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BudgetPro

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Nov 11, 2020
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BudgetPro

Member
Nov 11, 2020
396
202
This is a question I should have figured out the answer for ages ago, but I was having fun playing with the height slider in the AAU editor, giving each character a unique height and whatnot, but it turns out that doing this leads to problems with the H animations. Such as: floating dicks, fucking the air, and so on. Cowgirl seems to work almost no matter what, but most other H positions don't seem to take height into account. So, is there any way around this? Or do I have to stick with the three standard heights for them to sync up in play mode? (The same way that I can't give a character extra wide hips without them clipping through the skirts)
yeah the way animations are made, the alignment is related to the Hip position
(specifically, the exact distance between the ground and the hips)
so a lot of body sliders are fine since they dont effect that alignment,
but if you change character height, or things like leg length etc, most H positions will break
(because the hip bone is no longer in a position where the animation bone rotation math will work out to the same position originally intended)

this is just a problem with all game animations in all games,
in fact this is a problem that all game devs have spent years toiling over trying to find solutions to
the whole industry of Inverse Kinematics is derived from pretty much this exact problem :(

so yeah unfortunately there is not likely to ever be a solution to this

you can change the length of structure above the hip bones with fewer problems (usual issues you will run in to in those cases is faces not lining up for kisses, and hands not lining up for hand holding positions, and blow job alignments)
 
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BudgetPro

Member
Nov 11, 2020
396
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Hello there, I have a massive fps issue ONLY during sex scenes.

Normally i have around 200fps in school, it gets around 60-80fps when talking to people, but gets as low as 15fps ONLY during sex scenes.

I use the win10fix script, with Voodoo2 variant, as I cannot switch to other variants because my game would crash on launch everytime.

I took a look at the modern AA2 guide troubleshooting section, but no luck as I can't change win10fix variant, so im stuck with Voodoo2.

Just for context, I'm on Win11, I run 1600x900 res and 8x CSAA antialiasing, 1024 Shadowmap, Best Mipmap level.

It would mean a lot to me if someone could help me on this subject.

Thanks a lot !
did you already try this win 11 fix from faq:


install windowsdesktop-runtime-3.1.9-win-x64.exe, make sure Windows 11 is set to use "Windows Console Host" as the terminal application in security settings. Security settings in Windows 11 can be accessed by pressing winkey+R, and running ms-settings:developers or through the normal windows settings panel.
 

Monosomething

Well-Known Member
May 24, 2019
1,753
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isnt that the one you were changing the variables to make them always offer H after date ?

https://f95zone.to/threads/artificial-academy-2-minippx-v8-illusion.1336/post-17270050

if you were having such a problem i find it hard to believe you wouldnt have mentioned it
My attitude to modules comes into play here. Unless they do what they claim i *might* consider using them. Otherwise - nah.

For the record - sunday came and, like with the guy who reported about it - the chick went home. I reloaded the day, went on the date again, and the same thing happened. Figured i could force things by taking the initiative, so - reloaded again. This time i instantly talked to the chick and had her follow me to the hotel. She said no, and ive not returned to the module ever again.

What can i say? My patience with modules is very thin, unless its something i really, REALLY want (your condom control module). Otherwise i just bin it.

EDIT: by the way - what does the "caught cheating" module do? As in, does it do anything, given how AI treats cheating like it isnt there, unless it wants to compete or bomb the PC (warning about cheating)?
 
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BudgetPro

Member
Nov 11, 2020
396
202
My attitude to modules comes into play here. Unless they do what they claim i *might* consider using them. Otherwise - nah.

For the record - sunday came and, like with the guy who reported about it - the chick went home. I reloaded the day, went on the date again, and the same thing happened. Figured i could force things by taking the initiative, so - reloaded again. This time i instantly talked to the chick and had her follow me to the hotel. She said no, and ive not returned to the module ever again.

What can i say? My patience with modules is very thin, unless its something i really, REALLY want (your condom control module). Otherwise i just bin it.

