Papazoglo1

Newbie
Aug 8, 2019
39
33
How can i pass the alice lv 8?, the find med one of have card to heal, i find around 50 day and no med of monster drop card heal
P/s my english suck xd
In version 0.2.4. medicine ( and ice cream) were sold by a merchant ( who is with his daughter). I usually saved in front of the merchant and, through save/load, selected the inventory of his goods that suited me.
 

konghua

New Member
Feb 18, 2018
3
1
got this when sleep cannot past the day..will quit the game..


I'm sorry, but an uncaught exception occurred.

While running game code:
File "game/places/hotel/lobby/door.rpy", line 94, in script call
call tutorial_combat from _call_tutorial_combat_1
File "game/combat/battle/Battle_labels.rpy", line 23, in script call
call screen holder_screen
File "game/combat/battle/Battle_labels.rpy", line 23, in script call
call screen holder_screen
File "game/combat/battle/Battle_labels.rpy", line 31, in script call
python:
File "game/combat/battle/Battle_labels.rpy", line 119, in script call
call battle_execute_labels(btl_to_execute_list, btl_function_next) from _call_battle_execute_labels
File "game/events/explore/damsel_in_distress.rpy", line 77, in script call
call damsel_in_distress("bimbo") from _call_damsel_in_distress_3
File "game/combat/battle/Battle_labels.rpy", line 23, in script call
call screen holder_screen
File "game/combat/battle/Battle_labels.rpy", line 23, in script call
call screen holder_screen
File "game/combat/battle/Battle_labels.rpy", line 23, in script call
call screen holder_screen
File "game/combat/battle/Battle_labels.rpy", line 23, in script call
call screen holder_screen
File "game/combat/battle/Battle_labels.rpy", line 23, in script call
call screen holder_screen
File "game/combat/battle/Battle_labels.rpy", line 23, in script call
call screen holder_screen
File "game/combat/battle/Battle_labels.rpy", line 23, in script call
call screen holder_screen
File "game/combat/battle/Battle_labels.rpy", line 119, in script call
call battle_execute_labels(btl_to_execute_list, btl_function_next) from _call_battle_execute_labels
File "game/places/hotel/lexi/room.rpy", line 22, in script call
call screen hotel_lexi
File "game/places/hotel/lobby/room.rpy", line 17, in script call
call screen hotel_lobby
File "game/places/hotel/grace/room.rpy", line 27, in script call
call screen hotel_grace
File "game/characters/grace/speak.rpy", line 80, in script call
call grace_kiss(outfit = outfit) from _call_grace_kiss_1
File "game/places/hotel/grace/room.rpy", line 27, in script call
call screen hotel_grace
File "game/characters/grace/speak.rpy", line 80, in script call
call grace_kiss(outfit = outfit) from _call_grace_kiss_1
File "game/places/hotel/grace/room.rpy", line 27, in script call
call screen hotel_grace
File "game/places/hotel/kitchen/room.rpy", line 20, in script call
call screen hotel_kitchen
File "game/places/hotel/lexi/room.rpy", line 22, in script call
call screen hotel_lexi
File "game/places/hotel/alice/room.rpy", line 35, in script call
call screen hotel_alice
File "game/characters/alice/speak.rpy", line 358, in script call
call .tasks(False, outfit) from _call_speak_alice_tasks_3
File "game/places/hotel/lobby/door.rpy", line 48, in script call
call exp_generic_combat(difficulty_flag = 1, **gen_combat_sel) from _call_exp_generic_combat
File "game/combat/battle/Battle_labels.rpy", line 23, in script call
call screen holder_screen
File "game/combat/battle/Battle_labels.rpy", line 23, in script call
call screen holder_screen
File "game/combat/battle/Battle_labels.rpy", line 119, in script call
call battle_execute_labels(btl_to_execute_list, btl_function_next) from _call_battle_execute_labels
File "game/places/hotel/lobby/door.rpy", line 53, in script call
call exp_generic_combat(difficulty_flag = 2, **gen_combat_sel) from _call_exp_generic_combat_1
File "game/combat/battle/Battle_labels.rpy", line 23, in script call
call screen holder_screen
File "game/combat/battle/Battle_labels.rpy", line 23, in script call
call screen holder_screen
File "game/combat/battle/Battle_labels.rpy", line 23, in script call
