I initially wasn't going to bother, but it's essentially a wasted interaction every time the NPC tries to do the warning. It's an interaction that gets canceled and time that the NPC spends doing nothing when they could have been doing something else. With the cheater status removed they're guaranteed to do something else.Is this necessary? I havent had issues with the flytraps since i started testing this module. Then again, youre the expert.
Maybe i will be able to remove the Casanova module off the flytraps with this change...
Welp, im all for reducing the number of modules. Casanova goes in the bin, then. No need to keep it on the flytraps if nobody is going to nuke the relationship with a warning.I initially wasn't going to bother, but it's essentially a wasted interaction every time the NPC tries to do the warning. It's an interaction that gets canceled and time that the NPC spends doing nothing when they could have been doing something else. With the cheater status removed they're guaranteed to do something else.
Did you unpack the module first before trying to edit the triggers? Once you do that you can right-click in editor where the code is to "Add Action". For your purpose you'll probably want the one that says "Character Modification - Add Love Points". Keep in mind that the new action will get added below wherever you right-clickedhey so I was thinking of editing the corruption module to add love for certain forceful actions, I tried reading the triggers in editing tool but only allow me to edit certain things. I just need to add love value to it. I also use the charisma module to offset the hate gain, and of course sadist and loving bully combo is great, the assailant does not hate them. I am trying to create a ntr scenario basically.
TLDR: need to add love to victim but masochisms is not good enough alone.
Looking for any guides if available.
Technically it'll go on cooldown for 2 weeks since NPCs won't offer lewd promises again until the next exams roll around, but there was no sense in me adding another trigger for biweekly cooldowns.Cooldown
Changelog
v1.9
- Added weekly cooldown for the Lewd Promise interaction
ive seen the same thing on a few different animations. ive seen a few different animation misalignments in general, particularly between people of two different sizes but not always restricted to that.male character to ahegao so hard his tongue bursts out his chin?
youll see in that data folder is: 05_UPP_H_Voices_Male_1.ppx and 05_UPP_H_Voices_Male_2.ppx (im not actually sure if im suposed to only have 1 of them?? )Is there a way to disable it and return to only hearing the female voice?
If you installed JMCP then your data/sets/ folder should look something like this:It is 3rd time i try to uncensore this game, and i still don tknow how, i swear it has to be inside joke and the game is just always censored
When you open a character in AA2Edit you should see an AAUnlimited window in the top left with a Modules tab that you use to add or remove modules from the characterhey i like a couple of your mods so i am trying to install, i put the module in the module folder, then you instruct to open the card in the editor and go to the modules tab
however i dont see a modules tab anywhere? am i just blind maybe, or do i need a different editor? some kind of patch to mod the editor to add the modules tab? can i access it through QTedit ?
yeah i realized i missed a couple steps and i got it sorted, i deleted my comment but you saw it firstWhen you open a character in AA2Edit you should see an AAUnlimited window in the top left with a Modules tab that you use to add or remove modules from the character
Thanks for taking the time to respond. I feel fairly confident that the tongue glitch preceded my installation of UPP. Beyond that I'm a novice when it comes to modding the game. I'm still reading and learning. Here is my data folder in case it helps you or another person decipher the issue. I just removed the male H voices and replaced with muted. I'll see how that does.ive seen the same thing on a few different animations. ive seen a few different animation misalignments in general, particularly between people of two different sizes but not always restricted to that.
i assumed it was just an animation issue but if no one else is having the tongue sticking out problem then you and i may have installed something wrong.
im using UPP _v1_2024-06-22
and i did install the FaceParts v543 pack as well but only the core, not the extras
im using JMCP 3Drooms
and i tried both the 3Droom+vanilla ahegao and the base 3Droom jmcp and the tongue issue was present on both.
