I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/places/hotel/grace/room.rpy", line 27, in script call
call screen hotel_grace
File "game/places/hotel/player/pc.rpy", line 12, in script call
call screen pc
File "game/places/hotel/lobby/door.rpy", line 94, in script call
call tutorial_combat from _call_tutorial_combat_1
File "game/combat/battle/Battle_labels.rpy", line 23, in script call
call screen holder_screen
File "game/combat/battle/Battle_labels.rpy", line 23, in script call
call screen holder_screen
File "game/combat/battle/Battle_labels.rpy", line 23, in script call
call screen holder_screen
File "game/combat/battle/Battle_labels.rpy", line 119, in script call
call battle_execute_labels(btl_to_execute_list, btl_function_next) from _call_battle_execute_labels
File "game/places/hotel/player/room.rpy", line 38, in script call
call screen hotel_player
File "game/places/hotel/player/room.rpy", line 38, in script call
call screen hotel_player
File "game/places/hotel/lexi/room.rpy", line 22, in script call
call screen hotel_lexi
File "game/places/hotel/lobby/room.rpy", line 17, in script call
call screen hotel_lobby
File "game/places/hotel/lexi/room.rpy", line 22, in script call
call screen hotel_lexi
File "game/places/hotel/f1/room.rpy", line 19, in script call
call screen hotel_f1a
File "game/places/hotel/lobby/room.rpy", line 17, in script call
call screen hotel_lobby
File "game/places/hotel/lobby/door.rpy", line 48, in script call
call exp_generic_combat(difficulty_flag = 1, **gen_combat_sel) from _call_exp_generic_combat
File "game/combat/battle/Battle_labels.rpy", line 23, in script call
call screen holder_screen
File "game/combat/battle/Battle_labels.rpy", line 23, in script call
call screen holder_screen
File "game/combat/battle/Battle_labels.rpy", line 23, in script call
call screen holder_screen
File "game/combat/battle/Battle_labels.rpy", line 23, in script call
call screen holder_screen
File "game/combat/battle/Battle_labels.rpy", line 23, in script call
call screen holder_screen
File "game/combat/battle/Battle_labels.rpy", line 23, in script call
call screen holder_screen
File "game/combat/battle/Battle_labels.rpy", line 23, in script call
call screen holder_screen
File "game/combat/battle/Battle_labels.rpy", line 23, in script call
call screen holder_screen
File "game/combat/battle/Battle_labels.rpy", line 119, in script call
call battle_execute_labels(btl_to_execute_list, btl_function_next) from _call_battle_execute_labels
File "game/places/hotel/kitchen/room.rpy", line 20, in script call
call screen hotel_kitchen
File "game/places/hotel/lexi/room.rpy", line 22, in script call
call screen hotel_lexi
File "game/places/hotel/player/room.rpy", line 38, in script call
call screen hotel_player
File "game/places/hotel/player/room.rpy", line 38, in script call
call screen hotel_player
File "game/places/hotel/lobby/door.rpy", line 48, in script call
call exp_generic_combat(difficulty_flag = 1, **gen_combat_sel) from _call_exp_generic_combat
File "game/combat/battle/Battle_labels.rpy", line 23, in script call
call screen holder_screen
File "game/combat/battle/Battle_labels.rpy", line 23, in script call
call screen holder_screen
File "game/combat/battle/Battle_labels.rpy", line 23, in script call
call screen holder_screen
File "game/combat/battle/Battle_labels.rpy", line 23, in script call
call screen holder_screen
File "game/combat/battle/Battle_labels.rpy", line 23, in script call
call screen holder_screen
File "game/combat/battle/Battle_labels.rpy", line 23, in script call
call screen holder_screen
File "game/combat/battle/Battle_labels.rpy", line 23, in script call
call screen holder_screen
File "game/combat/battle/Battle_labels.rpy", line 119, in script call