call screen holder_screen
File "game/combat/battle/Battle_labels.rpy", line 23, in script call
call screen holder_screen
File "game/combat/battle/Battle_labels.rpy", line 23, in script call
call screen holder_screen
File "game/combat/battle/Battle_labels.rpy", line 119, in script call
call battle_execute_labels(btl_to_execute_list, btl_function_next) from _call_battle_execute_labels
File "game/places/hotel/player/room.rpy", line 38, in script call
call screen hotel_player
File "game/places/hotel/lexi/room.rpy", line 22, in script call
call screen hotel_lexi
File "game/characters/lexi/speak.rpy", line 92, in script call
call lexi_3 from _call_lexi_3
File "game/places/hotel/grace/room.rpy", line 27, in script call
call screen hotel_grace
File "game/places/hotel/lexi/room.rpy", line 22, in script call
call screen hotel_lexi
File "game/characters/lexi/speak.rpy", line 92, in script call
call lexi_3 from _call_lexi_3
File "game/places/hotel/alice/room.rpy", line 35, in script call
call screen hotel_alice
File "game/characters/alice/speak.rpy", line 588, in script call
call screen TileCraftingMenu(
File "game/characters/alice/speak.rpy", line 634, in script call
call .outfits("Alice") from _call_speak_alice_outfits
File "game/places/hotel/alice/room.rpy", line 35, in script call
call screen hotel_alice
File "game/places/hotel/player/pc.rpy", line 12, in script call
call screen pc
File "game/places/hotel/lobby/room.rpy", line 17, in script call
call screen hotel_lobby
File "game/characters/grace/speak.rpy", line 80, in script call
call grace_kiss(outfit = outfit) from _call_grace_kiss_1
File "game/places/hotel/lexi/room.rpy", line 22, in script call
call screen hotel_lexi
File "game/combat/battle/Battle_labels.rpy", line 23, in script call
call screen holder_screen
File "game/combat/battle/Battle_labels.rpy", line 23, in script call
call screen holder_screen
File "game/combat/battle/Battle_labels.rpy", line 23, in script call
call screen holder_screen
File "game/combat/battle/Battle_labels.rpy", line 119, in script call
call battle_execute_labels(btl_to_execute_list, btl_function_next) from _call_battle_execute_labels
File "game/places/hotel/lobby/room.rpy", line 17, in script call
call screen hotel_lobby
File "game/places/hotel/player/bed.rpy", line 84, in script call
python:
File "game/places/hotel/lobby/door.rpy", line 94, in script call
call tutorial_combat from _call_tutorial_combat_1
File "game/combat/battle/Battle_labels.rpy", line 23, in script call
call screen holder_screen
File "game/combat/battle/Battle_labels.rpy", line 23, in script call
call screen holder_screen
File "game/combat/battle/Battle_labels.rpy", line 31, in script call
python:
File "game/combat/battle/Battle_labels.rpy", line 119, in script call
call battle_execute_labels(btl_to_execute_list, btl_function_next) from _call_battle_execute_labels
File "game/events/explore/damsel_in_distress.rpy", line 77, in script call
call damsel_in_distress("bimbo") from _call_damsel_in_distress_3
File "game/combat/battle/Battle_labels.rpy", line 23, in script call
call screen holder_screen
File "game/combat/battle/Battle_labels.rpy", line 23, in script call
call screen holder_screen
File "game/combat/battle/Battle_labels.rpy", line 23, in script call
call screen holder_screen
File "game/combat/battle/Battle_labels.rpy", line 23, in script call
call screen holder_screen
File "game/combat/battle/Battle_labels.rpy", line 23, in script call
call screen holder_screen
File "game/combat/battle/Battle_labels.rpy", line 23, in script call
call screen holder_screen
File "game/combat/battle/Battle_labels.rpy", line 23, in script call
call screen holder_screen
File "game/combat/battle/Battle_labels.rpy", line 119, in script call
call battle_execute_labels(btl_to_execute_list, btl_function_next) from _call_battle_execute_labels
File "game/places/hotel/lexi/room.rpy", line 22, in script call
call screen hotel_lexi
File "game/places/hotel/lobby/room.rpy", line 17, in script call
call screen hotel_lobby
File "game/places/hotel/grace/room.rpy", line 27, in script call
call screen hotel_grace
