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Lewis7408

New Member
Jul 12, 2019
12
3
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How do I make npcs interact with PC after date? They always go home so AfterDate H module doesn't work for me.
If I click "Prevent NPCs from going home" in Added Functions, then they will walk around and still not interact with PC all evening.
 

Hellrider666

Member
Aug 8, 2017
221
57
151
Hello there, I have a massive fps issue ONLY during sex scenes.

Normally i have around 200fps in school, it gets around 60-80fps when talking to people, but gets as low as 15fps ONLY during sex scenes.

I use the win10fix script, with Voodoo2 variant, as I cannot switch to other variants because my game would crash on launch everytime.

I took a look at the modern AA2 guide troubleshooting section, but no luck as I can't change win10fix variant, so im stuck with Voodoo2.

Just for context, I'm on Win11, I run 1600x900 res and 8x CSAA antialiasing, 1024 Shadowmap, Best Mipmap level.

It would mean a lot to me if someone could help me on this subject.

Thanks a lot !
 

BudgetPro

Member
Nov 11, 2020
491
264
131
How do I make npcs interact with PC after date? They always go home so AfterDate H module doesn't work for me.
If I click "Prevent NPCs from going home" in Added Functions, then they will walk around and still not interact with PC all evening.
are you sure you didnt accidentally hit a keybind for the game options like "Disable NPC -> PC Interaction" ?
 

Lewis7408

New Member
Jul 12, 2019
12
3
37
are you sure you didnt accidentally hit a keybind for the game options like "Disable NPC -> PC Interaction" ?
No, I don't... And I think my cards are clean, all girls only have sunday fashion, PC only has after date h, and male cards no modules.
 

goonertenshi

New Member
Jul 21, 2022
11
1
13
ikemen faces shouldnt have any effect on fem cards, unless they are doing weird things with overrides, in which case you can address the card itself. far better to keep ikeman mod probably
Thank you! Luckily it doesn't affect all female cards, but it is a little disappointing that I can't use cute cards ...
 

bloodbirthe

Member
Nov 25, 2018
135
192
142
This is a question I should have figured out the answer for ages ago, but I was having fun playing with the height slider in the AAU editor, giving each character a unique height and whatnot, but it turns out that doing this leads to problems with the H animations. Such as: floating dicks, fucking the air, and so on. Cowgirl seems to work almost no matter what, but most other H positions don't seem to take height into account. So, is there any way around this? Or do I have to stick with the three standard heights for them to sync up in play mode? (The same way that I can't give a character extra wide hips without them clipping through the skirts)
 

Monosomething

Well-Known Member
May 24, 2019
1,941
3,523
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This is a question I should have figured out the answer for ages ago, but I was having fun playing with the height slider in the AAU editor, giving each character a unique height and whatnot, but it turns out that doing this leads to problems with the H animations. Such as: floating dicks, fucking the air, and so on. Cowgirl seems to work almost no matter what, but most other H positions don't seem to take height into account. So, is there any way around this? Or do I have to stick with the three standard heights for them to sync up in play mode? (The same way that I can't give a character extra wide hips without them clipping through the skirts)
Gotta stick with the defaults, unfortunately.
 
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BudgetPro

Member
Nov 11, 2020
491
264
131
No, I don't... And I think my cards are clean, all girls only have sunday fashion, PC only has after date h, and male cards no modules.
send me the class sav in dm and ill bug test it

that module is really basic so nothing about it should cause the effect you are describing but id rather test it to be certain

yeah look:
Untitled.png

it rolls a check at the end of the date, and if succeeds, the Npc asks to go H. thats all it does.

triple check this setting because it does exactly what you are describing, and its very easy to accidentally hit the X key on your keyboard when you are playing (which toggles this on and off)
Untitled.png
 
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BudgetPro

Member
Nov 11, 2020
491
264
131
Last edited:

BudgetPro

Member
Nov 11, 2020
491
264
131
This is a question I should have figured out the answer for ages ago, but I was having fun playing with the height slider in the AAU editor, giving each character a unique height and whatnot, but it turns out that doing this leads to problems with the H animations. Such as: floating dicks, fucking the air, and so on. Cowgirl seems to work almost no matter what, but most other H positions don't seem to take height into account. So, is there any way around this? Or do I have to stick with the three standard heights for them to sync up in play mode? (The same way that I can't give a character extra wide hips without them clipping through the skirts)
yeah the way animations are made, the alignment is related to the Hip position
(specifically, the exact distance between the ground and the hips)
so a lot of body sliders are fine since they dont effect that alignment,
but if you change character height, or things like leg length etc, most H positions will break
(because the hip bone is no longer in a position where the animation bone rotation math will work out to the same position originally intended)

this is just a problem with all game animations in all games,
in fact this is a problem that all game devs have spent years toiling over trying to find solutions to
the whole industry of Inverse Kinematics is derived from pretty much this exact problem :(

so yeah unfortunately there is not likely to ever be a solution to this

you can change the length of structure above the hip bones with fewer problems (usual issues you will run in to in those cases is faces not lining up for kisses, and hands not lining up for hand holding positions, and blow job alignments)
 
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BudgetPro

Member
Nov 11, 2020
491
264
131
Hello there, I have a massive fps issue ONLY during sex scenes.

Normally i have around 200fps in school, it gets around 60-80fps when talking to people, but gets as low as 15fps ONLY during sex scenes.

I use the win10fix script, with Voodoo2 variant, as I cannot switch to other variants because my game would crash on launch everytime.

I took a look at the modern AA2 guide troubleshooting section, but no luck as I can't change win10fix variant, so im stuck with Voodoo2.

Just for context, I'm on Win11, I run 1600x900 res and 8x CSAA antialiasing, 1024 Shadowmap, Best Mipmap level.

