Monosomething

Well-Known Member
May 24, 2019
1,918
3,447
448
Two chicks offered me sex for good results on the academic test just now. I havent jumped from the 8th to 1st spot that fast in any ranking in my real life lol

On a more serious note: How exactly do you get ranking points in popularity? Im guessing its just number of interactions, right?
 
  • Haha
Reactions: JustAl

JustAl

Active Member
Jan 28, 2022
683
823
158
[1] Two chicks offered me sex for good results on the academic test just now. I havent jumped from the 8th to 1st spot that fast in any ranking in my real life lol

[2] On a more serious note: How exactly do you get ranking points in popularity? Im guessing its just number of interactions, right?
  1. To any players looking to beef up an underpowered character for academic tests, mash studying at the library / with other people. For exercise, do the same but at the track instead of library.

  2. I don't know for sure, but when I decided to nerf a character's conversation success rate with other students by adding and unpacking the Loathsome module then letting them start with some base love along with the hate and added dislike just to get everyone that much hornier towards them, they immediately started as the most popular student then rapidly lost places in popularity per day. So I don't 100% know but I strongly suspect popularity is based on total love. When my test-character-in-development started with love they were near the top, and when she got past 10 sexual partners (with zero lovers - hands holding cocks more often than hands, legs open more often than mouth R.I.P.) ... she was the most popular entity on that campus. Somehow teacher man still didn't get to smash, credit to the original maker for designing the teacher's triggers so well that he can hold it in for so long.
 
  • Like
Reactions: Monosomething

Monosomething

Well-Known Member
May 24, 2019
1,918
3,447
448
  1. To any players looking to beef up an underpowered character for academic tests, mash studying at the library / with other people. For exercise, do the same but at the track instead of library.
  2. I don't know for sure, but when I decided to nerf a character's conversation success rate with other students by adding and unpacking the Loathsome module then letting them start with some base love along with the hate and added dislike just to get everyone that much hornier towards them, they immediately started as the most popular student then rapidly lost places in popularity per day. So I don't 100% know but I strongly suspect popularity is based on total love. When my test-character-in-development started with love they were near the top, and when she got past 10 sexual partners (with zero lovers - hands holding cocks more often than hands, legs open more often than mouth R.I.P.) ... she was the most popular entity on that campus. Somehow teacher man still didn't get to smash, credit to the original maker for designing the teacher's triggers so well that he can hold it in for so long.
Oh yeah. I have searched out everyone smarter than me to uplift me from my worm form to become the dominant species on the campus. Like in a horror movie, i was that one zombie that managed to crawl up to the top of the wall by walking over the bodies of comrades, just to get my dick wet! Ahh, humanity - achieving the greatest of feats for the most basest of reasons!

To quote Dr. Ford from Westworld:
"Ive read a theory once... that the human intellect was like peacock feathers. Just an extravagant display intended to attract a mate. All of our art, literature, a bit of Mozart, William Shakespeare, Michelangelo and the Empire State Building... just an elaborate mating ritual. Maybe it doesnt matter that we have accomplished so much for the basest of reasons, but of course, the peacock can barely fly. It lives in the dirt, pecking insects out of the muck... consoling itself with its 'great beauty' "



Hum... so its all about love with popularity, eh? Not difficult to achieve, i suppose. Im the top of the class in that currently, without even trying, so i guess im doing okay... as in, im leaving my options open, while holding onto a nice, loyal GF, but keeping a few "side-chicks" in case our relations sour. Always the cautious type, me ;)
 
  • Haha
Reactions: JustAl

Monosomething

Well-Known Member
May 24, 2019
1,918
3,447
448
Uh huh... looks like the "brilliant mechanic" returned. This time, though, im not the one suffering from it. Heres two pics of the situation:


1. My perspective (the NPC in question is the second from the bottom, right side)
Untitled.png

Their perspective:
Untitled2.png

I have not yet looked up the LLDH count. Will update this post in a bit, but im expecting him to start generating hate with everybody for no apparent reason, due to a few fights he was in.


UPDATE: Not exactly as expected, but close enough. His opinion of me was 18 likes to 12 dislikes; my opinion of him was 2 love, 10 likes, 18 dislikes. For no reason whatsoever he is now completely "unreachable" (refuses any and all topics), and whenever he enters the room, the music turns to tension/anger.

