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Monosomething

Well-Known Member
May 24, 2019
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if i had to guess maybe it was because of the min love required threshold, try it at -1000 and i think thatll prevent the higher virtues from saying no if you have the other variable already boosted
nm i looked at it and its actually a multiple. whatever the minLove value is, is multiplied by virtue. so if its set to 0, then there will be no virtue limit

so at default 200, it would be 800 required love for someone at highest virtue

actually i found a bug in there after all, heres a fixed version that should work more consistently :

The only reason im looking for those "cheaty" modules is: some chicks just cant be tricked into a competition. Singleminded is not really a concern, since i dont have many of those and i know who they are, but there are certain trait and sociability combinations that will make the chick too passive. The only way to get in the pants of one of those is:
1. Get into a relationship with one.
2. Use a cheaty module to bypass these blocks.

I cant be arsed to wait 6 days for the highest virtue to put out so, here i am.

Will give this a go.
 

BudgetPro

Member
Nov 11, 2020
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I cant be arsed to wait 6 days for the highest virtue to put out
you know what might be an interesting solution, i could make a global module that reduces everyones current virtue, so the spread across the class is the same but the individuals time-to-effort ratio is better

either a flat minus 1, or more of a crunch, so like:

first 4 and 3 are reduced to 2 (normal), normal drops to low, and low / lowest stays the same
 

Monosomething

Well-Known Member
May 24, 2019
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you know what might be an interesting solution, i could make a global module that reduces everyones current virtue, so the spread across the class is the same but the individuals time-to-effort ratio is better
You can do whatever you like with virtues... but i wont be using this module. I like things where they are.
 

Monosomething

Well-Known Member
May 24, 2019
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oh did i misunderstand? i thought you were saying high virtues take too long
They do, but only if i cant do something about it.
I used to do things the old fashioned way back in the day - get in a relationship with one and wait out the 6 day "no sex" period. Then, ive learned that you can just raise their love count enough and trick them into competing over you, effectively removing the wait period, so i would do THAT, and then ask them to become lovers = instant sex.

But ive also noticed the mentioned combinations of traits and sociability, which prevent a card from competing. Low or lower sociability will make the card resistant to competitions (not immune), but combined with traits like "Shy", "Calm" and, most importantly, "Class Prez", makes it impossible to use my method. So i turned to cheating modules to bypass this block.

I dont need everyone to act like a slut. Just a way to bypass the blockage.
 

tiikerihai

Member
Oct 22, 2022
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you know what might be an interesting solution, i could make a global module that reduces everyones current virtue, so the spread across the class is the same but the individuals time-to-effort ratio is better
Use the corruption mechanic if you want that kind of effect. Make a module that's more efficient at increasing corruption than the currently available options. Corruption reduces virtue and as a bonus also triggers corruption styles if a card has those. Just reducing virtue by itself is pretty arse.
Corruption modules on NPCs right now are ineffective, although they do work over a very long period of play.
 

BudgetPro

Member
Nov 11, 2020
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Use the corruption mechanic if you want that kind of effect. Make a module that's more efficient at increasing corruption than the currently available options. Corruption reduces virtue and as a bonus also triggers corruption styles if a card has those. Just reducing virtue by itself is pretty arse.
Corruption modules on NPCs right now are ineffective, although they do work over a very long period of play.
corruption module is very bulky and takes a long time to build up the corruption
its a cool module if you are using the styles, or if you are playing a long game

but if the case is that you want the overall speed of conquering high virtues to be faster, while keeping the lower virtues still feeling lower than the high virtues, a module that one time crunches everyones virtue into a range closer to the "normal" virtue behavior then the effect is instant, and there is no bulky code constantly processing, and if you ever look at the cards current virtue it would still say "high virtue", so the illusion is maintained they just respond a little more openly
 

tiikerihai

Member
Oct 22, 2022
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I don't mean corruption module, I mean corruption itself which is a stat. You can build it on cards without the corruption module too, it still has the effect of lowering virtue.
 

BudgetPro

Member
Nov 11, 2020
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I don't mean corruption module, I mean corruption itself which is a stat. You can build it on cards without the corruption module too, it still has the effect of lowering virtue.
there is no corruption stat in the vanilla game. its a module/trigger stat that originates with corruption module. there are a number of other modules that also addto or reduce the corruption stat but many of them dont actually have the virtue part included, they just change the card storage value

the value itself has no effect on the game, it requires one of the main corruption modules to apply the virtue changes when the corruption stat reaches certain values
 

tiikerihai

Member
Oct 22, 2022
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I know it's a trigger stat. I'm saying that you don't need the corruption module to increase the value nor do you need the corruption module for the virtue to go down as corruption increases. Now, maybe you're right that you need at last 1 corruption module per class for this to work correctly, but the point is that the card that is being corrupted does not need to have the corruption module at all. You can corrupt every single card that isn't somehow immune to it through a module.
 

BudgetPro

Member
Nov 11, 2020
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I know it's a trigger stat. I'm saying that you don't need the corruption module to increase the value nor do you need the corruption module for the virtue to go down as corruption increases. Now, maybe you're right that you need at last 1 corruption module per class for this to work correctly, but the point is that the card that is being corrupted does not need to have the corruption module at all. You can corrupt every single card that isn't somehow immune to it through a module.
i dont think there is a global corruption yet, but i was going to make one eventually

im looking at the individual mods right now

Corruption (the original) has the style changes, also has Decay of corruption stat

Corruptor and Seducer only have corruption growth, no decay no style, they do both add virtue debuffs as well

actually they are basically identical code between all 3 of them. other than the added decay and style stuff, the bulk of corruption code on all of them is a copy paste job

i guess the Seducer module on PC would give you an effect that is most similar to what mono wanted. using romantic actions increases corruption so lowers virtue of your targets without having to use force actions on them
(unfortunately, since virtue in this case would also cause the character to act more openly to other people in general afterplayer corrupts them, its not a private buff for just the PC like i think mono is wanting)

do you have any other corruption based modules ?
 