File "game/characters/grace/speak.rpy", line 80, in script call
call grace_kiss(outfit = outfit) from _call_grace_kiss_1
File "game/places/hotel/grace/room.rpy", line 27, in script call
call screen hotel_grace
File "game/characters/grace/speak.rpy", line 80, in script call
call grace_kiss(outfit = outfit) from _call_grace_kiss_1
File "game/places/hotel/grace/room.rpy", line 27, in script call
call screen hotel_grace
File "game/places/hotel/kitchen/room.rpy", line 20, in script call
call screen hotel_kitchen
File "game/places/hotel/lexi/room.rpy", line 22, in script call
call screen hotel_lexi
File "game/places/hotel/alice/room.rpy", line 35, in script call
call screen hotel_alice
File "game/characters/alice/speak.rpy", line 358, in script call
call .tasks(False, outfit) from _call_speak_alice_tasks_3
File "game/places/hotel/lobby/door.rpy", line 48, in script call
call exp_generic_combat(difficulty_flag = 1, **gen_combat_sel) from _call_exp_generic_combat
File "game/combat/battle/Battle_labels.rpy", line 23, in script call
call screen holder_screen
File "game/combat/battle/Battle_labels.rpy", line 23, in script call
call screen holder_screen
File "game/combat/battle/Battle_labels.rpy", line 119, in script call
call battle_execute_labels(btl_to_execute_list, btl_function_next) from _call_battle_execute_labels
File "game/places/hotel/lobby/door.rpy", line 53, in script call
call exp_generic_combat(difficulty_flag = 2, **gen_combat_sel) from _call_exp_generic_combat_1
File "game/combat/battle/Battle_labels.rpy", line 23, in script call
call screen holder_screen
File "game/combat/battle/Battle_labels.rpy", line 23, in script call
call screen holder_screen
File "game/combat/battle/Battle_labels.rpy", line 23, in script call
call screen holder_screen
File "game/combat/battle/Battle_labels.rpy", line 23, in script call
call screen holder_screen
File "game/combat/battle/Battle_labels.rpy", line 23, in script call
call screen holder_screen
File "game/combat/battle/Battle_labels.rpy", line 119, in script call
call battle_execute_labels(btl_to_execute_list, btl_function_next) from _call_battle_execute_labels
File "game/places/hotel/player/room.rpy", line 38, in script call
call screen hotel_player
File "game/places/hotel/lexi/room.rpy", line 22, in script call
call screen hotel_lexi
File "game/characters/lexi/speak.rpy", line 92, in script call
call lexi_3 from _call_lexi_3
File "game/places/hotel/grace/room.rpy", line 27, in script call
call screen hotel_grace
File "game/places/hotel/lexi/room.rpy", line 22, in script call
call screen hotel_lexi
File "game/characters/lexi/speak.rpy", line 92, in script call
call lexi_3 from _call_lexi_3
File "game/places/hotel/alice/room.rpy", line 35, in script call
call screen hotel_alice
File "game/characters/alice/speak.rpy", line 588, in script call
call screen TileCraftingMenu(
File "game/characters/alice/speak.rpy", line 634, in script call
call .outfits("Alice") from _call_speak_alice_outfits
File "game/places/hotel/alice/room.rpy", line 35, in script call
call screen hotel_alice
File "game/places/hotel/player/pc.rpy", line 12, in script call
call screen pc
File "game/places/hotel/lobby/room.rpy", line 17, in script call
call screen hotel_lobby
File "game/characters/grace/speak.rpy", line 80, in script call
call grace_kiss(outfit = outfit) from _call_grace_kiss_1
File "game/places/hotel/lexi/room.rpy", line 22, in script call
call screen hotel_lexi
File "game/combat/battle/Battle_labels.rpy", line 23, in script call
call screen holder_screen
File "game/combat/battle/Battle_labels.rpy", line 23, in script call
call screen holder_screen
File "game/combat/battle/Battle_labels.rpy", line 23, in script call
call screen holder_screen
File "game/combat/battle/Battle_labels.rpy", line 119, in script call
call battle_execute_labels(btl_to_execute_list, btl_function_next) from _call_battle_execute_labels
File "game/places/hotel/lobby/room.rpy", line 17, in script call
call screen hotel_lobby
File "game/places/hotel/player/bed.rpy", line 84, in script call
python:
ScriptError: could not find label 'False'.