Im trying to figure out what the issue is. I dont remember that happening before i updated the game (following the links on here). The only thing that comes to mind is me asking about turning off call outs a few pages back. Can the NPCs inability to use those really affect the mood of the class this bad?
 
Last edited:

JustAl

Active Member
Jan 28, 2022
683
823
158
Monosomething, complete refusal to talk usually means you have to pick either "encourage" when they're sad or "calm" when they're angry, though these interaction attempts can still fail. Less commonly when lovers and cheating are involved, "apologize" is the right choice. You can often cheese past this by successfully interacting with positive effect another way to get them to drop their bad mood. You can also get 0% replies when you've picked an option too many times, and success chance falls faster if you select this option multiple times without much else in between. In practice success chance rapidly falls and suddenly drops to zero when you focus on interacting with a character during one time period block. You'll refresh some of their ability to be persuaded by continuing to the next time period.
 

Monosomething

Well-Known Member
May 24, 2019
1,918
3,447
448
Monosomething, complete refusal to talk usually means you have to pick either "encourage" when they're sad or "calm" when they're angry, though these interaction attempts can still fail. Less commonly when lovers and cheating are involved, "apologize" is the right choice. You can often cheese past this by successfully interacting with positive effect another way to get them to drop their bad mood. You can also get 0% replies when you've picked an option too many times, and success chance falls faster if you select this option multiple times without much else in between. In practice success chance rapidly falls and suddenly drops to zero when you focus on interacting with a character during one time period block. You'll refresh some of their ability to be persuaded by continuing to the next time period.
I kind of managed to get him to talk (using the call out to "get along with x") after each lesson, but the rest (or, most) of the class still hates his guts. Not much can be done here, as i think its related to his constant requests to skip class, which almost everybody rejects, generating dislike or hate. The problem, at its core, is the same - MY opinion about him matters, when it shouldnt.

To be honest, i have never successfully used the "apologize" function. Feels superfluous or not exactly done right "mechanically". Ive seen the AI attempt to apologize to me a few times, which i rejected (according to my rule of "you dun goofed and i want nothing to do with you"), but every time ive tried to apologize it had a chance of 0%, even though things werent "right".

Oh, and, that statement on the wiki about not using the same option multiple times, because its chance to succeed drops? Its false. Its entirely dependent on LLDH and mood. Otherwise cranking up enough love with "love resistant" NPCs would be impossible, because their chance to accept would be too low after a few uses. Aaaand of course i am aware of the "no more attempts than 3 rule". Though, sometimes i make so many attempts that i forget to count, which is entirely on me for pissing them off lol
 
Last edited:

JustAl

Active Member
Jan 28, 2022
683
823
158
[...]
Oh, and, that statement on the wiki about not using the same option multiple times, because its chance to succeed drops? Its false. Its entirely dependent on LLDH and mood. Otherwise cranking up enough love with "love resistant" NPCs would be impossible, because their chance to accept would be too low after a few uses. Aaaand of course i am aware of the "no more attempts than 3 rule". Though, sometimes i make so many attempts that i forget to count, which is entirely on me for pissing them off lol
Right, LLDH. I was playing with a challenge situation of starting with hate and dislike along with other modifiers for poor success chances so because I have such a low chance of success I typically fail many interactions in a row, leading to that result. Yes, success also gets really high when love is high. I forgot about the times I interacted positively and the next time in a row was also good, though I often hit the "you're doing this too often and being annoying" issue before I observed enough successful attempts.
 

Monosomething

Well-Known Member
May 24, 2019
1,918
3,447
448
Right, LLDH. I was playing with a challenge situation of starting with hate and dislike along with other modifiers for poor success chances so because I have such a low chance of success I typically fail many interactions in a row, leading to that result. Yes, success also gets really high when love is high. I forgot about the times I interacted positively and the next time in a row was also good, though I often hit the "you're doing this too often and being annoying" issue before I observed enough successful attempts.
The best way to test this out is when youre just 1v1 in a room. The mood changes (that actually swing the % chance) wont be as big an issue, and no other people to gawk at you or interrupt you helps too, especially since they bring their own moods into the room, skewing the results.

