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Lewis7408

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Jul 12, 2019
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That's not what I meant when talking about PC being incredibly hard to hate on. I meant it like if you screw up the relationship with someone, it's VERY UNLIKELY for the NPCS to come and make you pay for it (e.g Insult, Fight, etc) unless they use certain traits/modules. NPCS bully each other much more actively than towards the PC and you can even see it in the code.

Lol no offense, but you clearly don't understand how much the NPCS cheat their LLDH gain. They have a base multiplier of 5 to LLDH which is even greatly enhanced in the first day of school as there's a first day bonus there. This means that the NPCS can become friends in just 2 group actions (1 lunch and 1 tea for e.g) if there's no other stuff halting their progress, so you'll wake up at the bottom of the popularity list. If LLDH was the same, then PC should be in a similar spot as them, but it's not even close. I will admit that after they reach a relationship level and the first day bonus is gone, it does reach a reasonable level for PC to be able to compete, but the previous stuff is BS and it makes sense why the period passes so fast, it's to prevent the NPCS from blitzing all their relationships.

And also, PC's LLDH rank towards someone does matter too but it's very specific. Like, if an NPC has feelings for you (friend or love) but your PC is still unsure/hates them (which happens alot with a Hetero/Homo PC) then they will almost never interact with you even if it's just the two of you in the school. The NPC seems to take the success rate in interaction chance too and if it thinks your PC would refuse their actions or they have a low success rate towards you then they will just roam around the map for a long time if there's nobody else or go to someone else who reciprocates their feelings.
This looks interesting. You say the base of LLDHs multiplier is 5, so if I set "Change the ratio of hate point NPC -> NPC" to 1, will it make npc not hate each other that fast?
 

Monosomething

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May 24, 2019
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That's not what I meant when talking about PC being incredibly hard to hate on. I meant it like if you screw up the relationship with someone, it's VERY UNLIKELY for the NPCS to come and make you pay for it (e.g Insult, Fight, etc) unless they use certain traits/modules. NPCS bully each other much more actively than towards the PC and you can even see it in the code.
Ever tried being a door mat to actually test this? Because i have. Theres no difference. Its all RNG.

Lol no offense, but you clearly don't understand how much the NPCS cheat their LLDH gain. They have a base multiplier of 5 to LLDH which is even greatly enhanced in the first day of school as there's a first day bonus there. This means that the NPCS can become friends in just 2 group actions (1 lunch and 1 tea for e.g) if there's no other stuff halting their progress, so you'll wake up at the bottom of the popularity list. If LLDH was the same, then PC should be in a similar spot as them, but it's not even close. I will admit that after they reach a relationship level and the first day bonus is gone, it does reach a reasonable level for PC to be able to compete, but the previous stuff is BS and it makes sense why the period passes so fast, it's to prevent the NPCS from blitzing all their relationships.
*sighs*

And also, PC's LLDH rank towards someone does matter too but it's very specific. Like, if an NPC has feelings for you (friend or love) but your PC is still unsure/hates them (which happens alot with a Hetero/Homo PC) then they will almost never interact with you even if it's just the two of you in the school. The NPC seems to take the success rate in interaction chance too and if it thinks your PC would refuse their actions or they have a low success rate towards you then they will just roam around the map for a long time if there's nobody else or go to someone else who reciprocates their feelings.
No. A gay character creates no love count towards the opposite sex. Theres nothing to "reciprocate" here, and like points only means you cant even give the gay a headpat.
 

Moanoreaper

New Member
Aug 26, 2017
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Heyo, I'm trying to run the "A Maso Dream" module for a new save, but for some reason the game crashes right as an NPC starts an H scene with me, yet doesn't crash when I start the H scene. I've reinstalled and redownloaded all the mods on the modern guide, made sure to check the readmes and such but I still can't figure the issue out. I'm sure I'm missing something but I've been troubleshooting this pretty much all day and haven't made any progress on figuring out what the issue is.

Would someone be able to help me out? Thanks a lot if anyone takes the time to do so!
 

BudgetPro

Member
Nov 11, 2020
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262
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sorry, because this isn't actually related to the message I'm replying to, but does there exist a module that changes styles each time a character has H? I'm thinking of a use for this: in making a lewd crest increase in opacity by 5%, every time a character has sex, maybe adding heart eyes or something after a set amount too, and so on. I think it seems like a more normal module to have than many on the official lists, and yet I haven't heard of such a module.
there are a number of modules in the "H Style" type that you could mix and match for different rooms if you are trying to have more than one, but i dont know if there is a module that does a progression through multiple hstyles
though that would be kinda neat probably
 

BudgetPro

Member
Nov 11, 2020
491
262
131
Heyo, I'm trying to run the "A Maso Dream" module for a new save, but for some reason the game crashes right as an NPC starts an H scene with me, yet doesn't crash when I start the H scene. I've reinstalled and redownloaded all the mods on the modern guide, made sure to check the readmes and such but I still can't figure the issue out. I'm sure I'm missing something but I've been troubleshooting this pretty much all day and haven't made any progress on figuring out what the issue is.

