Monosomething
Well-Known Member
- May 24, 2019
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Yeah, if you can cook it and try it. I really like to know the result. Plus, I just know that Adoring module will cause heroines gain hate/dislike toward MC if we did not interact with them enough. Also, one of the waifu have the Naive module so basically she gain like (or maybe love) toward everyone.this might be an interesting module, i might cook it up
i want to give you the benefit of the doubt that im just not quite comprehending what you are saying, but,Bruh, I am obviously not implying corruption is a vanilla game feature. I'm saying, from the start, that you can use the corruption mechanic (implemented using AAU triggers) to lower virtue. That you can write a trigger to tap into corruption, which while not a mechanic built into the game originally as released by Illusion in 2014, is a mechanic added by the AAU triggers feature - to make use of it, it does not require the target card to have the corruption module. I didn't think I'd need to be this hyperspecific.
The contention that it's too slow is asinine, I am quite sure you can give as many corruption points as you want.
Also, no, my PC card does not have those modules but that's beside the point. I didn't even realize you literally meant that "you need some kind of module that uses corruption to do something with it". I mean you couldn't even build corruption if you didn't have any. Why did you even assume I was talking about the vanilla game when most people in 2025 would have a hard time installing it?
ok heres the moduleYeah, if you can cook it and try it. I really like to know the result. Plus, I just know that Adoring module will cause heroines gain hate/dislike toward MC if we did not interact with them enough. Also, one of the waifu have the Naive module so basically she gain like (or maybe love) toward everyone.
Note: I just rebuild all of the waifus character card by add+remove certain module carefully and turn out some of previous module have some that cause gain love/like toward random classmate (male & female). Plus, I add romance trait to all of the waifus character card (previously, only like certain waifus has the romance trait).
as far as i know im the only person whos managed to make a custom room like that (the baseball and backstreet swap module a few weeks ago)Does anyone have tennis court map? I want to change baseball field to it.
Oh, I don't know changing the map is so complicated. I thought it just changed the picture that easily.as far as i know im the only person whos managed to make a custom room like that (the baseball and backstreet swap module a few weeks ago)
i have maybe some documentation i could share if you wanted to try to make that custom room yourself though ? fair warning its pretty complex though. i had to create the walking paths and camera angles and standing waypoint locations and exit/entry locations all manually ...
Ok give this a shot:Oh, nevermind. Yeah, thats exactly what i wanted. A "private" buff (as silly as this sounds), so i can use it in a controlled manner, rather than having my girl turn into a slut.
both of those room swaps i made are actually a test of a bigger mod myself and a couple others are currently working on to add new rooms to the game. and so in the future there is a high chance i will end up converting the aa1 rooms to aa2, so likely the tennis court as well. no real timeline available for that since we are in a stage where there are a lot of bugs we havent fixed yet, but keep your eyes peeled, hopefully sometime in the next couple months if all goes wellOh, I don't know changing the map is so complicated. I thought it just changed the picture that easily.
It's fine. I can change to the other design for my class.
Ok, I gonna try it now. Hopely, there is no more "Hate but Love" or any related Love status toward other male NPCsok heres the module
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this will make it so if a card is a Lover of PC's, then it will not gain hate/dislike towards PC,
and it will not gain Love/like points with any NPC that is the same gender as the PC
let me know how it goes
(note this module may not stop all other modules from giving cards love/like/dislike/hate points. it only stops the points during "Relationship Points Updated" events )
you can try to fix her in QTedit, if you go to the play data tab on her, Action Backlog, find the seat number of the guy. change "LoveCount" to zero, and then manually go in to the History array in that list, and change any "Love" action to dislike in the dropdownOk, I gonna try it now. Hopely, there is no more "Hate but Love" or any related Love status toward other male NPCs
Note before adding Lovers Have Limits module:
- I currently having issue where 1 of the waifu seems fall in love with this male NPC and getting "One-Sided Love..." toward this male NPC (Plus, when MC ask her, she said she love them)
I'm saying that if you're making a module that changes virtue, you should implement it in the form of a corruption module rather than just changing virtue out of the blue by itself. What I'm not saying is that I want you to learn how the existing modules or the stat itself are implemented from me.i want to give you the benefit of the doubt that im just not quite comprehending what you are saying, but,
i cant tell but from what you keep saying
yeah i think we are maybe talking about two slightly separate things but im still not sure lolI'm saying that if you're making a module that changes virtue, you should implement it in the form of a corruption module rather than just changing virtue out of the blue by itself. What I'm not saying is that I want you to learn how the existing modules or the stat itself are implemented from me.