Another important bit is the moods themselves - the wiki lists, like, 5 or 6 of them. That is true, however the moods are not "steps" - its not a gearbox in a car. An NPC can be a little annoyed or very annoyed. Same for other moods - they can be a little ("Now is not a good time...") or VERY ("Just fuck me senseless right here!") horny, which will also swing the % chance in one way or another. If your LLDH is high with them, you will most likely be observing what i call "appetite rises as you eat". For example, if their initial chance to engage in a talk about sex is, say, 50% - if you succeed, you will find that the next attempt will be 63%, and if you succeed here, it will go up to 70%. So, moods are more like a scale with ranges across it, rather than steps. The music change only informs you that you have entered the range of x mood, not that you shifted into 5th. Naameen?
 

JustAl

Active Member
Jan 28, 2022
683
823
158
I understand Monosomething, I've seen mood magnitudes used as conditions in triggers, they step up in strength by integer amounts to I think 6 maximum. Characters carry multiple mood magnitudes at once, with the highest magnitude becoming the mood they're expressing at the moment. Mood-skewing through proximity intensifies for certain traits and modules, and your player's mood is perceptible to other NPCs as they will come up and ask me to change my mood to be less angry / depressed. This has been used to good effect in modules that influence the player's success rate for interactions up or down depending on what mood they have.
 
  • Like
Reactions: Monosomething

Monosomething

Well-Known Member
May 24, 2019
1,918
3,447
448
I understand Monosomething, I've seen mood magnitudes used as conditions in triggers, they step up in strength by integer amounts to I think 6 maximum. Characters carry multiple mood magnitudes at once, with the highest magnitude becoming the mood they're expressing at the moment. Mood-skewing through proximity intensifies for certain traits and modules, and your player's mood is perceptible to other NPCs as they will come up and ask me to change my mood to be less angry / depressed. This has been used to good effect in modules that influence the player's success rate for interactions up or down depending on what mood they have.
Sounds like a bunch of technical mumbo jumbo to me, but i can only rely on my keen observatory senses to make anything out of this mess :)

I guess we can agree that the wiki is either:
1. Not very precise
2. Maliciously misleading
3. Flat out full of shit (for the most part)

Its been like a decade since it was written... a little updating wouldnt hurt it much.
 
Last edited:

lovediaochan

New Member
Oct 28, 2023
12
4
13
hello, does this mod change cum animation? How to do creampie on this version. Because I cant find cum inside button, and the animation always cum on body / face.
 
  • Like
Reactions: Ericopa12

JustAl

Active Member
Jan 28, 2022
683
823
158
hello, does this mod change cum animation? How to do creampie on this version. Because I cant find cum inside button, and the animation always cum on body / face.
When you're going through the Modern Install Guide, pick up Japanese More Cum Positions (JCMP), and pick the version you want to use. Remember to only install and enable one shadowset, so either only take one folder leading with a "!" or take them all but remove all "!" except for one so it's the only one enabled.

AA2 is an old-fashioned tech game, so the top buttons set of animations are continuing sex poses without cum, and the bottom set of buttons (with sparkle graphics on them) are for ejaculation. If you wait for a bit of time, a cumshot inside will happen. If you press the ejaculation button, the male pulls out and does bukakke on the girl. The large white asterisk is anal sex, and the male and female symbols intersecting each other is vaginal. Be careful not to get a girl pregnant as this is one of the game-over events. This can however be mitigated with the Infertile or Irresponsible module depending on what you want.
 

SlowTank

New Member
Nov 4, 2023
4
3
3
Short question

I read on Discord that the version here is outdated? And you should use the version from the Modern Installation Guide.
Or is it enough to simply update AAUnlimited?
 

JustAl

Active Member
Jan 28, 2022
683
823
158
Short question

I read on Discord that the version here is outdated? And you should use the version from the Modern Installation Guide.
Or is it enough to simply update AAUnlimited?
Oh sweet {insert deity here}, you have made one of the best decisions in your life asking that question on this thread. Absolutely, do not use the download here. Please do use the torrent from the Modern Installation Guide, and follow every step down to the letter no matter how many evenings it takes you because way too many folks come here desperately seeking solutions to their issue.