Would someone be able to help me out? Thanks a lot if anyone takes the time to do so!
yeah send me the class sav file in dm and ill take a look
 

jackhoff0123

Newbie
Mar 24, 2025
16
4
13
This looks interesting. You say the base of LLDHs multiplier is 5, so if I set "Change the ratio of hate point NPC -> NPC" to 1, will it make npc not hate each other that fast?
Yep. Same with putting love gain to 1, it will put them on par with PC.

Though if you put hate gain to 1, they will not enter any bad moods anymore like they usually do.
 
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jackhoff0123

Newbie
Mar 24, 2025
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13
Ever tried being a door mat to actually test this? Because i have. Theres no difference. Its all RNG.



*sighs*



No. A gay character creates no love count towards the opposite sex. Theres nothing to "reciprocate" here, and like points only means you cant even give the gay a headpat.
I've tested the AI more than anyone here has even bothered. I know what I'm talking about and I can even point it in the LSTS. The RNG is very little as the game focuses on NPCS fighting each other and there's only like two situations where the game would really throw the NPCS against you outside of traits/modules.

I've also read your posts and it basically confirmed to me that you had no idea NPCS have a higher LLDH gain compared to PC since you just showed me how to make a chara that instantly falls for everyone. I can see having these types of sluts would give someone the impression the game's fair play for everyone, but it's not the case at all. You can test it yourself: First day -> BI cards -> no traits for either PC or NPCS -> do minna Lunch and Tea or join them yourself -> check the statue to see how you're at the bottom while everyone is friends already. If you skip the first day bonus, then yes, they build LLDH almost as fast as the PC.

And you totally missed what I meant when I wrote the stuff about PC's LLDTH matterint on very specific situations, so I'm not gonna bother there anymore.
 

Monosomething

Well-Known Member
May 24, 2019
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I've also read your posts and it basically confirmed to me that you had no idea NPCS have a higher LLDH gain compared to PC since you just showed me how to make a chara that instantly falls for everyone.
Im guessing you mean the flytrap? I dont remember linking you to that. Besides, thats a tool. Not a character that falls for everyone (or, at least, not the main purpose of it). Its meant to bind cards in relationships, so they dont bother with your girl, and keep them pinned down, as cards have a certain amount of relationships they are willing to get into based on virtue (low, lowest and normal dont matter, while high will willingly get into 2, and highest 1). If someone uses my flytrap to get a quick fuck out of the game - why not just ask your random slut? Or drop everyones virtue to lowest?

I still stand by my opinion that NPCs gain the same amount of LLDH as the player does. They might be getting the highest outcome during the die roll, but that will amount to 1 (modified by traits) point of LLDH vs the players *amount* of partial LLDH, if they dont roll well. Ive already mentioned MM/mystery mechanic. Its not a "day 1 bonus". It reacts to interactions, and adds a bunch of LLDH for free, like in the post ive linked. If you have the "its even in the code!", then show me the code. Otherwise i call bullshit, since ive seen MM strike at day 1, but also two weeks into the playthrough, as the chick in question had lowest sociability and hasnt interacted with anyone, or responded to any call outs up to that point.

Also, MM can easily be recreated on demand, almost. Have the LP run for a week or two, kick a card and replace it with another card. Look into QtEdit to see the results first hand - pay close attention to how many interactions the card had with other cards, what their contents were (the post ive linked...), and the resulting LLDH gained from it on both ends.

Again - if there is a code - post it.
 

jackhoff0123

Newbie
Mar 24, 2025
16
4
13
Im guessing you mean the flytrap? I dont remember linking you to that. Besides, thats a tool. Not a character that falls for everyone (or, at least, not the main purpose of it). Its meant to bind cards in relationships, so they dont bother with your girl, and keep them pinned down, as cards have a certain amount of relationships they are willing to get into based on virtue (low, lowest and normal dont matter, while high will willingly get into 2, and highest 1). If someone uses my flytrap to get a quick fuck out of the game - why not just ask your random slut? Or drop everyones virtue to lowest?