(in fact im not entirely sure i have any idea what the "vanilla ahegao" really does, maybe its just cheek blush lines?)
this is what my data folder looks like:
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so maybe ive got an out of date ppx file or some conflicting ppx files in there that I am not seeing, or maybe something missing that i deleted when i was installing mods ? someone with a fully working installation should be able to compare and say whats missing
(( note that i have not installed ANY clothing packs or hair parts, only textures because i was trying to keep the install from being bloated ))
youll see in that data folder is: 05_UPP_H_Voices_Male_1.ppx and 05_UPP_H_Voices_Male_2.ppx (im not actually sure if im suposed to only have 1 of them?? )
HOWEVER, included in the UPP mod folder was an alternate ppx called 05_UPP_Muted_Male_H_Voices.ppx
and i Believe you are supposed to replace the HvoicesMale1 and male 2 with this Muted Male H voice ppx instead. pretty sure thats how it works anyway?
hey i noticed there is a module called Henshin that uses the q key like your observer mod does, is there a way you could make an alternate version of henshin or observer to change the key?Modules
hmm i do see that while i have a ppx called 32_hipixel_faces_ikemen_miscmale you have two seperate called 32_ikemenfacesv12 and also 32_miscmalefaces_v17decipher the issue
The problem is that there's a limited number of keys that are safe to use for modules that the game will actually register. Most of the keys that the game registers are bound to in-game settings, so you'd be toggling those on and off every time you pressed the key for the module function. The keys for my modules are reconfigurable by editing the global variables for them.hey i noticed there is a module called Henshin that uses the q key like your observer mod does, is there a way you could make an alternate version of henshin or observer to change the key?
also i think voyuer uses the s key so there would be overlap there, not sure if there are other modules with key functions that i missed?
I don't know about a module, but you can disable murder globally by enabling the nomurder script in the launcher.also, do you know if there is a version of the Pacifist module that only prevents Murder, not fighting or other violence?
ah it wont allow the whole keyboard? do you have a list of the keys safe to use?that the game will actually register
Yeah i have had to go back and forth from disable to re-enabling it to play some of my old saves, and now that im using the character modules i realized it would be more convenient to just give the people in particular classes a nomurder module so i dont have to keep switching the full game settingI don't know about a module, but you can disable murder globally by enabling the nomurder script in the launcher.
what compiler are you using to edit the module scripts and recompile them ? seems like all the mod resources i could find dont deal with the modules ( like SB3UGS BPS SVIEX KYS etc seem to deal with all the other stuff like pp files but not modules, is this just a unique lua compression?edit
You can check the shortcuts and settings in-game to see which keys are being used for what. Modules tend to stick with keys that are only used during sex scenes since they don't affect anything otherwise.ah it wont allow the whole keyboard? do you have a list of the keys safe to use?
I'm not sure exactly what your use case is, but if you only want certain characters to refrain from murdering then it seems like it'd be simpler to just remove the Evil trait and any murder modules from them rather than adding another module to them.Yeah i have had to go back and forth from disable to re-enabling it to play some of my old saves, and now that im using the character modules i realized it would be more convenient to just give the people in particular classes a nomurder module so i dont have to keep switching the full game setting
i wonder if it would be easy enough to just cut down the pacifist script and rename it, i havent looked into the mod building stuff yet, ill have to take a gander
All of the module/trigger editing is done in AA2Edit. You create/edit triggers in the Triggers tab. To edit an existing module's triggers you have to unpack it first.what compiler are you using to edit the module scripts and recompile them ? seems like all the mod resources i could find dont deal with the modules ( like SB3UGS BPS SVIEX KYS etc seem to deal with all the other stuff like pp files but not modules, is this just a unique lua compression?
i have girls that murder even though they dont have the evil trait. im not exactly sure what it is but if they get too jealous like if the other girl gets chosen over them but they are a lover, knives out lolremove the Evil trait
brilliant thank you! I am not 100% sure i did it correctly but here is my attempt to make a modified version of the pacifist that only targets the murder actions:Edit: There's a small guide at the bottom of this post on how to unpack/repack modules
You should always test your modules before releasing them to make sure they actually do work as intended. Otherwise you'll have Monosomething showing up to rant about how every module is brokenbrilliant thank you! I am not 100% sure i did it correctly but here is my attempt to make a modified version of the pacifist that only targets the murder actions: