zARRR

Forum Fanatic
Nov 6, 2020
5,204
11,283
how advanced are you on the other parts of the game?
I don’t know basically nothing, I played it when it first released and now there are so many revamps and QoL that I decided to restart from scratch. I remember only the story and some character events
 

Allan Trumbull

Forum Fanatic
Sep 10, 2021
5,029
5,024
I am sad. I thought game abandoned. But I can't play the latest update of game (Android version) because it still stores save files on Android / data folder. But Google blocked the acces of that folder. So unless a moder makes an Android port I can't play
 

rolero

Newbie
Aug 6, 2017
25
15
Finally got this thing to unpack and work. Got the patch added too (took over an hour as well)
However, Im noticing that the text bottons on the menu are blinking constantly and is hella distracting. Any idea why or is there a solution?

Edit: nevermind, it fixed itself.
 
Last edited:

somebodynobody

Engaged Member
May 11, 2017
3,299
4,244
3.0c Was in combat had a sick werewolf and flamingo companions, won the battle and got this code.

Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/places/hotel/grace/room.rpy", line 27, in script call
    call screen hotel_grace
  File "game/places/hotel/player/pc.rpy", line 12, in script call
    call screen pc
  File "game/places/hotel/lobby/door.rpy", line 94, in script call
    call tutorial_combat from _call_tutorial_combat_1
  File "game/combat/battle/Battle_labels.rpy", line 23, in script call
    call screen holder_screen
  File "game/combat/battle/Battle_labels.rpy", line 23, in script call
    call screen holder_screen
  File "game/combat/battle/Battle_labels.rpy", line 23, in script call
    call screen holder_screen
  File "game/combat/battle/Battle_labels.rpy", line 119, in script call
    call battle_execute_labels(btl_to_execute_list, btl_function_next) from _call_battle_execute_labels
  File "game/places/hotel/player/room.rpy", line 38, in script call
    call screen hotel_player
  File "game/places/hotel/player/room.rpy", line 38, in script call
    call screen hotel_player
  File "game/places/hotel/lexi/room.rpy", line 22, in script call
    call screen hotel_lexi
  File "game/places/hotel/lobby/room.rpy", line 17, in script call
    call screen hotel_lobby
  File "game/places/hotel/lexi/room.rpy", line 22, in script call
    call screen hotel_lexi
  File "game/places/hotel/f1/room.rpy", line 19, in script call
    call screen hotel_f1a
  File "game/places/hotel/lobby/room.rpy", line 17, in script call
    call screen hotel_lobby
  File "game/places/hotel/lobby/door.rpy", line 48, in script call
    call exp_generic_combat(difficulty_flag = 1, **gen_combat_sel) from _call_exp_generic_combat
  File "game/combat/battle/Battle_labels.rpy", line 23, in script call
    call screen holder_screen
  File "game/combat/battle/Battle_labels.rpy", line 23, in script call
    call screen holder_screen
  File "game/combat/battle/Battle_labels.rpy", line 23, in script call
    call screen holder_screen
  File "game/combat/battle/Battle_labels.rpy", line 23, in script call
    call screen holder_screen
  File "game/combat/battle/Battle_labels.rpy", line 23, in script call
    call screen holder_screen
  File "game/combat/battle/Battle_labels.rpy", line 23, in script call
    call screen holder_screen
  File "game/combat/battle/Battle_labels.rpy", line 23, in script call
    call screen holder_screen
  File "game/combat/battle/Battle_labels.rpy", line 23, in script call
    call screen holder_screen
  File "game/combat/battle/Battle_labels.rpy", line 119, in script call
    call battle_execute_labels(btl_to_execute_list, btl_function_next) from _call_battle_execute_labels
  File "game/places/hotel/kitchen/room.rpy", line 20, in script call
    call screen hotel_kitchen
  File "game/places/hotel/lexi/room.rpy", line 22, in script call
    call screen hotel_lexi
  File "game/places/hotel/player/room.rpy", line 38, in script call
    call screen hotel_player
  File "game/places/hotel/player/room.rpy", line 38, in script call
    call screen hotel_player
  File "game/places/hotel/lobby/door.rpy", line 48, in script call
    call exp_generic_combat(difficulty_flag = 1, **gen_combat_sel) from _call_exp_generic_combat
  File "game/combat/battle/Battle_labels.rpy", line 23, in script call
    call screen holder_screen
  File "game/combat/battle/Battle_labels.rpy", line 23, in script call