call battle_execute_labels(btl_to_execute_list, btl_function_next) from _call_battle_execute_labels
File "game/places/hotel/player/room.rpy", line 38, in script call
call screen hotel_player
File "game/places/hotel/lobby/door.rpy", line 48, in script call
call exp_generic_combat(difficulty_flag = 1, **gen_combat_sel) from _call_exp_generic_combat
File "game/combat/battle/Battle_labels.rpy", line 23, in script call
call screen holder_screen
File "game/combat/battle/Battle_labels.rpy", line 23, in script call
call screen holder_screen
File "game/combat/battle/Battle_labels.rpy", line 23, in script call
call screen holder_screen
File "game/combat/battle/Battle_labels.rpy", line 23, in script call
call screen holder_screen
File "game/combat/battle/Battle_labels.rpy", line 23, in script call
call screen holder_screen
File "game/combat/battle/Battle_labels.rpy", line 119, in script call
call battle_execute_labels(btl_to_execute_list, btl_function_next) from _call_battle_execute_labels
File "game/places/hotel/lobby/room.rpy", line 17, in script call
call screen hotel_lobby
File "game/places/hotel/lobby/door.rpy", line 48, in script call
call exp_generic_combat(difficulty_flag = 1, **gen_combat_sel) from _call_exp_generic_combat
File "game/combat/battle/Battle_labels.rpy", line 23, in script call
call screen holder_screen
File "game/combat/battle/Battle_labels.rpy", line 23, in script call
call screen holder_screen
File "game/combat/battle/Battle_labels.rpy", line 23, in script call
call screen holder_screen
File "game/places/hotel/player/chest.rpy", line 3, in script call
call vault_chest from _call_vault_chest
File "game/places/hotel/lobby/door.rpy", line 48, in script call
call exp_generic_combat(difficulty_flag = 1, **gen_combat_sel) from _call_exp_generic_combat
File "game/combat/battle/Battle_labels.rpy", line 23, in script call
call screen holder_screen
File "game/combat/battle/Battle_labels.rpy", line 23, in script call
call screen holder_screen
File "game/combat/battle/Battle_labels.rpy", line 23, in script call
call screen holder_screen
File "game/combat/battle/Battle_labels.rpy", line 23, in script call
call screen holder_screen
File "game/combat/battle/Battle_labels.rpy", line 119, in script call
call battle_execute_labels(btl_to_execute_list, btl_function_next) from _call_battle_execute_labels
File "game/places/hotel/lobby/door.rpy", line 48, in script call
call exp_generic_combat(difficulty_flag = 1, **gen_combat_sel) from _call_exp_generic_combat
File "game/combat/battle/Battle_labels.rpy", line 23, in script call
call screen holder_screen
File "game/combat/battle/Battle_labels.rpy", line 23, in script call
call screen holder_screen
File "game/combat/battle/Battle_labels.rpy", line 23, in script call
call screen holder_screen
File "game/combat/battle/Battle_labels.rpy", line 31, in script
python:
File "game/combat/battle/Battle_labels.rpy", line 68, in <module>
s_x.turn2()
File "game/variables/classes/Being.rpy", line 1646, in turn2
flags = funct(flags = flags, **kwargs) or flags
File "game/combat/battle/functions/other/action.rpy", line 56, in funct_run_action_on_turn
caster.ai(caster = caster)
File "game/variables/classes/Being.rpy", line 467, in ai_simple
avoid = avoid
File "game/variables/classes/Being.rpy", line 632, in ai_solver
self.select_action(action)
File "game/variables/classes/Being.rpy", line 1704, in select_action
self.set_intent()
File "game/variables/classes/Being.rpy", line 1805, in set_intent
new_intent = (x[0], str(x[1](self, **x[2])))
File "game/variables/classes/Being.rpy", line 1094, in calc_dmg
if target.hp <= 0:
AttributeError: 'int' object has no attribute 'hp'
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "game/places/hotel/grace/room.rpy", line 27, in script call
call screen hotel_grace
