Seconded. CTStudio please take a look at other Unity games like Paradise Lust and see how they package their Linux builds. As it stands, the build is broken and can't be worked around locally.The Linux version appears to be packed incorrectly. The app searches for some files and directories in a specific directory (not the root of the project) and when they all fail it bails out. I tried moving everything except the files "Ashes of War 1.04 Linux.x86_64"and "UnityPlayer.so" into a "Data" directory but it only gets to the Unity splash screen and a quick flash of a loading icon before stalling out on a black screen with an enormous blue pointer.
That's a very long-standing Unity issue with no fix on the horizon. I'm pretty sure there are a few bug reports out there. It's low priority for them since it's only Linux and only for games that are misbehaving.The game appears to busywait for X events when it is stalled out. Burns an entire CPU doing recvmsg() on the X socket after doing polls with a 0 second timeout for input events. All in all it feels like the Unity devs might want to read up on the select() system call at some point. Could save a huge amount of CPU burn.
Hey, quite sorry, I think I screwed up the export of the Linux version. If a Linux user would be so kind as to test this version, I'd be quite grateful, as I really don't know of a way to test the export on Windows.Seconded. CTStudio please take a look at other Unity games like Paradise Lust and see how they package their Linux builds. As it stands, the build is broken and can't be worked around locally.
That's a very long-standing Unity issue with no fix on the horizon. I'm pretty sure there are a few bug reports out there. It's low priority for them since it's only Linux and only for games that are misbehaving.
There isn't new story content yet, if you've already played it, I only added a small battle system. You can try to import your saves in the folder I mention above.Is it required t start a new game to get this update's content?
Same as the Linux ver, I'll try to rebuild it. Sorry about this.Whenever I try and open this game on mac I get a "You can't open the application because it may be damaged or incomplete" message. Has anyone else had this problem?
Mind telling me which files are flagged as malware? And which type of malware? Also which Antivirus (or other solution you're using?CTStudio You might also want to check your PC for malware as at least the MEGA PC link was corrupted with a virus.
Thanks for making a new build! This one is correctly packaged and launches fine, but unfortunately gets stuck on a gray screen with only the cursor visible:If a Linux user would be so kind as to test this version, I'd be quite grateful, as I really don't know of a way to test the export on Windows.
Oh, don't worry about that. The CPU issue is a known Unity engine bug and only happens when a game is stuck on a gray screen like hereAs for the CPU issue, I have absolutely no idea where to start. I've stumbled my way along for now, and am quite the beginner, so I think that's out of my reach for now.
If you want to try, here's a another build (dev),Thanks for making a new build! This one is correctly packaged and launches fine, but unfortunately gets stuck on a gray screen with only the cursor visible:
View attachment 2475168
If you can make a development build instead of a release build, that might have useful logs.
Oh, don't worry about that. The CPU issue is a known Unity engine bug and only happens when a game is stuck on a gray screen like here
I have the default Microsoft Windows securityMind telling me which files are flagged as malware? And which type of malware? Also which Antivirus (or other solution you're using?
I double checked with all my exports with the two software at my disposal, and got nothing.
Not at all, I'm always happy to debug Linux buildsBut I'd feel bad making you try to find what's wrong when it should be my job.
The fact I can't even test it is harsh.
~/.config/unity3d/CTS/Ashes of War/Player.log)
I don't see anything that could be a problem. This is all usual Unity stuff.I'm not the one that uploaded it to Gofile, but I have tested the rest (MEGA) on multiple machines and it doesn't send back this... Strange.I have the default Microsoft Windows security
It find this : Backdoor:Win32/Bladabindi!ml
During download, I got an error from the MEGA downloader so still as an incomplete file, I suspected MEGA because I had an other warning for this backdoor with it. But I tried with GOFILE and the download was also stopped.
Well I do use assets, but the one that deals with video affirms its compatible with Linux... The menu does have an mp4 as its background that's launched when the game is... I'll try to remove it, and see if it changes something or not.Not at all, I'm always happy to debug Linux builds
Unfortunately, this one doesn't work either. Looking at theYou must be registered to see the links(~/.config/unity3d/CTS/Ashes of War/Player.log)
I don't see anything that could be a problem. This is all usual Unity stuff.
Are you using any plugins from the asset store, especially for video? There are some plugins that depend on Windows' media libraries so that could be the cause.
When you mean stuck, is it plain unresponsive, crashes or just doesn't go to the next line (and you can still access the bottom menu?)I tried running the Windows build under Wine using Lutris. The game launches fine, I see the menu, click New Game. The camera pans to this screen and there is fast-paced music but it gets stuck here. I couldn't figure out how to move any further.
View attachment 2475283
For other Linux folks who'd like to give it a shot, here's my Lutris settings:
View attachment 2475287 View attachment 2475289
It just doesn't go to the next line. Naninovel UI is responsive, menus etc. all work.When you mean stuck, is it plain unresponsive, crashes or just doesn't go to the next line (and you can still access the bottom menu?)
The only thing that appears here is a rich Text Element. If the animation, bgm and the rest works...It just doesn't go to the next line. Naninovel UI is responsive, menus etc. all work.
Could be. Are you on the latest Unity btw?I had someone with the same problem on my itch.io... I guess it comes from the plugin I use?
No, I'm on 2021.3.15 Not the newest, but it should be stable enough.Could be. Are you on the latest Unity btw?
I'm not too confident about the gameplay part, as my coding is quite inneficient and the UI is going to be a convoluted mess, but will be updated with all story elements for sure.are there gonna be also an update for Android port?
No, MEGA had a write error because Windows security deleted the file mid-download, same on Gofile.I'm not the one that uploaded it to Gofile, but I have tested the rest (MEGA) on multiple machines and it doesn't send back this... Strange.
And MEGA itself warned you about it? Then why the hell doesn't it do it for everyone else?