EDIT: by the way - what does the "caught cheating" module do? As in, does it do anything, given how AI treats cheating like it isnt there, unless it wants to compete or bomb the PC (warning about cheating)?
caught cheating is a sorta half finished module that keeps track of when your lovers get the "CHEATER!" opinion toward you (or you toward them), increments a variable, and then removes the opinion. then you can hit a key to see a notification of how many times you have caught them (or they caught you)

it was originally going to be part of another module i was making that i never got around to but i never got back to it, so its mostly just a niche thing atm

"This time i instantly talked to the chick and had her follow me to the hotel. " the AfterDate module doesnt effect these conversations.

the only thing the module does is roll a dice at the end of a date, and if the roll succeeds the npc will ask You (or if the date was between NPCs, they will ask the other) to go either "study" at home, or follow them to H.

if the npc doesnt ask you, then the roll failed. and the module wont effect anything else
 

BudgetPro

Member
Nov 11, 2020
396
202
also i just remembered that the game itself has some kind of built in system that causes ai to run out of actions near the end of the day, and they wont do anything other than stand around (if you used the dont go home script)

this is just built in to the engine and jackhoff0123 has tried to do something about this with ai mods but so far no success :( for a minute i thought it was the stamina stat but i tested it and that does nothing either :/

to be fair i dont usually run into this problem because i dont tend to have days last long enough for npcs to run out of actions, but i imagine the longer your periods are, and the more actions you do/let npcs do, the more often you will run in to this issue

though it would be wierd to have happen on a sunday since there are only 2 periods and especially if you had a date planned, its pretty hard to dodge the date npc for a long time, but its not impossible

in anycase, i checked the afterdate module and i have 100% confidence that it is not related to the issue you were describing originally. but still, send me the class sav and i will see if i can find anything else that might be related
 

Monosomething

Well-Known Member
May 24, 2019
1,753
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caught cheating is a sorta half finished module that keeps track of when your lovers get the "CHEATER!" opinion toward you (or you toward them), increments a variable, and then removes the opinion. then you can hit a key to see a notification of how many times you have caught them (or they caught you)

it was originally going to be part of another module i was making that i never got around to but i never got back to it, so its mostly just a niche thing atm
Suppose that would be a quicker way to see what your girl is doing, if you dont want to fuck with QtEdit after every day... Not entirely useless, but not entirely useful either.

"This time i instantly talked to the chick and had her follow me to the hotel. " the AfterDate module doesnt effect these conversations.
Well, in that case the roll was bad. Twice in a row "bad".
 

BudgetPro

Member
Nov 11, 2020
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202
Well, in that case the roll was bad. Twice in a row "bad".
if i had to guess maybe it was because of the min love required threshold, try it at -1000 and i think thatll prevent the higher virtues from saying no if you have the other variable already boosted
nm i looked at it and its actually a multiple. whatever the minLove value is, is multiplied by virtue. so if its set to 0, then there will be no virtue limit

so at default 200, it would be 800 required love for someone at highest virtue

actually i found a bug in there after all, heres a fixed version that should work more consistently :

 

CatEclctic41

Member
Jan 28, 2018
482
129
that just means itll allow you to use any order of naming, or the nickname (which is old and no one really uses anymore)
Somehow it only detect the 1st character card only. The 2nd, 3rd & 4th character card seem not detect. For example
Significant Other (harem), It feel like one-side relationship for from PC male POV where only 1st female character card have the love icon while other none meanwhile 1st, 2nd, 3rd & 4th Female charater have the love icon to male due the Significant Other string only content the PC male fullname only
.

Turn out that I forget to add Significant Other + other module (basically it empty) into 2nd, 3rd & 4th character. That way maybe it only detect the 1st character card only.
 
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Monosomething

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May 24, 2019
1,753
2,944
if i had to guess maybe it was because of the min love required threshold, try it at -1000 and i think thatll prevent the higher virtues from saying no if you have the other variable already boosted
nm i looked at it and its actually a multiple. whatever the minLove value is, is multiplied by virtue. so if its set to 0, then there will be no virtue limit

so at default 200, it would be 800 required love for someone at highest virtue

actually i found a bug in there after all, heres a fixed version that should work more consistently :

The only reason im looking for those "cheaty" modules is: some chicks just cant be tricked into a competition. Singleminded is not really a concern, since i dont have many of those and i know who they are, but there are certain trait and sociability combinations that will make the chick too passive. The only way to get in the pants of one of those is:
1. Get into a relationship with one.
2. Use a cheaty module to bypass these blocks.

I cant be arsed to wait 6 days for the highest virtue to put out so, here i am.

Will give this a go.
 

BudgetPro

Member
Nov 11, 2020
396
202
I cant be arsed to wait 6 days for the highest virtue to put out
you know what might be an interesting solution, i could make a global module that reduces everyones current virtue, so the spread across the class is the same but the individuals time-to-effort ratio is better

either a flat minus 1, or more of a crunch, so like:

first 4 and 3 are reduced to 2 (normal), normal drops to low, and low / lowest stays the same
 

Monosomething

Well-Known Member
May 24, 2019
1,753
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you know what might be an interesting solution, i could make a global module that reduces everyones current virtue, so the spread across the class is the same but the individuals time-to-effort ratio is better
You can do whatever you like with virtues... but i wont be using this module. I like things where they are.
 

