JustAl

Active Member
Jan 28, 2022
683
818
Do you know of any actual modules either disabling themselves or disabling other modules? I get the idea behind it, but I haven't actually seen any examples of it in the wild
I have seen only one, and it's a weird cause too: the Detective module will turn itself off if you blame the wrong person and win the fight with them. So you effectively lose your detective license if you blame and capture an innocent for a murder.

In my own use cases, I made a character who upon meeting the conditions of the Corruption module to be considered "fully corrupted", toggle on/off various modules of the honorable and slutty quality based on whether they should be honorable or slutty. The implementation was crude to save time, I simply unpacked Corruption, unpacked every module toggled by it, set their init string to start False, and let Corruption handle toggling them on or off. I didn't want to commit to a proper bridge module, and frankly due to how underutilized modules are in the community I didn't see the point.
 

Grim

Active Member
Aug 17, 2016
914
629
I have seen only one, and it's a weird cause too: the Detective module will turn itself off if you blame the wrong person and win the fight with them. So you effectively lose your detective license if you blame and capture an innocent for a murder.
Ah, interesting. I hadn't really looked at the Detective module too closely before. That one is also weird because it relies on external lua functions, which I guess you could also write and add yourself but the file would get overwritten when there's a new AAU update so you'd have to restore it/manually merge it every time, or you'd have to get the AAU team to officially add them.

I didn't want to commit to a proper bridge module, and frankly due to how underutilized modules are in the community I didn't see the point.
It is interesting that everyone seems to be following these coding conventions to allow for functionality that pretty much no one takes advantage of, but I guess maybe it'll be helpful for somebody in the future.

If you have any more tips or discoveries, keep posting about them.
Some things I've found helpful to speed up development:
  • Download the AAU source code from Github. You can sometimes glean information about how actions, expressions, or game mechanics work from reading through it, beyond what the normal documentation tells you. You can search through it quickly for specific keywords using something like Notepad++
  • Open up 2 copies of AAEdit so you can easily reference the triggers in other modules while working on your own. I couldn't figure out a simple way of doing this since the game doesn't seem to like you running 2 editors simultaneously. I got around this by running a 2nd copy of it in Windows Sandbox, but you could also set up a virtual machine with something like VirtualBox.
 

emok13

New Member
May 25, 2020
2
5
After some term searches, I decided that my question hadn't been answered previously, so I'll ask;
Is there a convenient way for me to randomize underwear for the class? I really don't want to go in and give everyone unique sets from the hundreds of textures I have. I will, but iunwanna
 

Zadke

Member
Nov 21, 2017
307
648
After some term searches, I decided that my question hadn't been answered previously, so I'll ask;
Is there a convenient way for me to randomize underwear for the class? I really don't want to go in and give everyone unique sets from the hundreds of textures I have. I will, but iunwanna
Nope, the only way its manual either in the game or in qt edit (i found it easier in the game tho)
 

bloodbirthe

Member
Nov 25, 2018
127
190
After some term searches, I decided that my question hadn't been answered previously, so I'll ask;
Is there a convenient way for me to randomize underwear for the class? I really don't want to go in and give everyone unique sets from the hundreds of textures I have. I will, but iunwanna
God I wish. Good luck if you go this route, but you may have to
1. save each change of underwear as its own unique outfit
2. apply the fashionable module to each character that you want to alternate their underwear
3. and then create unique styles for each outfit for each character, named so that the fashionable module will apply them

Although, considering how much effort I've already put into my game I might as well try this out myself too, and report back.
 

bloodbirthe

Member
Nov 25, 2018
127
190
After some term searches, I decided that my question hadn't been answered previously, so I'll ask;
Is there a convenient way for me to randomize underwear for the class? I really don't want to go in and give everyone unique sets from the hundreds of textures I have. I will, but iunwanna
God I wish. Good luck if you go this route, but you may have to
1. save each change of underwear as its own unique outfit
2. apply the fashionable module to each character that you want to alternate their underwear
3. and then create unique styles for each outfit for each character, named so that the fashionable module will apply them

Although, considering how much effort I've already put into my game I might as well try this out myself too, and report back.
Okay, I just tested this method and this DOES WORK. It's also compatible with Sunday Fashion, if you, like myself, enjoy seeing them in something special for a date.

On normal weekdays though, your characters won't wear the (default style), or the sunday style, only the styles confined in the red box (of course you'll probably want more than 4). But they will always switch to sunday style on sunday.