-- Full Traceback ------------------------------------------------------------

Full traceback:
File "renpy/bootstrap.py", line 275, in bootstrap
renpy.main.main()
File "renpy/main.py", line 670, in main
run(restart)
File "renpy/main.py", line 144, in run
renpy.execution.run_context(True)
File "renpy/execution.py", line 955, in run_context
context.run()
File "game/places/hotel/lobby/door.rpy", line 94, in script call
call tutorial_combat from _call_tutorial_combat_1
File "game/combat/battle/Battle_labels.rpy", line 23, in script call
call screen holder_screen
File "game/combat/battle/Battle_labels.rpy", line 23, in script call
call screen holder_screen
File "game/combat/battle/Battle_labels.rpy", line 31, in script call
python:
File "game/combat/battle/Battle_labels.rpy", line 119, in script call
call battle_execute_labels(btl_to_execute_list, btl_function_next) from _call_battle_execute_labels
File "game/events/explore/damsel_in_distress.rpy", line 77, in script call
call damsel_in_distress("bimbo") from _call_damsel_in_distress_3
File "game/combat/battle/Battle_labels.rpy", line 23, in script call
call screen holder_screen
File "game/combat/battle/Battle_labels.rpy", line 23, in script call
call screen holder_screen
File "game/combat/battle/Battle_labels.rpy", line 23, in script call
call screen holder_screen
File "game/combat/battle/Battle_labels.rpy", line 23, in script call
call screen holder_screen
File "game/combat/battle/Battle_labels.rpy", line 23, in script call
call screen holder_screen
File "game/combat/battle/Battle_labels.rpy", line 23, in script call
call screen holder_screen
File "game/combat/battle/Battle_labels.rpy", line 23, in script call
call screen holder_screen
File "game/combat/battle/Battle_labels.rpy", line 119, in script call
call battle_execute_labels(btl_to_execute_list, btl_function_next) from _call_battle_execute_labels
File "game/places/hotel/lexi/room.rpy", line 22, in script call
call screen hotel_lexi
File "game/places/hotel/lobby/room.rpy", line 17, in script call
call screen hotel_lobby
File "game/places/hotel/grace/room.rpy", line 27, in script call
call screen hotel_grace
File "game/characters/grace/speak.rpy", line 80, in script call
call grace_kiss(outfit = outfit) from _call_grace_kiss_1
File "game/places/hotel/grace/room.rpy", line 27, in script call
call screen hotel_grace
File "game/characters/grace/speak.rpy", line 80, in script call
call grace_kiss(outfit = outfit) from _call_grace_kiss_1
File "game/places/hotel/grace/room.rpy", line 27, in script call
call screen hotel_grace
File "game/places/hotel/kitchen/room.rpy", line 20, in script call
call screen hotel_kitchen
File "game/places/hotel/lexi/room.rpy", line 22, in script call
call screen hotel_lexi
File "game/places/hotel/alice/room.rpy", line 35, in script call
call screen hotel_alice
File "game/characters/alice/speak.rpy", line 358, in script call
call .tasks(False, outfit) from _call_speak_alice_tasks_3
File "game/places/hotel/lobby/door.rpy", line 48, in script call
call exp_generic_combat(difficulty_flag = 1, **gen_combat_sel) from _call_exp_generic_combat
File "game/combat/battle/Battle_labels.rpy", line 23, in script call
call screen holder_screen
File "game/combat/battle/Battle_labels.rpy", line 23, in script call
call screen holder_screen
File "game/combat/battle/Battle_labels.rpy", line 119, in script call
call battle_execute_labels(btl_to_execute_list, btl_function_next) from _call_battle_execute_labels
File "game/places/hotel/lobby/door.rpy", line 53, in script call
call exp_generic_combat(difficulty_flag = 2, **gen_combat_sel) from _call_exp_generic_combat_1
File "game/combat/battle/Battle_labels.rpy", line 23, in script call
call screen holder_screen
File "game/combat/battle/Battle_labels.rpy", line 23, in script call
call screen holder_screen
File "game/combat/battle/Battle_labels.rpy", line 23, in script call
call screen holder_screen
File "game/combat/battle/Battle_labels.rpy", line 23, in script call
call screen holder_screen
File "game/combat/battle/Battle_labels.rpy", line 23, in script call