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tiikerihai

Member
Oct 22, 2022
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I have several classes where high virtue characters with high corruption are total whores as you'd expect from 1 or 0 virtue, surely you're not gonna tell me I'm imagining this. The virtue reduction is even specified in the json

Example:
Code:
      "virtue": 2,
      "virtueMods": {
        "corruptionMod": -2
      }
This is a highest virtue character without corruption module and the character behaves like a normal virtue character often having multiple partners and cheating - this isn't the only example. Now, you're using the vague term "main corruption modules", I don't know what that means. All I can say is that these characters don't have the module "corruption", any modules derived from that one and some of them may not even have modules at all.
 

BudgetPro

Member
Nov 11, 2020
491
264
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I have several classes where high virtue characters with high corruption are total whores as you'd expect from 1 or 0 virtue, surely you're not gonna tell me I'm imagining this. The virtue reduction is even specified in the json

Example:
Code:
      "virtue": 2,
      "virtueMods": {
        "corruptionMod": -2
      }
This is a highest virtue character without corruption module and the character behaves like a normal virtue character often having multiple partners and cheating - this isn't the only example. Now, you're using the vague term "main corruption modules", I don't know what that means. All I can say is that these characters don't have the module "corruption", any modules derived from that one and some of them may not even have modules at all.
yeah you probably have Seducer or Corruptor on your PC im guessing. they are all copy/paste jobs of the Corruption module code

also keep in mind the json is created by aau, its not part of the vanilla game, everything you find in the json comes from triggers/modules, so if you find a stat in there, it only effects the core game so long as some trigger or module is actively changing the games true variables (virtue in this case)
 

CatEclctic41

Member
Jan 28, 2018
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what kind module to make sure your waifus did not gains love toward other male and only gain love (no hate/dislike) toward you? And is there a module that make waifu didn't interrupt other waifu? Also a module where waifus actually request protection to you from other male that trying seduce them (basically the waifus dislike/hate other males).

One thing that I think right now like using the race module. Plus, all waifus has Significant Other + Crush + Loving mode (and other module).

Note:
Harem PC with 4 waifus. Currently playthrough seem 1 waifu have gaining love + hate toward other males (love point much higher than hate point).
 

Monosomething

Well-Known Member
May 24, 2019
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i guess the Seducer module on PC would give you an effect that is most similar to what mono wanted.
Whoa, i never said i wanted something like this. I wanted ways to bypass mechanical blocks. Nothing more.

Otherwise i just wouldnt bother and set every card in my deck to lowest virtue.

EDIT:

its not a private buff for just the PC like i think mono is wanting
Oh, nevermind. Yeah, thats exactly what i wanted. A "private" buff (as silly as this sounds), so i can use it in a controlled manner, rather than having my girl turn into a slut.
 
Last edited:

BudgetPro

Member
Nov 11, 2020
491
264
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Yeah, thats exactly what i wanted.
yeah doing anything to virtue would effect their behavior with everyone not just pc. i definitely get where you are comin from on that.

probably the main module i use in these cases is the Power: Cupid Beam. since you can use it to just give yourself a quick one time boost of love points, but its slightly risky if you dont use it carefully since they might talk to someone else if you arent quick enough LOL

probably the most surgical way to get a careful boost without breaking the camel would be a mod that is a very narrow version of a mod like everyone wants, where only the PC's target gets progressive boost to accept Follow_H offers from PC from love points, so it just directly lowers the games high virtue bar a little bit
 

BudgetPro

Member
Nov 11, 2020
491
264
131
what kind module to make sure your waifus did not gains love toward other male and only gain love (no hate/dislike) toward you? And is there a module that make waifu didn't interrupt other waifu? Also a module where waifus actually request protection to you from other male that trying seduce them (basically the waifus dislike/hate other males).

One thing that I think right now like using the race module. Plus, all waifus has Significant Other + Crush + Loving mode (and other module).

Note:
Harem PC with 4 waifus. Currently playthrough seem 1 waifu have gaining love + hate toward other males (love point much higher than hate point).
this might be an interesting module, i might cook it up
 
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tiikerihai

Member
Oct 22, 2022
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yeah you probably have Seducer or Corruptor on your PC im guessing. they are all copy/paste jobs of the Corruption module code

also keep in mind the json is created by aau, its not part of the vanilla game, everything you find in the json comes from triggers/modules, so if you find a stat in there, it only effects the core game so long as some trigger or module is actively changing the games true variables (virtue in this case)
Bruh, I am obviously not implying corruption is a vanilla game feature. I'm saying, from the start, that you can use the corruption mechanic (implemented using AAU triggers) to lower virtue. That you can write a trigger to tap into corruption, which while not a mechanic built into the game originally as released by Illusion in 2014, is a mechanic added by the AAU triggers feature - to make use of it, it does not require the target card to have the corruption module. I didn't think I'd need to be this hyperspecific.
The contention that it's too slow is asinine, I am quite sure you can give as many corruption points as you want.

Also, no, my PC card does not have those modules but that's beside the point. I didn't even realize you literally meant that "you need some kind of module that uses corruption to do something with it". I mean you couldn't even build corruption if you didn't have any. Why did you even assume I was talking about the vanilla game when most people in 2025 would have a hard time installing it?
 
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