God damn it, now I'm going to have to apply this to all my characters now too. It's just too good to pass up.
(also let me know if this works for you)
 

JustAl

Active Member
Jan 28, 2022
683
818
Even more custom modules for AA2

Download 20+ Modules -

Virus Checker -



Old
Previous Custom Modules - Here + Download =

edit:fixed link
Hey, I've held onto those for a while! I didn't upload them since I didn't remember who I downloaded them from off StupidHair's spreadsheet and I wanted to credit them. I figured I'd do it when I had the time to sift through all those Mega links again. You saved me the commitment, thanks.
 

bloodbirthe

Member
Nov 25, 2018
127
190
Now... while related, its not "exactly" related, but still a thing: Ahegao.
Certain preferences do not allow for ahegao. A chick having blowjob and swallowing? No ahegao for you. Some cards having breast grope? Yeah, no dice here either. Same goes for creampies.
Can you explain more about this? Sorry if this is a stupid question, but are you saying that some preferences permanently prevent ahegao just by having them on the card? Or do you mean something else? I haven't experimented with ahegao so I don't know.
 

Grim

Active Member
Aug 17, 2016
914
629
Can you explain more about this? Sorry if this is a stupid question, but are you saying that some preferences permanently prevent ahegao just by having them on the card? Or do you mean something else? I haven't experimented with ahegao so I don't know.
Pretty sure it just means that those preferences have no way of reaching the ahegao state by themselves, so if the card has no additional preferences then it's impossible to attain with that card.
 

Monosomething

Well-Known Member
May 24, 2019
1,873
3,279
Can you explain more about this? Sorry if this is a stupid question, but are you saying that some preferences permanently prevent ahegao just by having them on the card? Or do you mean something else? I haven't experimented with ahegao so I don't know.
Pretty sure it just means that those preferences have no way of reaching the ahegao state by themselves, so if the card has no additional preferences then it's impossible to attain with that card.
Right you are, sir.
 
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bloodbirthe

Member
Nov 25, 2018
127
190
Right you are, sir.
Pretty sure it just means that those preferences have no way of reaching the ahegao state by themselves, so if the card has no additional preferences then it's impossible to attain with that card.
Do you guys know why some of the mod sets are labelled vanilla_ahegao? In other words, do you know what the difference is between the vanilla_ahegao patch and standard jmcp patch?
 

Grim

Active Member
Aug 17, 2016
914
629
Do you guys know why some of the mod sets are labelled vanilla_ahegao? In other words, do you know what the difference is between the vanilla_ahegao patch and standard jmcp patch?
I know JMCP unlocks all of the different sex/climax positions, and clearly the patch you use depends on whether you're using JMCP or not. But why ahegao patches are required for JMCP is beyond my understanding
 
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bloodbirthe

Member
Nov 25, 2018
127
190
After some term searches, I decided that my question hadn't been answered previously, so I'll ask;
Is there a convenient way for me to randomize underwear for the class? I really don't want to go in and give everyone unique sets from the hundreds of textures I have. I will, but iunwanna
Since I'm working on randomizing everyone's underwear using the Fashionable module now, I figured I'd add another tip, mostly for the benefit of organization and convenience. What I'm doing is saving 2 files for each set of underwear (one for their standard uniform and one for their sports outfit), and I'm naming the .cloth files so that the number of its corresponding underwear is apparent. Right now, I'm just doing this for all the underwear that I like enough to want to see on someone. Later, when I set each character's custom styles, it will be easy to pick out and apply 12-15 pairs of underwear for each character, that they can rotate through as if it's their underwear drawer. (12 because then it will be like they have enough unique clothes to last them two weeks, leaving out the Sundays where they will have special outfits picked out)
 

Grim

Active Member
Aug 17, 2016
914
629
Since I'm working on randomizing everyone's underwear using the Fashionable module now, I figured I'd add another tip, mostly for the benefit of organization and convenience. What I'm doing is saving 2 files for each set of underwear (one for their standard uniform and one for their sports outfit), and I'm naming the .cloth files so that the number of its corresponding underwear is apparent. Right now, I'm just doing this for all the underwear that I like enough to want to see on someone. Later, when I set each character's custom styles, it will be easy to pick out and apply 12-15 pairs of underwear for each character, that they can rotate through as if it's their underwear drawer. (12 because then it will be like they have enough unique clothes to last them two weeks, leaving out the Sundays where they will have special outfits picked out)
Unless I'm missing something, don't have you have to configure the rest of the outfit with the underwear though? Unless you have everyone in the class wearing the same outfit except for the underwear, you'd have to configure dozens of different outfits for every student. I tend to just leave whatever clothing is configured on the cards I download, unless the outfit is broken in some way, so everyone in the class ends up wearing something different, rather than a single uniform for all. I definitely wouldn't have the patience to go through every card and create multiple styles with different underwear.
 
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Valtorix

Newbie
Mar 13, 2022
30
23
Does anyone know where I can get JMCP? I've looked around but every download link I've found are either dead or the file has been removed. I'd like to try it out. Thanks in advance!
 

Zadke

Member
Nov 21, 2017
307
648
Does anyone know where I can get JMCP? I've looked around but every download link I've found are either dead or the file has been removed. I'd like to try it out. Thanks in advance!
Its in the same mediafire link that has ALL the other mods :sneaky:
 
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