call screen holder_screen
File "game/combat/battle/Battle_labels.rpy", line 119, in script call
call battle_execute_labels(btl_to_execute_list, btl_function_next) from _call_battle_execute_labels
File "game/places/hotel/player/room.rpy", line 38, in script call
call screen hotel_player
File "game/places/hotel/lexi/room.rpy", line 22, in script call
call screen hotel_lexi
File "game/characters/lexi/speak.rpy", line 92, in script call
call lexi_3 from _call_lexi_3
File "game/places/hotel/grace/room.rpy", line 27, in script call
call screen hotel_grace
File "game/places/hotel/lexi/room.rpy", line 22, in script call
call screen hotel_lexi
File "game/characters/lexi/speak.rpy", line 92, in script call
call lexi_3 from _call_lexi_3
File "game/places/hotel/alice/room.rpy", line 35, in script call
call screen hotel_alice
File "game/characters/alice/speak.rpy", line 588, in script call
call screen TileCraftingMenu(
File "game/characters/alice/speak.rpy", line 634, in script call
call .outfits("Alice") from _call_speak_alice_outfits
File "game/places/hotel/alice/room.rpy", line 35, in script call
call screen hotel_alice
File "game/places/hotel/player/pc.rpy", line 12, in script call
call screen pc
File "game/places/hotel/lobby/room.rpy", line 17, in script call
call screen hotel_lobby
File "game/characters/grace/speak.rpy", line 80, in script call
call grace_kiss(outfit = outfit) from _call_grace_kiss_1
File "game/places/hotel/lexi/room.rpy", line 22, in script call
call screen hotel_lexi
File "game/combat/battle/Battle_labels.rpy", line 23, in script call
call screen holder_screen
File "game/combat/battle/Battle_labels.rpy", line 23, in script call
call screen holder_screen
File "game/combat/battle/Battle_labels.rpy", line 23, in script call
call screen holder_screen
File "game/combat/battle/Battle_labels.rpy", line 119, in script call
call battle_execute_labels(btl_to_execute_list, btl_function_next) from _call_battle_execute_labels
File "game/places/hotel/lobby/room.rpy", line 17, in script call
call screen hotel_lobby
File "game/places/hotel/player/bed.rpy", line 84, in script call
python:
File "game/places/hotel/lobby/door.rpy", line 94, in script call
call tutorial_combat from _call_tutorial_combat_1
File "game/combat/battle/Battle_labels.rpy", line 23, in script call
call screen holder_screen
File "game/combat/battle/Battle_labels.rpy", line 23, in script call
call screen holder_screen
File "game/combat/battle/Battle_labels.rpy", line 31, in script call
python:
File "game/combat/battle/Battle_labels.rpy", line 119, in script call
call battle_execute_labels(btl_to_execute_list, btl_function_next) from _call_battle_execute_labels
File "game/events/explore/damsel_in_distress.rpy", line 77, in script call
call damsel_in_distress("bimbo") from _call_damsel_in_distress_3
File "game/combat/battle/Battle_labels.rpy", line 23, in script call
call screen holder_screen
File "game/combat/battle/Battle_labels.rpy", line 23, in script call
call screen holder_screen
File "game/combat/battle/Battle_labels.rpy", line 23, in script call
call screen holder_screen
File "game/combat/battle/Battle_labels.rpy", line 23, in script call
call screen holder_screen
File "game/combat/battle/Battle_labels.rpy", line 23, in script call
call screen holder_screen
File "game/combat/battle/Battle_labels.rpy", line 23, in script call
call screen holder_screen
File "game/combat/battle/Battle_labels.rpy", line 23, in script call
call screen holder_screen
File "game/combat/battle/Battle_labels.rpy", line 119, in script call
call battle_execute_labels(btl_to_execute_list, btl_function_next) from _call_battle_execute_labels
File "game/places/hotel/lexi/room.rpy", line 22, in script call
call screen hotel_lexi
File "game/places/hotel/lobby/room.rpy", line 17, in script call
call screen hotel_lobby
File "game/places/hotel/grace/room.rpy", line 27, in script call
call screen hotel_grace
File "game/characters/grace/speak.rpy", line 80, in script call
call grace_kiss(outfit = outfit) from _call_grace_kiss_1
