I have seen only one, and it's a weird cause too: the Detective module will turn itself off if you blame the wrong person and win the fight with them. So you effectively lose your detective license if you blame and capture an innocent for a murder.Do you know of any actual modules either disabling themselves or disabling other modules? I get the idea behind it, but I haven't actually seen any examples of it in the wild
In my own use cases, I made a character who upon meeting the conditions of the Corruption module to be considered "fully corrupted", toggle on/off various modules of the honorable and slutty quality based on whether they should be honorable or slutty. The implementation was crude to save time, I simply unpacked Corruption, unpacked every module toggled by it, set their init string to start False, and let Corruption handle toggling them on or off. I didn't want to commit to a proper bridge module, and frankly due to how underutilized modules are in the community I didn't see the point.