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Monosomething

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May 24, 2019
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i heard they dont have the same orientation system in svs but ive only played like 5 minutes

i do think svs cards have some good graphic updates tho
Gonna be a while before i get to play that next game of theirs. The reviews for it werent great, so im holding off. That... and my rig is due for upgrade.
 

bloodbirthe

Member
Nov 25, 2018
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On a more serious note - he would like all orientations to generate like points, and i can kind of see why - theres no way of shaking off certain orientations otherwise. If youre a hetero guy, then after a certain amount of interactions, every hetero chick in class will either hate/dislike you, or want to get in your pants. Same goes for homo folks in their relations.

Theres no middle ground for this. You either go all in, or keep them on the "Dont know" status for as long as you possibly can.
BudgetPro To the question of 'why' I want hetero characters to be able to be friendzoned, this is basically the reason. In an abstract sense, I want it to be harder for NPCs to fall in love when I'm not actively engaging with them. A second reason is that I want games to last longer, without every character immediately falling in love. At the moment, I'm playing a class where I set every character to 'lean hetero', but the problem with doing that is that now every character gains a significant amount of love points towards their same gender.

The like points serve the purpose of keeping characters out of relationships for a longer period of time, but I wish there was a way to keep it so that the only gay characters are the ones who I wanted to be gay.

Editing this quickly, to say that an even greater issue is the fact that NPCs will gain hundreds of points with minimal interactions, while the player character has to interact nearly 100 times for the same result. I'd love it if there was a way to reduce the points that NPCs gain to approximately the same as the player. So, if there is also anything to fix that issue, then I'd love to know.
 
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bloodbirthe

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Nov 25, 2018
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Also, I didn't think that the new Ill-games was good. This is still much much better, both in terms of graphics and in being a 'game'.
 

Monosomething

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May 24, 2019
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I want it to be harder for NPCs to fall in love when I'm not actively engaging with them.
A second reason is that I want games to last longer, without every character immediately falling in love. At the moment, I'm playing a class where I set every character to 'lean hetero', but the problem with doing that is that now every character gains a significant amount of love points towards their same gender.
So, basically, what youve said here is:
"I want MM dead" and "I want MM dead even more".

You cant kill MM. You dont even want to kill MM, since thats the only thing that makes things move in this game (due to extra retarded AI).
Try using my flytrap. It will somewhat slow down MMs spread, but will not permanently stop it.

Im guessing MM is hardcoded into the game, and you cant really do much to alleviate this. That one guy ive had an argument over this mentioned something about reducing LLDH multipliers for NPC v NPC relations. That might slow things down a bit... but thats cheating. This is a sandbox game, though, so go nuts - it might just solve your problem.
 

bloodbirthe

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Nov 25, 2018
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So, basically, what youve said here is:
"I want MM dead" and "I want MM dead even more".

You cant kill MM. You dont even want to kill MM, since thats the only thing that makes things move in this game (due to extra retarded AI).
Try using my flytrap. It will somewhat slow down MMs spread, but will not permanently stop it.

Im guessing MM is hardcoded into the game, and you cant really do much to alleviate this. That one guy ive had an argument over this mentioned something about reducing LLDH multipliers for NPC v NPC relations. That might slow things down a bit... but thats cheating. This is a sandbox game, though, so go nuts - it might just solve your problem.
Interesting. You're right, I do want MM dead. The flytrap is an interesting solve, though not the one I'm looking for.

In regards to 'reducing NPC relations': As you said, there is a setting for NPC v NPC ratios, but it doesn't seem to let me reduce it below 1, and now that I'm aware of MM, the points gained by interactions aren't really an issue in comparison to the fact that the game will suddenly max out LLDH points for NPCs, seemingly at random. For example, I have two characters who interacted ONCE, but checking their points shows that they now have 2/3rds (660) love and 1/3rd (330) like. So, the interactions move maybe 5-30 points around, but MM can redistribute their entire LLDH value instantly. Before, I thought that NPCs just gained inflated point values from interactions, but I wasn't aware that MM impacted things so severely.