Corruption is in fact a feature implemented in AAU triggers, you're lawyering the semantics of that statement for no benefit to yourself. Or me for that matter. I already know you understand how triggers work far better than I do, you don't need to demonstrate it.
Not gonna go and say I expressed that in a great and easy to understand way, but you weren't clear about what you were saying either. I was so confused when you started talking about vanilla game as if that is relevant.
as i understand it, the low polys dont use the custom tan colors, they use the editor tan color slider (on the right side window, not the left side AAU window)May I ask a question about character creation?
In character creation, I set the eyeliner added in AAU from the tanning options.
The created character has fair skin, but on the map (low-poly), the tanning slider seems to be applied, resulting in tanned skin.
Is there a way to fix this?
In other words, I want to set eyeliner or eyeshadow with fair skin.
The text may be incorrect due to automatic translation.
What is the different between LoveCount and LovePoint? Previously, I want to edit it but idk what the different. Plus, what is the max number for the variable?you can try to fix her in QTedit, if you go to the play data tab on her, Action Backlog, find the seat number of the guy. change "LoveCount" to zero, and then manually go in to the History array in that list, and change any "Love" action to dislike in the dropdown
Lovepoints is a temporary holder of a small value. when you do interactions they add directly to that first.What is the different between LoveCount and LovePoint?
Ok. Let me try to make it even more obvious. The corruption mechanic is a good mechanic for using in virtue changes, because by implementing virtue changes via a module that uses corruption you're also taking advantage of the corruption styles that cards might already have. If you just change virtue by itself it's not taking advantage of this therefore is an inferiour way of doing it.yeah i think we are maybe talking about two slightly separate things but im still not sure lol
This here is what I meant about semantics lawyering. It's a completely arbitrary standard that isn't based on any practical implications. The module was created by one of AAU devs (wanna guess who added the code to modify virtue?) and it's always included with the mini (which most people have) so there's no reason to pretend that it isn't a feature you can use as a player when creating your cards or modules. For clarity when I am talking about game mechanics I mean any mechanic that is implemented in the game. I don't care if you are Illusion and put it into game to begin with, wrote C++ code for AAU to implement it, interfaced with AAU via a LUA script to implement it or wrote it in triggers pseudocode. All of these are valid ways to implement a feature if they work and I consider every method to be equally valid despite the latter two having much more limitations than the former 2."corruption" the Card Storage Float was created by whatever person wrote the original Corruption module, and is not part of AAU itself...
when i said Vanilla Game, i just meant the game you install with AAU and all the fancy stuff, but with ZERO card modules running in the game.
Ok. Let me try to make it even more obvious. The corruption mechanic is a good mechanic for using in virtue changes, because by implementing virtue changes via a module that uses corruption you're also taking advantage of the corruption styles that cards might already have. If you just change virtue by itself it's not taking advantage of this therefore is an inferiour way of doing it.
This here is what I meant about semantics lawyering. It's a completely arbitrary standard that isn't based on any practical implications. The module was created by one of AAU devs (wanna guess who added the code to modify virtue?) and it's always included with the mini (which most people have) so there's no reason to pretend that it isn't a feature you can use as a player when creating your cards or modules. For clarity when I am talking about game mechanics I mean any mechanic that is implemented in the game. I don't care if you are Illusion and put it into game to begin with, wrote C++ code for AAU to implement it, interfaced with AAU via a LUA script to implement it or wrote it in triggers pseudocode. All of these are valid ways to implement a feature if they work and I consider every method to be equally valid despite the latter two having much more limitations than the former 2.
If you implement a disgusting system for STDs using only triggers pseudocode and actually make it work reliably, I'll consider that a mechanic in the game henceforth.