I still stand by my opinion that NPCs gain the same amount of LLDH as the player does. They might be getting the highest outcome during the die roll, but that will amount to 1 (modified by traits) point of LLDH vs the players *amount* of partial LLDH, if they dont roll well. Ive already mentioned MM/mystery mechanic. Its not a "day 1 bonus". It reacts to interactions, and adds a bunch of LLDH for free, like in the post ive linked. If you have the "its even in the code!", then show me the code. Otherwise i call bullshit, since ive seen MM strike at day 1, but also two weeks into the playthrough, as the chick in question had lowest sociability and hasnt interacted with anyone, or responded to any call outs up to that point.

Also, MM can easily be recreated on demand, almost. Have the LP run for a week or two, kick a card and replace it with another card. Look into QtEdit to see the results first hand - pay close attention to how many interactions the card had with other cards, what their contents were (the post ive linked...), and the resulting LLDH gained from it on both ends.

Again - if there is a code - post it.
LLDH rate gain is hardcoded. I was talking about proof in lst triggers when it comes to bullying between NPCS and NPCS -> PC.

Nonetheless, even the OG guy who wrote the documentation on AI for modules already confirmed the NPCS have a 5x higher LLDH gain rate compared to PC unless you're gonna claim his notes are also BS and you keep believing in the MM myth.

You can get his notes from AAU discord channel:
 

jackhoff0123

Newbie
Mar 24, 2025
16
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yeah send me the class sav file in dm and ill take a look
Budget help me out here too bro. You also confirmed it with "Like Orientation" in triggers for NPCS being 1.0 compared to PC always being 0.5, which also confirms the fact of NPCS having a 5 times higher multipier most of the time.
 

Monosomething

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May 24, 2019
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Nonetheless, even the OG guy who wrote the documentation on AI for modules already confirmed the NPCS have a 5x higher LLDH gain rate compared to PC unless you're gonna claim his notes are also BS and you keep believing in the MM myth.
Yep.

MM "myth" it is, then.
 

BudgetPro

Member
Nov 11, 2020
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Budget help me out here too bro. You also confirmed it with "Like Orientation" in triggers for NPCS being 1.0 compared to PC always being 0.5, which also confirms the fact of NPCS having a 5 times higher multipier most of the time.
the 5x is a separate boost than the like orientation (which is only a 2x boost or rather a 50% cut for PC)
 

Monosomething

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May 24, 2019
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the 5x is a separate boost than the like orientation (which is only a 2x boost or rather a 50% cut for PC)
Im not sure where he got those numbers from, but theyre flat out wrong. Theyre not representative of what happens in the game. Maybe its a module thing, but not a game thing, and my daily visits to QtEdit confirm the LLDH increase from NPC interactions to be the same as the players (after MM had done its work - with it running it is indeed increased, but MM is not a "day 1 boost").

If the NPCs gained 5 times the LLDH of the player, nobody would be able to compete with them. A single love talk would give them 5 love count. 5 love count can be, like, 6 interactions from the player, so at least 2 break periods from the player spamming sex talk vs the AIs single interaction just to match them. Just no.

Im done arguing with him. No idea what he gains from spreading misinformation.
 

BudgetPro

Member
Nov 11, 2020
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Im not sure where he got those numbers from, but theyre flat out wrong. Theyre not representative of what happens in the game. Maybe its a module thing, but not a game thing, and my daily visits to QtEdit confirm the LLDH increase from NPC interactions to be the same as the players (after MM had done its work - with it running it is indeed increased, but MM is not a "day 1 boost").

If the NPCs gained 5 times the LLDH of the player, nobody would be able to compete with them. A single love talk would give them 5 love count. 5 love count can be, like, 6 interactions from the player, so at least 2 break periods from the player spamming sex talk vs the AIs single interaction just to match them. Just no.

Im done arguing with him. No idea what he gains from spreading misinformation.
ive honestly never looked deeply enough in to it to confirm one way or the other. although i do know the Like Orientation is a hardcoded value. triggers cant change it, they can only read it. same with sex orientation modifier, which also reduces the points gained on interactions. they are both part of the vanilla game mechanics

should be pretty easy to see npc like/love counts in QT after watching class for day 1 and compare to day 2

actually i did make a report module that shows relation change in the logs


but as i remember it, the numbers in the actual save data ended up being higher and i stopped hunting for the issue after a while
 
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Monosomething

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May 24, 2019
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ive honestly never looked deeply enough in to it to confirm one way or the other. although i do know the Like Orientation is a hardcoded value. triggers cant change it, they can only read it. same with sex orientation modifier, which also reduces the points gained on interactions. they are both part of the vanilla game mechanics

should be pretty easy to see npc like/love counts in QT after watching class for day 1 and compare to day 2
Youve probably seen this, but scroll down this post until you reach the love talk explanation. Thats what he most likely talks about, but thats no news to anyone who looks into QtEdit.