File "game/places/hotel/grace/room.rpy", line 27, in script call
call screen hotel_grace
File "game/characters/grace/speak.rpy", line 80, in script call
call grace_kiss(outfit = outfit) from _call_grace_kiss_1
File "game/places/hotel/grace/room.rpy", line 27, in script call
call screen hotel_grace
File "game/places/hotel/kitchen/room.rpy", line 20, in script call
call screen hotel_kitchen
File "game/places/hotel/lexi/room.rpy", line 22, in script call
call screen hotel_lexi
File "game/places/hotel/alice/room.rpy", line 35, in script call
call screen hotel_alice
File "game/characters/alice/speak.rpy", line 358, in script call
call .tasks(False, outfit) from _call_speak_alice_tasks_3
File "game/places/hotel/lobby/door.rpy", line 48, in script call
call exp_generic_combat(difficulty_flag = 1, **gen_combat_sel) from _call_exp_generic_combat
File "game/combat/battle/Battle_labels.rpy", line 23, in script call
call screen holder_screen
File "game/combat/battle/Battle_labels.rpy", line 23, in script call
call screen holder_screen
File "game/combat/battle/Battle_labels.rpy", line 119, in script call
call battle_execute_labels(btl_to_execute_list, btl_function_next) from _call_battle_execute_labels
File "game/places/hotel/lobby/door.rpy", line 53, in script call
call exp_generic_combat(difficulty_flag = 2, **gen_combat_sel) from _call_exp_generic_combat_1
File "game/combat/battle/Battle_labels.rpy", line 23, in script call
call screen holder_screen
File "game/combat/battle/Battle_labels.rpy", line 23, in script call
call screen holder_screen
File "game/combat/battle/Battle_labels.rpy", line 23, in script call
call screen holder_screen
File "game/combat/battle/Battle_labels.rpy", line 23, in script call
call screen holder_screen
File "game/combat/battle/Battle_labels.rpy", line 23, in script call
call screen holder_screen
File "game/combat/battle/Battle_labels.rpy", line 119, in script call
call battle_execute_labels(btl_to_execute_list, btl_function_next) from _call_battle_execute_labels
File "game/places/hotel/player/room.rpy", line 38, in script call
call screen hotel_player
File "game/places/hotel/lexi/room.rpy", line 22, in script call
call screen hotel_lexi
File "game/characters/lexi/speak.rpy", line 92, in script call
call lexi_3 from _call_lexi_3
File "game/places/hotel/grace/room.rpy", line 27, in script call
call screen hotel_grace
File "game/places/hotel/lexi/room.rpy", line 22, in script call
call screen hotel_lexi
File "game/characters/lexi/speak.rpy", line 92, in script call
call lexi_3 from _call_lexi_3
File "game/places/hotel/alice/room.rpy", line 35, in script call
call screen hotel_alice
File "game/characters/alice/speak.rpy", line 588, in script call
call screen TileCraftingMenu(
File "game/characters/alice/speak.rpy", line 634, in script call
call .outfits("Alice") from _call_speak_alice_outfits
File "game/places/hotel/alice/room.rpy", line 35, in script call
call screen hotel_alice
File "game/places/hotel/player/pc.rpy", line 12, in script call
call screen pc
File "game/places/hotel/lobby/room.rpy", line 17, in script call
call screen hotel_lobby
File "game/characters/grace/speak.rpy", line 80, in script call
call grace_kiss(outfit = outfit) from _call_grace_kiss_1
File "game/places/hotel/lexi/room.rpy", line 22, in script call
call screen hotel_lexi
File "game/combat/battle/Battle_labels.rpy", line 23, in script call
call screen holder_screen
File "game/combat/battle/Battle_labels.rpy", line 23, in script call
call screen holder_screen
File "game/combat/battle/Battle_labels.rpy", line 23, in script call
call screen holder_screen
File "game/combat/battle/Battle_labels.rpy", line 119, in script call
call battle_execute_labels(btl_to_execute_list, btl_function_next) from _call_battle_execute_labels
File "game/places/hotel/lobby/room.rpy", line 17, in script call
call screen hotel_lobby
File "game/places/hotel/player/bed.rpy", line 84, in script call
python:
File "renpy/script.py", line 1013, in lookup
raise ScriptError("could not find label '%s'." % str(original))
ScriptError: could not find label 'False'.