    call screen holder_screen
  File "game/combat/battle/Battle_labels.rpy", line 23, in script call
    call screen holder_screen
  File "game/combat/battle/Battle_labels.rpy", line 23, in script call
    call screen holder_screen
  File "game/combat/battle/Battle_labels.rpy", line 23, in script call
    call screen holder_screen
  File "game/combat/battle/Battle_labels.rpy", line 23, in script call
    call screen holder_screen
  File "game/combat/battle/Battle_labels.rpy", line 23, in script call
    call screen holder_screen
  File "game/combat/battle/Battle_labels.rpy", line 119, in script call
    call battle_execute_labels(btl_to_execute_list, btl_function_next) from _call_battle_execute_labels
  File "game/places/hotel/player/room.rpy", line 38, in script call
    call screen hotel_player
  File "game/places/hotel/lobby/door.rpy", line 48, in script call
    call exp_generic_combat(difficulty_flag = 1, **gen_combat_sel) from _call_exp_generic_combat
  File "game/combat/battle/Battle_labels.rpy", line 23, in script call
    call screen holder_screen
  File "game/combat/battle/Battle_labels.rpy", line 23, in script call
    call screen holder_screen
  File "game/combat/battle/Battle_labels.rpy", line 23, in script call
    call screen holder_screen
  File "game/combat/battle/Battle_labels.rpy", line 23, in script call
    call screen holder_screen
  File "game/combat/battle/Battle_labels.rpy", line 23, in script call
    call screen holder_screen
  File "game/combat/battle/Battle_labels.rpy", line 119, in script call
    call battle_execute_labels(btl_to_execute_list, btl_function_next) from _call_battle_execute_labels
  File "game/places/hotel/lobby/room.rpy", line 17, in script call
    call screen hotel_lobby
  File "game/places/hotel/lobby/door.rpy", line 48, in script call
    call exp_generic_combat(difficulty_flag = 1, **gen_combat_sel) from _call_exp_generic_combat
  File "game/combat/battle/Battle_labels.rpy", line 23, in script call
    call screen holder_screen
  File "game/combat/battle/Battle_labels.rpy", line 23, in script call
    call screen holder_screen
  File "game/combat/battle/Battle_labels.rpy", line 23, in script call
    call screen holder_screen
  File "game/places/hotel/player/chest.rpy", line 3, in script call
    call vault_chest from _call_vault_chest
  File "game/places/hotel/lobby/door.rpy", line 48, in script call
    call exp_generic_combat(difficulty_flag = 1, **gen_combat_sel) from _call_exp_generic_combat
  File "game/combat/battle/Battle_labels.rpy", line 23, in script call
    call screen holder_screen
  File "game/combat/battle/Battle_labels.rpy", line 23, in script call
    call screen holder_screen
  File "game/combat/battle/Battle_labels.rpy", line 23, in script call
    call screen holder_screen
  File "game/combat/battle/Battle_labels.rpy", line 23, in script call
    call screen holder_screen
  File "game/combat/battle/Battle_labels.rpy", line 119, in script call
    call battle_execute_labels(btl_to_execute_list, btl_function_next) from _call_battle_execute_labels
  File "game/places/hotel/lobby/door.rpy", line 48, in script call
    call exp_generic_combat(difficulty_flag = 1, **gen_combat_sel) from _call_exp_generic_combat
  File "game/combat/battle/Battle_labels.rpy", line 23, in script call
    call screen holder_screen
  File "game/combat/battle/Battle_labels.rpy", line 23, in script call
    call screen holder_screen
  File "game/combat/battle/Battle_labels.rpy", line 23, in script call
    call screen holder_screen
  File "game/combat/battle/Battle_labels.rpy", line 31, in script
    python:
  File "game/combat/battle/Battle_labels.rpy", line 68, in <module>
    s_x.turn2()
  File "game/variables/classes/Being.rpy", line 1646, in turn2
    flags = funct(flags = flags, **kwargs) or flags
  File "game/combat/battle/functions/other/action.rpy", line 56, in funct_run_action_on_turn
    caster.ai(caster = caster)
  File "game/variables/classes/Being.rpy", line 467, in ai_simple
    avoid = avoid
  File "game/variables/classes/Being.rpy", line 632, in ai_solver
    self.select_action(action)
  File "game/variables/classes/Being.rpy", line 1704, in select_action
    self.set_intent()
  File "game/variables/classes/Being.rpy", line 1805, in set_intent
    new_intent = (x[0], str(x[1](self, **x[2])))
  File "game/variables/classes/Being.rpy", line 1094, in calc_dmg
    if target.hp <= 0:
AttributeError: 'int' object has no attribute 'hp'

