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BudgetPro

Member
Nov 11, 2020
195
123
Got another bonus character module remix drop for the fAm

PregNoStyleChange: this is the Pregnancy module but with the style changes removed (version1). Ive made a version 2 that also makes the pregnancy check actually random (was just static any time >5 risky pies), now risky must be > random 0-250 (rolls a new check every period). Ill leave both v1 and v2 files here so you can choose which you prefer.

CorrupNoStyles: similarly, this is the Corruption module but with the style changes removed (update: fixed a line i missed)

:p i figured there are some scenarios where i simply dont want the styles of some characters to change but i want the rest of the features of the modules, so here you go

(note i also havent play tested these thoroughly but the code changes were basic so i dont forsee any issues)
 
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Grim

Active Member
Aug 17, 2016
891
613
Ok i figured it out, its from having Banchou module on the PC. any girl not in PCs club will i guess assume when they ask you to date if you say yes then you are saying "i wish i could but you arent in my gang" so they get sad and you dont end up dating.
The reverse is also true. If an NPC sets up a gang and the PC isn't in it, then the PC can't become lovers with anyone in the gang. Although if I remember correctly I think if the NPC gang member is the one to ask then it can still happen.
 
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MightyNo

Member
May 19, 2017
111
22
hmmm you know now that i think about it i bet the "SE" stands for sound effects. LMAO my dum ass thought it meant "special edition" or sumat :ROFLMAO:
nooooo wayyy loool i thought the same about SE too hahahahha XDD
yes i removed it and now its better ;)

you know what these Examples for adapting to other personalities folder is for ? seems like some additional sounds for the females but what to do with them or there to put them ? :D
 
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BudgetPro

Member
Nov 11, 2020
195
123
it can still happen
I think i will probably modify the module so that PC has more freedom of choice, but ill probably get to that later im already working on too many other modules now.

actually you might know the answer to another trigger question: can a module give another module to a card ?

oh look santa hats on the profiles lol :cool:
 

Grim

Active Member
Aug 17, 2016
891
613
actually you might know the answer to another trigger question: can a module give another module to a card ?
No, there's no way to dynamically add a module to a card via trigger. Not sure what your goal is, but you can usually enable/disable modules by setting the value of the card bool which is usually set in the module's init trigger. Of course this means that you'd still have to add the module(s) to the card manually. You can check the code of my Premeditated module for examples of this as it temporarily disables several modules at times for compatibility reasons and then re-enables them afterwards.
 
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