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BudgetPro

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Nov 11, 2020
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can someone tell me how to remove or change the cumming inside sound ???
i think that loud GLUGLUGLUG sound comes from the JMCP Male Ejac SE mod (i took that out its not required for JMCP

actually looking in the mod zip file under the male SE section there is a folder called "Examples for adapting to other personalities"
and in there you can find the audio files setup so that you can in theory customize them, i think you end up with a shadowset instead of the ppx so the data is probably larger over all but you could always compress it back to a ppx after you customize it but that can be some work. you can just use the shadowset with replaced sounds thought, ppx not required

hmmm you know now that i think about it i bet the "SE" stands for sound effects. LMAO my dum ass thought it meant "special edition" or sumat :ROFLMAO:
 
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BudgetPro

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Nov 11, 2020
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There are some personalities that have a sad/bad/angry reaction when the player says "yes" when the AI proclaims their love. did I bork up some installation steps?
Ok i figured it out, its from having Banchou module on the PC. any girl not in PCs club will i guess assume when they ask you to date if you say yes then you are saying "i wish i could but you arent in my gang" so they get sad and you dont end up dating.
 

BudgetPro

Member
Nov 11, 2020
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Got another bonus character module remix drop for the fAm

PregNoStyleChange: this is the Pregnancy module but with the style changes removed (version1). Ive made a version 2 that also makes the pregnancy check actually random (was just static any time >5 risky pies), now risky must be > random 0-250 (rolls a new check every period). Ill leave both v1 and v2 files here so you can choose which you prefer.

CorrupNoStyles: similarly, this is the Corruption module but with the style changes removed (update: fixed a line i missed)

:p i figured there are some scenarios where i simply dont want the styles of some characters to change but i want the rest of the features of the modules, so here you go

(note i also havent play tested these thoroughly but the code changes were basic so i dont forsee any issues)

[[ UPDATED, and all new modules will be found in this comment:
https://f95zone.to/threads/artificial-academy-2-minippx-v8-illusion.1336/post-15751333 ]]
 
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Grim

Active Member
Aug 17, 2016
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Ok i figured it out, its from having Banchou module on the PC. any girl not in PCs club will i guess assume when they ask you to date if you say yes then you are saying "i wish i could but you arent in my gang" so they get sad and you dont end up dating.
The reverse is also true. If an NPC sets up a gang and the PC isn't in it, then the PC can't become lovers with anyone in the gang. Although if I remember correctly I think if the NPC gang member is the one to ask then it can still happen.
 
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MightyNo

Member
May 19, 2017
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hmmm you know now that i think about it i bet the "SE" stands for sound effects. LMAO my dum ass thought it meant "special edition" or sumat :ROFLMAO:
nooooo wayyy loool i thought the same about SE too hahahahha XDD
yes i removed it and now its better ;)

you know what these Examples for adapting to other personalities folder is for ? seems like some additional sounds for the females but what to do with them or there to put them ? :D
 
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BudgetPro

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Nov 11, 2020
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it can still happen
I think i will probably modify the module so that PC has more freedom of choice, but ill probably get to that later im already working on too many other modules now.

actually you might know the answer to another trigger question: can a module give another module to a card ?

oh look santa hats on the profiles lol :cool:
 

Grim

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Aug 17, 2016
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actually you might know the answer to another trigger question: can a module give another module to a card ?
No, there's no way to dynamically add a module to a card via trigger. Not sure what your goal is, but you can usually enable/disable modules by setting the value of the card bool which is usually set in the module's init trigger. Of course this means that you'd still have to add the module(s) to the card manually. You can check the code of my Premeditated module for examples of this as it temporarily disables several modules at times for compatibility reasons and then re-enables them afterwards.
 
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chris005

New Member
Nov 26, 2017
10
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Hey i got problem when some time i play game freez when i go to next period any ide what i need to do to fix ???
 

Monosomething

Well-Known Member
May 24, 2019
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Hey i got problem when some time i play game freez when i go to next period any ide what i need to do to fix ???
Modules. Modules are the cause of all that ails this games stability. Remove all of them from all cards would be my advice, but you can do whatever you please. Besides, some people actually like what these damn things do to the game.
 

Monosomething

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May 24, 2019
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Just got duped into a date by the AA1Cold personality.

The line she used was "I want to know everything about you", which sounded like a simple praise (to me, anyway), but turned out im now stuck with a sunday date i couldnt care less about. Her relationship request is more logical. Then again, she did come up to me at one point and just said "What...?" <-- this was her complaint, by the way, and since i didnt know what this meant, ive put her down with a "yes". Hey, shoulda been more clear with your wording!
 
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Grim

Active Member
Aug 17, 2016
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Just got duped into a date by the AA1Cold personality.

The line she used was "I want to know everything about you", which sounded like a simple praise (to me, anyway), but turned out im now stuck with a sunday date i couldnt care less about. Her relationship request is more logical. Then again, she did come up to me at one point and just said "What...?" <-- this was her complaint, by the way, and since i didnt know what this meant, ive put her down with a "yes". Hey, shoulda been more clear with your wording!
I don't think I've encountered that personality yet. I do appreciate that some subtitles for some of the weirder personalities have brackets with an explanation of what the interaction they're performing actually is. That kind of addition to the subtitles should really be more common.
 

Monosomething

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May 24, 2019
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I don't think I've encountered that personality yet. I do appreciate that some subtitles for some of the weirder personalities have brackets with an explanation of what the interaction they're performing actually is. That kind of addition to the subtitles should really be more common.
Think we will need to do a compilation of weird responses and requests of all the iffy wording used in UPP...

And, yeah, the, by now, all too common to me Wise personality has an explanation in brackets when she wants to give you a headpat, instead of what the Harsh personality does, which is approach you and go (...)...
 

BudgetPro

Member
Nov 11, 2020
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set in the module's init trigger.
if i wanted to set up an init that had to take place after all other modules completed their init, how would you do that? or rather have you seen any examples of delayed init or some other way to create a delayed init? i considered a morning event that checks a "have I ever ran once before" bool then does the init and sets the bool true so it doesnt run again the next morning , but this feels inefficient, just wonderin if you have any more clean idea
 

Grim

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Aug 17, 2016
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if i wanted to set up an init that had to take place after all other modules completed their init, how would you do that? or rather have you seen any examples of delayed init or some other way to create a delayed init? i considered a morning event that checks a "have I ever ran once before" bool then does the init and sets the bool true so it doesnt run again the next morning , but this feels inefficient, just wonderin if you have any more clean idea
When you say "all other modules" do you mean on the same card, or all modules for all cards in the class?

For the same card you possibly make use of the Delayed Event actions. Most Init triggers listen for the Card Added to Class event, so you could have another trigger that also listens for that event, and then emits a Delayed Event x number of seconds later, and then your Init trigger would listen for the delayed event.

If you're trying to do this for every module on every card in the class then I don't think there's any way of cleanly doing that, because there would be no way for the trigger to know when the player is done adding cards to the class, and cards can be swapped in out of the class at the end of every day. For this case you probably would need a trigger that runs once a day the next morning, or have it run every time a card is added to the class with the same delayed event logic.
 
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ILoveManako

New Member
Mar 30, 2024
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I really wanna get into this game again, is there a modern guide for it? (Just have no idea where to start)
 

shokutowa

Newbie
May 7, 2017
72
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221
Again thanks again Grim and everyone for answering my questions, I am learning the module system piece by piece, However ran into a strange issue with this card , it does not let me import any of the unique modules.Is this a system limitation or just a way for the author to stop others from using his module?
 

shokutowa

Newbie
May 7, 2017
72
21
221
Nevermind figured it out apparently the reason I could not port it as a module from the trigger page because it was already packed Module.
 
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