In regards to MM being the only thing that makes things move, that's simply not true. If we actually increased the ratio of LLDH points gained by interactions between NPCs, you could make things move just as fast, or as fast as you like, but more organically, without MM's method of dumping a bunch of points on a character all at once. So, killing MM would make the game better in every way, as far as I'm concerned. Admittedly, I'm only just now becoming aware of how MM works, so maybe there are some nuances I'm missing.

For instance, how often does MM distribute points? Is it only trying to maximize NPCs LLDH points initially, or is it going to keep suddenly redistributing points, later on, after they're already assigned? (If MM only distributes points initially, then I can make sure that characters either maximize Like or Dislike, at first, since then Love or Hate could be gained solely from later interactions.... hmmm.... )

If either of you have any new ideas for how to have the entire class gain relationships more slowly, let me know. Or, more details on how MM actually operates, so that I can prevent people from instantly falling in love.
 
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Monosomething

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Or, more details on how MM actually operates, so that I can prevent people from instantly falling in love.
Ive had a *civil* conversation with Grim over it just under the post ive linked you to (about the flytrap). Read through it. Most of the info is there.
 

bloodbirthe

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Nov 25, 2018
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Ive had a *civil* conversation with Grim over it just under the post ive linked you to (about the flytrap). Read through it. Most of the info is there.
I read through everything I could find, and I understand your point about how we "need MM", because the game's AI is simply coded poorly, but was there ever an answer to the question of whether MM is applied just once (essentially to the effect of maxing out LLDH points), or whether it is also reapplied on characters over time?
 

Monosomething

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May 24, 2019
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I read through everything I could find, and I understand your point about how we "need MM", because the game's AI is simply coded poorly, but was there ever an answer to the question of whether MM is applied just once (essentially to the effect of maxing out LLDH points), or whether it is also reapplied on characters over time?
Oh... well thats easy to answer. Its applied to all cards on game start, like a plague every card has to go through, but then it stops. If you replace a card in class, it will be implanted with MM too, so for a short time everyone will get increased LLDH with it, and it will gain increased LLDH with everyone else.
 
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bloodbirthe

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Nov 25, 2018
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Oh... well thats easy to answer. Its applied to all cards on game start, like a plague every card has to go through, but then it stops. If you replace a card in class, it will be implanted with MM too, so for a short time everyone will get increased LLDH with it, and it will gain increased LLDH with everyone else.
Then, if it's true that it stops, it's not really an issue. I'll just watch for it initially, then proceed with relationships how I want. Thanks!

Though I am wondering one more thing: if you know how many relationships MM impacts, per character. To clarify, if we are to examine one NPC, just entering the class, would MM maximize their relationship values with two other characters? three? five? I can say for certain that it seems to select only some relationships to target, maybe randomly, but not all of them. So I think there must be a certain number.

(the other option I just thought of is that maybe it is applied to all relationships, but some simply have a delayed reaction. But this is unlikely, because it is more complicated.)
 

Monosomething

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May 24, 2019
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Though I am wondering one more thing: if you know how many relationships MM impacts, per character. To clarify, if we are to examine one NPC, just entering the class, would MM maximize their relationship values with two other characters? three? five? I can say for certain that it seems to select only some relationships to target, maybe randomly, but not all of them. So I think there must be a certain number.
MM, as ive mentioned already, goes through everyone, but not every card reacts the same way, primarily due to sexual orientation. A hetero guy will shoot up with high love count towards a chick, but if said chick is lean homo, then she will barely be affected (read: she will get, like, 4-5 love count and the rest will be filled with like count). Ive only seen a situation like this end in a relationship ONCE with a high virtue lean homo chick. Normal virtue (on a lean homo card) has relationship requirements low enough to almost always end in a relationship (*cough* avoid normal virtue chicks altogether - theyre just sluts in hats *cough*).