Windows-10-10.0.19041 AMD64
Ren'Py 7.6.3.23091805
Astral Lust 0.3.0
Sun Oct 6 10:33:56 2024
 
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Bulvark

Newbie
Mar 16, 2022
39
105
Using 3.0c cleared all issues for my game, anyone not using it really needs to download it and use it.

Also, if you don't want to dream just use the "sleep with..." option. If I choose to sleep with either Alice or Mina I sleep a peaceful dream free night every time. (Though I would rather have Lexi in my bed every night, but what can you do.)
 
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Wlms

Active Member
Apr 17, 2021
982
1,574
Hi guys.
For those interested, here are the cheat codes I managed to scrape

NON TESTED, DON'T KNOW IF FUNCTIONAL

You don't have permission to view the spoiler content. Log in or register now.

I'm also working on getting the OG debug menu; if I can't, I'll see if I can simply leak it.

Ok from what I understand the last available debug version was 0.1.9 ?
 
Last edited:
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Xaky

New Member
Apr 27, 2017
13
12
Have you updated to Version C ?
There's a link in the first post of this forum.


Cheers
Thanks for the tip, I updated and now I just try and passed the night where I used to crash, I'm gonna continue farming now :)
 

rayllis689

Newbie
Apr 14, 2018
16
27
Decided to start a fresh run with the new update and the combat tutorial is a complete mess of the cards not matching the advice being given
 

Forgotted

Engaged Member
Sep 1, 2020
2,062
1,719
Anyone have a torrent for the 1080p version? I can only find the 4K torrent
Sorry for the delay. They've been extra busy lately.
They mentioned that they only do 1 version of a game, usually
the higher resolution one. Sorry that doesn't help you.