Yes, there are orientation based modifiers. As a hetero guy, you will get more love count with a hetero chick than a lean homo chick, but, again - thats no news to anybody.
 

jackhoff0123

Newbie
Mar 24, 2025
16
4
13
Im not sure where he got those numbers from, but theyre flat out wrong. Theyre not representative of what happens in the game. Maybe its a module thing, but not a game thing, and my daily visits to QtEdit confirm the LLDH increase from NPC interactions to be the same as the players (after MM had done its work - with it running it is indeed increased, but MM is not a "day 1 boost").

If the NPCs gained 5 times the LLDH of the player, nobody would be able to compete with them. A single love talk would give them 5 love count. 5 love count can be, like, 6 interactions from the player, so at least 2 break periods from the player spamming sex talk vs the AIs single interaction just to match them. Just no.

Im done arguing with him. No idea what he gains from spreading misinformation.
If I'm spreading misinformation, please prove it rather than blatanly accusing me of lying out of thin air.

I already told you how to test my claims of NPCS cheating their LLDH by using the minna trick with defaultish NPCS and PC, yet you've been ignorant, toxic and lazy to test it and just keep saying you're right because you say so without proving my ways are false.

I'll try one last time by telling you another simple trick for the likes of you that proves NPCS cheat their LLDH gain: put the love rate gain between NPCS to 1, same as PC.

By your logic, if you say they're not cheating, then they should have no problem catching up to PC as you already think that's the default rate for everyone. But I guarantee you it will be weeks and they still haven't made a single relationship because they don't have their cheating rates anymore.

But who am I kidding? You're probably gonna not test shit, ignore my ways of testing, accuse me of lying and keep saying "MM this and that" so yeah lol.
 

BudgetPro

Member
Nov 11, 2020
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Youve probably seen this, but scroll down this post until you reach the love talk explanation. Thats what he most likely talks about, but thats no news to anyone who looks into QtEdit.

Yes, there are orientation based modifiers. As a hetero guy, you will get more love count with a hetero chick than a lean homo chick, but, again - thats no news to anybody.
yeah you can read the Sex Orientation value and see what it is on every interaction. its just a float value that changes between 1.0 and 0.0
 

Monosomething

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May 24, 2019
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"MM this and that"
I can only assume that what i call MM, you call "1st day boost". Its not a 1st day boost, and not everyone is affected by it equally. A cards sociability will completely destroy MM, if its low or lowest, where the card will not/never respond to a call out. A card with lowest sociability has to be interacted with DIRECTLY, or MM will completely skip it, sometimes up to a couple weeks into the session. "Bad with x" traited cards also shit all over MM, as the bonus from the mechanic will be nullified by the penalty from the trait.

But, assuming that all cards are of normal or higher sociability, then someone using a call out will make it work (for cards that respond to the call out). The call out will propel the mechanic into action. So, yes, youre correct on this part. Interactions make it work. In fact - its the only thing that makes things *move* in this game. If someone were capable of disabling MM/"1st day boost", then everyone in class would sit on "Havent spoken to" status, then *some* of them would interact once or twice, and the rest would deteriorate into slapping, fighting and insulting each-other. Because whoever coded the AI in this game was a moron, and MM/"1st day boost" was most likely their attempt at applying a band-aid to a rotting corpse that is this games AI.

Except this boost only adds up to 30 LLDH or so, and its not permanent. It expires once the LLDH is added to a card, and its not exclusively love count. After MM had done its job - the AI is on its own. And it cant do SHIT on its own, because its chat interactions are RANDOMIZED. A hetero guy coming over to my PC (also hetero male) and talking about sex? What the FUCK is the point of this?!

Someone said "this game was not made for long sessions", and they were right. The MM/"1st day boost" runs out, and the whole class turns into a massive orgy of insults and fighting.

This is Illusions best game, but fuck me, the main driving force behind its "main" mechanic is utterly retarded. Using MM/"1st day boost" as a means to make it work? I guess they tried to save the player from NPCs walking up to them and spamming them with love/sex talks three times every single break period (just like the player has to do it), but if they knew their AI is shit - they should have updated it back when the company still existed with some DLC, instead of using MM/"1st day boost".

And, no. I will not be changing anything in the "additional options" tab, which is essentially a cheat menu. If cheated stats is what you base your information on, then its no wonder we cant find common grounds on anything. Leave those on default, and look into QtEdit to see the effects. We are done here.
 
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