I promise that if you download your AA2 from that link and follow the instructions properly it should work on Windows 7 / 10 / 11 for sure.
 
  • Like
Reactions: SlowTank

SlowTank

New Member
Nov 4, 2023
4
3
3
Oh sweet {insert deity here}, you have made one of the best decisions in your life asking that question on this thread. Absolutely, do not use the download here. Please do use the torrent from the Modern Installation Guide, and follow every step down to the letter no matter how many evenings it takes you because way too many folks come here desperately seeking solutions to their issue.

I promise that if you download your AA2 from that link and follow the instructions properly it should work on Windows 7 / 10 / 11 for sure.
I happened to see that some people have problems with the character cards and the problem was probably the F95 version.

So I thought I'd ask here. :)

Too bad I only found out about the game when Illusion "closed".
 
  • Like
Reactions: Tsugumi and JustAl

Monosomething

Well-Known Member
May 24, 2019
1,918
3,447
448
Alright... im planning on doing a little test with the "bully" tab. Insult and Fight i have already given a go, while Expose and the Sex Toy functions look fairly straightforward - hate for sex, or increased chance of it.

What interests me is what does Ignore and Force do? I clicked on Ignore to see what happens, as i hoped it would help keep NPCs in line in terms of fucking about, but ive got a 1% chance of success, so clicking more seemed pointless. Force is just another word for forced rape... im considering using it (hey, this isnt real life!). What are the effects and % chances on that? Do i literally force someone on the spot, or can i drag them off into some dark, scary place and have my way with them there?


EDIT: holy crap, is Ignore a pointless function. I have bombed an NPC to ignore someone (had to do it 3 times, got refused twice due to low chances, only to succeed on the third with 70% chance - not sure if you can attempt it more than 3 times, as with other interactions in bully tab, like Insult and Fight). Sure, for the rest of the day the NPC in question refused any contact with the target, while causing the target to become sad, but it had NO influence on LLDH. Whats the point?


EDIT2: looks like Force is equally useless. I could only force my lover to do anything, but i could just ask my lover to blow me in the middle of a crowded corridor, and she would do it. The whole idea about this function being useful would be to force homo characters into sex, but... naw. Just... flat out naw. 0%. Maybe an evil character could make use of it, especially against the uh... the other trait... oh! Exploitable! Evil NPC vs Exploitable NPC could work. Not for anybody else, though.

Useless interactions being useless.
 
Last edited:
  • Like
Reactions: JustAl

lovediaochan

New Member
Oct 28, 2023
12
4
13
When you're going through the Modern Install Guide, pick up Japanese More Cum Positions (JCMP), and pick the version you want to use. Remember to only install and enable one shadowset, so either only take one folder leading with a "!" or take them all but remove all "!" except for one so it's the only one enabled.

AA2 is an old-fashioned tech game, so the top buttons set of animations are continuing sex poses without cum, and the bottom set of buttons (with sparkle graphics on them) are for ejaculation. If you wait for a bit of time, a cumshot inside will happen. If you press the ejaculation button, the male pulls out and does bukakke on the girl. The large white asterisk is anal sex, and the male and female symbols intersecting each other is vaginal. Be careful not to get a girl pregnant as this is one of the game-over events. This can however be mitigated with the Infertile or Irresponsible module depending on what you want.
wow, its great, I understand now. thank you for the explanation
 
  • Like
Reactions: JustAl

Monosomething

Well-Known Member
May 24, 2019
1,918
3,447
448
Ok. Me know me engrish no so good. Me confused. What you mean?

Untitled.png

What...?

Talk about ambiguous phrases... is this an invitation to cheat on her, or something?
 

Monosomething

Well-Known Member
May 24, 2019
1,918
3,447
448
Monosomething Is that post-sex? Because my first guess is: one-sided - she got off, you did not.
I actually dont remember if its post-sex. She just randomly ran up to me (as she always fucking does... wish she would stop interrupting me when im talking about weather or cute bunnies... or making back-up girlfriends in case our relationship falls apart) and spouted this out, confusing me even more.

So is that what it is? Dont the NPCs throw a summary in your face directly after sex? Because our h-compatibility is high enough to do simultaneous orgasm and im pretty sure i use that one at least once during H.
 
Last edited:
4.40 star(s) 23 Votes