure they actually do work as intended. Otherwise you'll have Monosomething showing up to rant about how every module is broken
I've got another 6 or 7 to look at as well. It's just a matter of finding the time and energy to do itHrm hrm! Given how many modules you have fixed up until now...
Did you find the solution? this is the problem im having. cant figure out which modules are causing thisI'm sorry if it's been asked before, I tried checking the thread. There are some personalities that have a sad/bad/angry reaction when the player says "yes" when the AI proclaims their love. Does this happen to anyone else or did I bork up some installation steps?
the only thing i can think off is the module that sometimes flip answers, dont remember the name rn but theres one, beside that i dont think is a normal feature of persosDid you find the solution? this is the problem im having. cant figure out which modules are causing this
update: figured it out https://f95zone.to/threads/artificial-academy-2-minippx-v8-illusion.1336/post-15699352the module that sometimes flip answers
I don't believe any of those would affect confession reactions? I'd like to ask what exactly constitutes a sad/bad/angry reaction?yeah unfortunately i wasnt using that one either :/ ill keep trying to narrow it down
my current suspects are:
= sentimental likes person with friend item
= mustprotecc anyone with this card getting abused with friends around will get help from friends
= fickle makes them break up with old lovers if they get a new one
= decisive they wont take no for an answer when trying to breakup
these are the only ones that i was using that seem to be related to those kinds of decisions but still even this is a stretch but you never know what kind of bug might be in there
what happens is they ask to be your Lover (not the basic confess but ask out) and you say Yes, and they go "aww...." and you are not marked as lovers. thats the bugwhat exactly constitutes a sad/bad/angry reaction?
i think that loud GLUGLUGLUG sound comes from the JMCP Male Ejac SE mod (i took that out its not required for JMCPcan someone tell me how to remove or change the cumming inside sound ???
Ok i figured it out, its from having Banchou module on the PC. any girl not in PCs club will i guess assume when they ask you to date if you say yes then you are saying "i wish i could but you arent in my gang" so they get sad and you dont end up dating.There are some personalities that have a sad/bad/angry reaction when the player says "yes" when the AI proclaims their love. did I bork up some installation steps?
The reverse is also true. If an NPC sets up a gang and the PC isn't in it, then the PC can't become lovers with anyone in the gang. Although if I remember correctly I think if the NPC gang member is the one to ask then it can still happen.Ok i figured it out, its from having Banchou module on the PC. any girl not in PCs club will i guess assume when they ask you to date if you say yes then you are saying "i wish i could but you arent in my gang" so they get sad and you dont end up dating.
nooooo wayyy loool i thought the same about SE too hahahahha XDDhmmm you know now that i think about it i bet the "SE" stands for sound effects. LMAO my dum ass thought it meant "special edition" or sumat![]()
im not super sure, i havent looked at it too closely but i think its a little helper if you want to try to make custom soundsyou know what these Examples for adapting to other personalities folder is for ?
I think i will probably modify the module so that PC has more freedom of choice, but ill probably get to that later im already working on too many other modules now.it can still happen
No, there's no way to dynamically add a module to a card via trigger. Not sure what your goal is, but you can usually enable/disable modules by setting the value of the card bool which is usually set in the module's init trigger. Of course this means that you'd still have to add the module(s) to the card manually. You can check the code of my Premeditated module for examples of this as it temporarily disables several modules at times for compatibility reasons and then re-enables them afterwards.actually you might know the answer to another trigger question: can a module give another module to a card ?
Modules. Modules are the cause of all that ails this games stability. Remove all of them from all cards would be my advice, but you can do whatever you please. Besides, some people actually like what these damn things do to the game.Hey i got problem when some time i play game freez when i go to next period any ide what i need to do to fix ???