File "game/places/hotel/player/pc.rpy", line 12, in script call
call screen pc
File "game/places/hotel/lobby/door.rpy", line 94, in script call
call tutorial_combat from _call_tutorial_combat_1
File "game/combat/battle/Battle_labels.rpy", line 23, in script call
call screen holder_screen
File "game/combat/battle/Battle_labels.rpy", line 23, in script call
call screen holder_screen
File "game/combat/battle/Battle_labels.rpy", line 23, in script call
call screen holder_screen
File "game/combat/battle/Battle_labels.rpy", line 119, in script call
call battle_execute_labels(btl_to_execute_list, btl_function_next) from _call_battle_execute_labels
File "game/places/hotel/player/room.rpy", line 38, in script call
call screen hotel_player
File "game/places/hotel/player/room.rpy", line 38, in script call
call screen hotel_player
File "game/places/hotel/lexi/room.rpy", line 22, in script call
call screen hotel_lexi
File "game/places/hotel/lobby/room.rpy", line 17, in script call
call screen hotel_lobby
File "game/places/hotel/lexi/room.rpy", line 22, in script call
call screen hotel_lexi
File "game/places/hotel/f1/room.rpy", line 19, in script call
call screen hotel_f1a
File "game/places/hotel/lobby/room.rpy", line 17, in script call
call screen hotel_lobby
File "game/places/hotel/lobby/door.rpy", line 48, in script call
call exp_generic_combat(difficulty_flag = 1, **gen_combat_sel) from _call_exp_generic_combat
File "game/combat/battle/Battle_labels.rpy", line 23, in script call
call screen holder_screen
File "game/combat/battle/Battle_labels.rpy", line 23, in script call
call screen holder_screen
File "game/combat/battle/Battle_labels.rpy", line 23, in script call
call screen holder_screen
File "game/combat/battle/Battle_labels.rpy", line 23, in script call
call screen holder_screen
File "game/combat/battle/Battle_labels.rpy", line 23, in script call
call screen holder_screen
File "game/combat/battle/Battle_labels.rpy", line 23, in script call
call screen holder_screen
File "game/combat/battle/Battle_labels.rpy", line 23, in script call
call screen holder_screen
File "game/combat/battle/Battle_labels.rpy", line 23, in script call
call screen holder_screen
File "game/combat/battle/Battle_labels.rpy", line 119, in script call
call battle_execute_labels(btl_to_execute_list, btl_function_next) from _call_battle_execute_labels
File "game/places/hotel/kitchen/room.rpy", line 20, in script call
call screen hotel_kitchen
File "game/places/hotel/lexi/room.rpy", line 22, in script call
call screen hotel_lexi
File "game/places/hotel/player/room.rpy", line 38, in script call
call screen hotel_player
File "game/places/hotel/player/room.rpy", line 38, in script call
call screen hotel_player
File "game/places/hotel/lobby/door.rpy", line 48, in script call
call exp_generic_combat(difficulty_flag = 1, **gen_combat_sel) from _call_exp_generic_combat
File "game/combat/battle/Battle_labels.rpy", line 23, in script call
call screen holder_screen
File "game/combat/battle/Battle_labels.rpy", line 23, in script call
call screen holder_screen
File "game/combat/battle/Battle_labels.rpy", line 23, in script call
call screen holder_screen
File "game/combat/battle/Battle_labels.rpy", line 23, in script call
call screen holder_screen
File "game/combat/battle/Battle_labels.rpy", line 23, in script call
call screen holder_screen
File "game/combat/battle/Battle_labels.rpy", line 23, in script call
call screen holder_screen
File "game/combat/battle/Battle_labels.rpy", line 23, in script call
call screen holder_screen
File "game/combat/battle/Battle_labels.rpy", line 119, in script call
call battle_execute_labels(btl_to_execute_list, btl_function_next) from _call_battle_execute_labels
File "game/places/hotel/player/room.rpy", line 38, in script call