Monosomething

Well-Known Member
May 24, 2019
1,753
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oh did i misunderstand? i thought you were saying high virtues take too long
They do, but only if i cant do something about it.
I used to do things the old fashioned way back in the day - get in a relationship with one and wait out the 6 day "no sex" period. Then, ive learned that you can just raise their love count enough and trick them into competing over you, effectively removing the wait period, so i would do THAT, and then ask them to become lovers = instant sex.

But ive also noticed the mentioned combinations of traits and sociability, which prevent a card from competing. Low or lower sociability will make the card resistant to competitions (not immune), but combined with traits like "Shy", "Calm" and, most importantly, "Class Prez", makes it impossible to use my method. So i turned to cheating modules to bypass this block.

I dont need everyone to act like a slut. Just a way to bypass the blockage.
 

tiikerihai

Member
Oct 22, 2022
139
71
you know what might be an interesting solution, i could make a global module that reduces everyones current virtue, so the spread across the class is the same but the individuals time-to-effort ratio is better
Use the corruption mechanic if you want that kind of effect. Make a module that's more efficient at increasing corruption than the currently available options. Corruption reduces virtue and as a bonus also triggers corruption styles if a card has those. Just reducing virtue by itself is pretty arse.
Corruption modules on NPCs right now are ineffective, although they do work over a very long period of play.
 

BudgetPro

Member
Nov 11, 2020
396
202
Use the corruption mechanic if you want that kind of effect. Make a module that's more efficient at increasing corruption than the currently available options. Corruption reduces virtue and as a bonus also triggers corruption styles if a card has those. Just reducing virtue by itself is pretty arse.
Corruption modules on NPCs right now are ineffective, although they do work over a very long period of play.
corruption module is very bulky and takes a long time to build up the corruption
its a cool module if you are using the styles, or if you are playing a long game

but if the case is that you want the overall speed of conquering high virtues to be faster, while keeping the lower virtues still feeling lower than the high virtues, a module that one time crunches everyones virtue into a range closer to the "normal" virtue behavior then the effect is instant, and there is no bulky code constantly processing, and if you ever look at the cards current virtue it would still say "high virtue", so the illusion is maintained they just respond a little more openly
 

tiikerihai

Member
Oct 22, 2022
139
71
I don't mean corruption module, I mean corruption itself which is a stat. You can build it on cards without the corruption module too, it still has the effect of lowering virtue.
 

BudgetPro

Member
Nov 11, 2020
396
202
I don't mean corruption module, I mean corruption itself which is a stat. You can build it on cards without the corruption module too, it still has the effect of lowering virtue.
there is no corruption stat in the vanilla game. its a module/trigger stat that originates with corruption module. there are a number of other modules that also addto or reduce the corruption stat but many of them dont actually have the virtue part included, they just change the card storage value

the value itself has no effect on the game, it requires one of the main corruption modules to apply the virtue changes when the corruption stat reaches certain values
 

tiikerihai

Member
Oct 22, 2022
139
71
I know it's a trigger stat. I'm saying that you don't need the corruption module to increase the value nor do you need the corruption module for the virtue to go down as corruption increases. Now, maybe you're right that you need at last 1 corruption module per class for this to work correctly, but the point is that the card that is being corrupted does not need to have the corruption module at all. You can corrupt every single card that isn't somehow immune to it through a module.
 

BudgetPro

Member
Nov 11, 2020
396
202
I know it's a trigger stat. I'm saying that you don't need the corruption module to increase the value nor do you need the corruption module for the virtue to go down as corruption increases. Now, maybe you're right that you need at last 1 corruption module per class for this to work correctly, but the point is that the card that is being corrupted does not need to have the corruption module at all. You can corrupt every single card that isn't somehow immune to it through a module.
i dont think there is a global corruption yet, but i was going to make one eventually

im looking at the individual mods right now

Corruption (the original) has the style changes, also has Decay of corruption stat

Corruptor and Seducer only have corruption growth, no decay no style, they do both add virtue debuffs as well

actually they are basically identical code between all 3 of them. other than the added decay and style stuff, the bulk of corruption code on all of them is a copy paste job

i guess the Seducer module on PC would give you an effect that is most similar to what mono wanted. using romantic actions increases corruption so lowers virtue of your targets without having to use force actions on them
(unfortunately, since virtue in this case would also cause the character to act more openly to other people in general afterplayer corrupts them, its not a private buff for just the PC like i think mono is wanting)

do you have any other corruption based modules ?
 
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