Best of Luck
 

glygoch

Member
Apr 27, 2017
100
196
Either this isn't quite right, or I fucked it up (or maybe you can't do it on the 1st try) - but this is what I've got...
As far as I know there are 2 topics that give full heart (outfit, hobbies) and 2 that give half (makeup, school). You can choose 3, so either makeup or school. I don't think it's possible first try because you need 15 love, which you will get after the date. Without 15 love, you won't get the option to pull out the old wine.
 

Wlms

Active Member
Apr 17, 2021
982
1,574
The last poormans debug version was 2.4 I'm using in 3.0c no problems as of yet
I was talking about the official debug version.
Also, I had a very annoying problem :
I would get an error every time I tried to save re-rolling or ignoring it would get rid of the error, but the save wasn't made. I think I lost around 1h of my run. Any idea about what the issue could be?

Edit : guess it was due to the fact I wasn't using the 0.3.0c patch. Gonna test now and report if I still get the error.

Edit 2 : the patch fixed the issues.
 
Last edited:

sillyrobot

Engaged Member
Apr 22, 2019
2,110
1,851
OK, I feel a bit of a fool, but how does one play a card?

On PC. I'm in the combat tutorial. Lexi told me to use Strike, so I used the mouse to hover over the first Strike card and left-clicked. The card vanished, I got a 'ting!' sound and damage was recorded on the werewolf. Cool.

Lexi says to use Strike again. I hover over the remaining Strike card and left-click. Nothing happens. The mouse cursor has changed to a solid triangle with a question mark to the lower right, but neither left nor right click accomplish anything. Most of the interface points on the screen are non-responsive (probably because it's the tutorial and we haven't got to them yet).
 

e6mill

Engaged Member
Aug 4, 2022
2,105
3,978
You have action points (probably 4 of 'em). Each card costs some. If you don't have enough to use any of the cards you have out you need to hit `End turn`.
 

glygoch

Member
Apr 27, 2017
100
196
OK, I feel a bit of a fool, but how does one play a card?

On PC. I'm in the combat tutorial. Lexi told me to use Strike, so I used the mouse to hover over the first Strike card and left-clicked. The card vanished, I got a 'ting!' sound and damage was recorded on the werewolf. Cool.

Lexi says to use Strike again. I hover over the remaining Strike card and left-click. Nothing happens. The mouse cursor has changed to a solid triangle with a question mark to the lower right, but neither left nor right click accomplish anything. Most of the interface points on the screen are non-responsive (probably because it's the tutorial and we haven't got to them yet).
The combat tutorial is busted, I just tried it and it gave me tarot cards instead of the ones I was supposed to have, the second time it gave me correct cards but they all did something else - strike was actually block, bulletproof vest was giant, etc. So each time I was prompted to select a card, I was actually supposed to select something else. I suggest you skip the tutorial for now, the game is really easy anyway.
 
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sillyrobot

Engaged Member
Apr 22, 2019
2,110
1,851
The beginning game suffers a bit from having little explained to the new player.

I've discovered how to build rooms, finally. One thing I'm curious about is does seeking out combat have a point other than for the player to practise his deck?

I've fought 4-5 weak enemies just to get a handle on card-play, but there doesn't appear to be an in-game reward. Am I missing something?
 

glygoch

Member
Apr 27, 2017
100
196
I've fought 4-5 weak enemies just to get a handle on card-play, but there doesn't appear to be an in-game reward. Am I missing something?
There are rewards, but again, it seems bugged at the moment. Most of the time you get either a card or materials, but sometimes you get nothing with no explanation. The dragon, for example, is supposed to have dragon related drops, but it doesn't drop anything right now.
 
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