call screen hotel_player
File "game/places/hotel/lobby/door.rpy", line 48, in script call
call exp_generic_combat(difficulty_flag = 1, **gen_combat_sel) from _call_exp_generic_combat
File "game/combat/battle/Battle_labels.rpy", line 23, in script call
call screen holder_screen
File "game/combat/battle/Battle_labels.rpy", line 23, in script call
call screen holder_screen
File "game/combat/battle/Battle_labels.rpy", line 23, in script call
call screen holder_screen
File "game/combat/battle/Battle_labels.rpy", line 23, in script call
call screen holder_screen
File "game/combat/battle/Battle_labels.rpy", line 23, in script call
call screen holder_screen
File "game/combat/battle/Battle_labels.rpy", line 119, in script call
call battle_execute_labels(btl_to_execute_list, btl_function_next) from _call_battle_execute_labels
File "game/places/hotel/lobby/room.rpy", line 17, in script call
call screen hotel_lobby
File "game/places/hotel/lobby/door.rpy", line 48, in script call
call exp_generic_combat(difficulty_flag = 1, **gen_combat_sel) from _call_exp_generic_combat
File "game/combat/battle/Battle_labels.rpy", line 23, in script call
call screen holder_screen
File "game/combat/battle/Battle_labels.rpy", line 23, in script call
call screen holder_screen
File "game/combat/battle/Battle_labels.rpy", line 23, in script call
call screen holder_screen
File "game/places/hotel/player/chest.rpy", line 3, in script call
call vault_chest from _call_vault_chest
File "game/places/hotel/lobby/door.rpy", line 48, in script call
call exp_generic_combat(difficulty_flag = 1, **gen_combat_sel) from _call_exp_generic_combat
File "game/combat/battle/Battle_labels.rpy", line 23, in script call
call screen holder_screen
File "game/combat/battle/Battle_labels.rpy", line 23, in script call
call screen holder_screen
File "game/combat/battle/Battle_labels.rpy", line 23, in script call
call screen holder_screen
File "game/combat/battle/Battle_labels.rpy", line 23, in script call
call screen holder_screen
File "game/combat/battle/Battle_labels.rpy", line 119, in script call
call battle_execute_labels(btl_to_execute_list, btl_function_next) from _call_battle_execute_labels
File "game/places/hotel/lobby/door.rpy", line 48, in script call
call exp_generic_combat(difficulty_flag = 1, **gen_combat_sel) from _call_exp_generic_combat
File "game/combat/battle/Battle_labels.rpy", line 23, in script call
call screen holder_screen
File "game/combat/battle/Battle_labels.rpy", line 23, in script call
call screen holder_screen
File "game/combat/battle/Battle_labels.rpy", line 23, in script call
call screen holder_screen
File "game/combat/battle/Battle_labels.rpy", line 31, in script
python:
File "renpy/ast.py", line 1138, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "renpy/python.py", line 1122, in py_exec_bytecode
exec(bytecode, globals, locals)
File "game/combat/battle/Battle_labels.rpy", line 68, in <module>
s_x.turn2()
File "game/variables/classes/Being.rpy", line 1646, in turn2
flags = funct(flags = flags, **kwargs) or flags
File "game/combat/battle/functions/other/action.rpy", line 56, in funct_run_action_on_turn
caster.ai(caster = caster)
File "game/variables/classes/Being.rpy", line 467, in ai_simple
avoid = avoid
File "game/variables/classes/Being.rpy", line 632, in ai_solver
self.select_action(action)
File "game/variables/classes/Being.rpy", line 1704, in select_action
self.set_intent()
File "game/variables/classes/Being.rpy", line 1805, in set_intent
new_intent = (x[0], str(x[1](self, **x[2])))
File "game/variables/classes/Being.rpy", line 1094, in calc_dmg
if target.hp <= 0:
AttributeError: 'int' object has no attribute 'hp'
Windows-10-10.0.19041 AMD64
Ren'Py 7.6.3.23091805
Astral Lust 0.3.0c
Fri Oct 4 02:38:19 2024