Hey katmandomo,
Sorry to hear about the confusion, but I agree that the game doesn't teach you the basics. Depending on version (do you have coloured orbs?) there might be a phone that gives you a few text messages trying to give you some basic info.
Please keep in mind that I haven't touched the game in years, so my memory might be a bit fuzzy (and I don't know what the mods change).
This game has me completely stumped. I'm starting the game out and it is pretty clear that it going to be a long grind to get the stats up, especially stats like Deviance, Morale, and Discipline. It seems like there are more events that drop Morale than there are ones that raise it, and the only stats I can really boost in the early game are Academics and Athletics.
You need to play the game slowly, any deviant behaviour before inhibition or deviance has reached a certain point will result in negative morale. Keep in mind that the policy tab can help you out a lot in the early game.
Anyway, I'm doing ok at this and then suddenly the school randomly burns down and it's game over. Did I miss some event? What caused this to happen?!? Did having morale too low for too long trigger it?
Correct, low morale (and/or behaviour?) after 90 in game days gives a percentage to have the school burn down. Lower stats increase chance of fire. Buildings and policy can help you avoid this.
I do believe I added a "fire insurance", that will instead prompt a different event before the school day starts.
Then I see that there is a New Game+ option and I go "oh! so that was supposed to happen and I'll resume with a bunch of stuff carried over from the previous game!" But then I do the NG+ start and it...is exactly the same as the original start. I don't even get a chance to save that lady who got run over on day 3?!? What is the plus part of this new game?
Oh, New Game gives you access to weirder events and new responses in some events. Some of the responses are only to shorten previous story events, or allow you to shoot yourself in the foot, e.g. by firing Jack. In the beginning these events were written while drunk, but during later development the NG+ check was used for a bit of everything, including unlocking clubs. If there are achievements in the game, it should give you info what has been unlocked for specific endings.
The girl will always die, it's part of the story I never finished.
For the record I am playing the modded version as it was supposed to have more content. Were some of the mods just poorly considered? Is there a way to turn off the "random gameover early and always with no way to stop it" mod?
As the developer, I am sorry to say no. The game is kinda wonky and silly, but playing it safe should allow you to unlock everything. Remember that the Ctrl button skips previously seen events and will help with the grind.
I hope this helps a bit, and thank you for playing the game all these years later.
Cheers,
Ash