It would mean a lot to me if someone could help me on this subject.

Thanks a lot !
did you already try this win 11 fix from faq:


install windowsdesktop-runtime-3.1.9-win-x64.exe, make sure Windows 11 is set to use "Windows Console Host" as the terminal application in security settings. Security settings in Windows 11 can be accessed by pressing winkey+R, and running ms-settings:developers or through the normal windows settings panel.
 

Monosomething

Well-Known Member
May 24, 2019
1,941
3,523
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isnt that the one you were changing the variables to make them always offer H after date ?

https://f95zone.to/threads/artificial-academy-2-minippx-v8-illusion.1336/post-17270050

if you were having such a problem i find it hard to believe you wouldnt have mentioned it
My attitude to modules comes into play here. Unless they do what they claim i *might* consider using them. Otherwise - nah.

For the record - sunday came and, like with the guy who reported about it - the chick went home. I reloaded the day, went on the date again, and the same thing happened. Figured i could force things by taking the initiative, so - reloaded again. This time i instantly talked to the chick and had her follow me to the hotel. She said no, and ive not returned to the module ever again.

What can i say? My patience with modules is very thin, unless its something i really, REALLY want (your condom control module). Otherwise i just bin it.

EDIT: by the way - what does the "caught cheating" module do? As in, does it do anything, given how AI treats cheating like it isnt there, unless it wants to compete or bomb the PC (warning about cheating)?
 
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BudgetPro

Member
Nov 11, 2020
491
264
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My attitude to modules comes into play here. Unless they do what they claim i *might* consider using them. Otherwise - nah.

For the record - sunday came and, like with the guy who reported about it - the chick went home. I reloaded the day, went on the date again, and the same thing happened. Figured i could force things by taking the initiative, so - reloaded again. This time i instantly talked to the chick and had her follow me to the hotel. She said no, and ive not returned to the module ever again.

What can i say? My patience with modules is very thin, unless its something i really, REALLY want (your condom control module). Otherwise i just bin it.

EDIT: by the way - what does the "caught cheating" module do? As in, does it do anything, given how AI treats cheating like it isnt there, unless it wants to compete or bomb the PC (warning about cheating)?
caught cheating is a sorta half finished module that keeps track of when your lovers get the "CHEATER!" opinion toward you (or you toward them), increments a variable, and then removes the opinion. then you can hit a key to see a notification of how many times you have caught them (or they caught you)

it was originally going to be part of another module i was making that i never got around to but i never got back to it, so its mostly just a niche thing atm

"This time i instantly talked to the chick and had her follow me to the hotel. " the AfterDate module doesnt effect these conversations.

the only thing the module does is roll a dice at the end of a date, and if the roll succeeds the npc will ask You (or if the date was between NPCs, they will ask the other) to go either "study" at home, or follow them to H.

if the npc doesnt ask you, then the roll failed. and the module wont effect anything else
 

BudgetPro

Member
Nov 11, 2020
491
264
131
also i just remembered that the game itself has some kind of built in system that causes ai to run out of actions near the end of the day, and they wont do anything other than stand around (if you used the dont go home script)

this is just built in to the engine and jackhoff0123 has tried to do something about this with ai mods but so far no success :( for a minute i thought it was the stamina stat but i tested it and that does nothing either :/

to be fair i dont usually run into this problem because i dont tend to have days last long enough for npcs to run out of actions, but i imagine the longer your periods are, and the more actions you do/let npcs do, the more often you will run in to this issue

though it would be wierd to have happen on a sunday since there are only 2 periods and especially if you had a date planned, its pretty hard to dodge the date npc for a long time, but its not impossible

in anycase, i checked the afterdate module and i have 100% confidence that it is not related to the issue you were describing originally. but still, send me the class sav and i will see if i can find anything else that might be related
 

Monosomething

Well-Known Member
May 24, 2019
1,941
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caught cheating is a sorta half finished module that keeps track of when your lovers get the "CHEATER!" opinion toward you (or you toward them), increments a variable, and then removes the opinion. then you can hit a key to see a notification of how many times you have caught them (or they caught you)

it was originally going to be part of another module i was making that i never got around to but i never got back to it, so its mostly just a niche thing atm
Suppose that would be a quicker way to see what your girl is doing, if you dont want to fuck with QtEdit after every day... Not entirely useless, but not entirely useful either.

"This time i instantly talked to the chick and had her follow me to the hotel. " the AfterDate module doesnt effect these conversations.
Well, in that case the roll was bad. Twice in a row "bad".
 

BudgetPro

Member
Nov 11, 2020
491
264
131
Well, in that case the roll was bad. Twice in a row "bad".
if i had to guess maybe it was because of the min love required threshold, try it at -1000 and i think thatll prevent the higher virtues from saying no if you have the other variable already boosted
nm i looked at it and its actually a multiple. whatever the minLove value is, is multiplied by virtue. so if its set to 0, then there will be no virtue limit

so at default 200, it would be 800 required love for someone at highest virtue

actually i found a bug in there after all, heres a fixed version that should work more consistently :

 

CatEclctic41

Member
Jan 28, 2018
489
131
240
that just means itll allow you to use any order of naming, or the nickname (which is old and no one really uses anymore)
Somehow it only detect the 1st character card only. The 2nd, 3rd & 4th character card seem not detect. For example
Significant Other (harem), It feel like one-side relationship for from PC male POV where only 1st female character card have the love icon while other none meanwhile 1st, 2nd, 3rd & 4th Female charater have the love icon to male due the Significant Other string only content the PC male fullname only
.

Turn out that I forget to add Significant Other + other module (basically it empty) into 2nd, 3rd & 4th character. That way maybe it only detect the 1st character card only.
 
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