The fact the girl youre trying to get into the pants of isnt affected yet does not mean youre safe, but if youve made her build up enough love count towards you - compete. Compete until the cows come home! Interrupt at every opportunity you get! MM boosts LLDH gain, but getting knocked down with a flurry of dislikes or hates from lost competitions quickly puts cards in their place. MM or not. After MMs been thwarted this way, it will not re-emerge on this card ever again.

Just keep your eyes open and check the statue multiple times per break period. Dont let MM sneak up on you.
 

LonelyGuy561

Newbie
May 23, 2024
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So, as I was reading and looking into the clothing/item porting guide. I just wanna know if it's possible to add 2 parts like a top and bottom together to make an outfit of it and how the fuck I export the AA2 bodies from Sb3 to use a base when making outfits? Also is it possible to port custom hairs into AA2? If so could give me a guide on it or tell me what I need to do?
 

BudgetPro

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Nov 11, 2020
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The like points

ok I have made a module which tries to reintroduce the ability to gain Like points fairly normally between those excluded gender/orientation combos

its not a full replacement since it would be so much code it would just start lagging, so to keep the code as light as possible I just have it automatically give some like points for the main basically common 20 friendly interactions or so

i have the points added somewhat configurable if you dont like the default (i tried to get close to standard with default value) see the mod description for more info

@NoFriendExclusion :


and let me know if you find problems. also note, since these points are added directly by the triggers, they wont show up while using the @InfoSpy module, so i added a toggle in the global config for this module that you can set to True to show you notification of Like points being added when this module does so (its default false so you have to manually turn it on if you want to test it)


if there is also anything to fix that issue, then I'd love to know.
unfortunately that is something i looked in to before and as far as "fixing" it with modules its really a no go because it would be an insane amount of code (which runs extremely poorly and would guaranteed lag the game)

it would have to be addressed with AAU code itself and i dont think it will happen since someone is already making a full conversion of the game to a new engine, any significant gameplay changes will have to happen on that platform later
 

BudgetPro

Member
Nov 11, 2020
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So, as I was reading and looking into the clothing/item porting guide. I just wanna know if it's possible to add 2 parts like a top and bottom together to make an outfit of it and how the fuck I export the AA2 bodies from Sb3 to use a base when making outfits? Also is it possible to port custom hairs into AA2? If so could give me a guide on it or tell me what I need to do?
i do think its possible but you really want to be asking this on the discord, way more people to help with this type of stuff there
 
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The NTRtainer

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May 22, 2020
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Has anyone experienced the game's FPS being drastically lower for H scenes than it used to be a few years ago? I remember playing this for the first time years back with a 2070 RTX where the H scenes were at least 60 fps and now I have a 4070 RTX and they're probably closer to 40. I would imagine it was a driver update that caused this, I really don't have any other theory, but wondering if anyone else ran into this problem as well.
 
May 20, 2021
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ok I have made a module which tries to reintroduce the ability to gain Like points fairly normally between those excluded gender/orientation combos

its not a full replacement since it would be so much code it would just start lagging, so to keep the code as light as possible I just have it automatically give some like points for the main basically common 20 friendly interactions or so
Do I have an endless amount of thanks to give. As someone who plays basically entirely gay classes it absolutely blew that everyone would either be at blows or blowing eachother with no inbetween.
 

BudgetPro

Member
Nov 11, 2020
491
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Has anyone experienced the game's FPS being drastically lower for H scenes than it used to be a few years ago? I remember playing this for the first time years back with a 2070 RTX where the H scenes were at least 60 fps and now I have a 4070 RTX and they're probably closer to 40. I would imagine it was a driver update that caused this, I really don't have any other theory, but wondering if anyone else ran into this problem as well.
you need to activate the win10fix in the aau launcher on the scripts tab. use voodoo option initially, that is usually the fix
 
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