jackhoff0123
Newbie
- Mar 24, 2025
- 16
- 4
- 13
Finally you kind of understand what I wrote in all my previous posts.I can only assume that what i call MM, you call "1st day boost". Its not a 1st day boost, and not everyone is affected by it equally. A cards sociability will completely destroy MM, if its low or lowest, where the card will not/never respond to a call out. A card with lowest sociability has to be interacted with DIRECTLY, or MM will completely skip it, sometimes up to a couple weeks into the session. "Bad with x" traited cards also shit all over MM, as the bonus from the mechanic will be nullified by the penalty from the trait.
But, assuming that all cards are of normal or higher sociability, then someone using a call out will make it work (for cards that respond to the call out). The call out will propel the mechanic into action. So, yes, youre correct on this part. Interactions make it work. In fact - its the only thing that makes things *move* in this game. If someone were capable of disabling MM/"1st day boost", then everyone in class would sit on "Havent spoken to" status, then *some* of them would interact once or twice, and the rest would deteriorate into slapping, fighting and insulting each-other. Because whoever coded the AI in this game was a moron, and MM/"1st day boost" was most likely their attempt at applying a band-aid to a rotting corpse that is this games AI.
Except this boost only adds up to 30 LLDH or so, and its not permanent. It expires once the LLDH is added to a card, and its not exclusively love count. After MM had done its job - the AI is on its own. And it cant do SHIT on its own, because its chat interactions are RANDOMIZED. A hetero guy coming over to my PC (also hetero male) and talking about sex? What the FUCK is the point of this?!
Someone said "this game was not made for long sessions", and they were right. The MM/"1st day boost" runs out, and the whole class turns into a massive orgy of insults and fighting.
This is Illusions best game, but fuck me, the main driving force behind its "main" mechanic is utterly retarded. Using MM/"1st day boost" as a means to make it work? I guess they tried to save the player from NPCs walking up to them and spamming them with love/sex talks three times every single break period (just like the player has to do it), but if they knew their AI is shit - they should have updated it back when the company still existed with some DLC, instead of using MM/"1st day boost".
And, no. I will not be changing anything in the "additional options" tab, which is essentially a cheat menu. If cheated stats is what you base your information on, then its no wonder we cant find common grounds on anything. Leave those on default, and look into QtEdit to see the effects. We are done here.
Yes, the NPCS gain alot from "MM"/1st day bonus until they reach a relationship level, as at that point it's completely gone. This also applies to their boosted rates, but I don't care anymore about arguing about the fact that you don't believe it exists.
The game used to be much more active and engaging while it was still updated by Illusion. The NPCS interacted more, they prioritized PC and they had even infinite actions lol. It felt like a save could go on forever.
It all went to shit at the end when they put a hard cap of 2 to all NPC interactions, made them ignore the PC pretty much and broke the game for anyone that plays more than the first 2 weeks as the NPCS roam around alot without interacting as much.
AA2 was rushed from the start sadly and became quite similar to KK when it comes to interactions between NPCS - PC.