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "game/places/hotel/grace/room.rpy", line 27, in script call
    call screen hotel_grace
  File "game/places/hotel/player/pc.rpy", line 12, in script call
    call screen pc
  File "game/places/hotel/lobby/door.rpy", line 94, in script call
    call tutorial_combat from _call_tutorial_combat_1
  File "game/combat/battle/Battle_labels.rpy", line 23, in script call
    call screen holder_screen
  File "game/combat/battle/Battle_labels.rpy", line 23, in script call
    call screen holder_screen
  File "game/combat/battle/Battle_labels.rpy", line 23, in script call
    call screen holder_screen
  File "game/combat/battle/Battle_labels.rpy", line 119, in script call
    call battle_execute_labels(btl_to_execute_list, btl_function_next) from _call_battle_execute_labels
  File "game/places/hotel/player/room.rpy", line 38, in script call
    call screen hotel_player
  File "game/places/hotel/player/room.rpy", line 38, in script call
    call screen hotel_player
  File "game/places/hotel/lexi/room.rpy", line 22, in script call
    call screen hotel_lexi
  File "game/places/hotel/lobby/room.rpy", line 17, in script call
    call screen hotel_lobby
  File "game/places/hotel/lexi/room.rpy", line 22, in script call
    call screen hotel_lexi
  File "game/places/hotel/f1/room.rpy", line 19, in script call
    call screen hotel_f1a
  File "game/places/hotel/lobby/room.rpy", line 17, in script call
    call screen hotel_lobby
  File "game/places/hotel/lobby/door.rpy", line 48, in script call
    call exp_generic_combat(difficulty_flag = 1, **gen_combat_sel) from _call_exp_generic_combat
  File "game/combat/battle/Battle_labels.rpy", line 23, in script call
    call screen holder_screen
  File "game/combat/battle/Battle_labels.rpy", line 23, in script call
    call screen holder_screen
  File "game/combat/battle/Battle_labels.rpy", line 23, in script call
    call screen holder_screen
  File "game/combat/battle/Battle_labels.rpy", line 23, in script call
    call screen holder_screen
  File "game/combat/battle/Battle_labels.rpy", line 23, in script call
    call screen holder_screen
  File "game/combat/battle/Battle_labels.rpy", line 23, in script call
    call screen holder_screen
  File "game/combat/battle/Battle_labels.rpy", line 23, in script call
    call screen holder_screen
  File "game/combat/battle/Battle_labels.rpy", line 23, in script call
    call screen holder_screen
  File "game/combat/battle/Battle_labels.rpy", line 119, in script call
    call battle_execute_labels(btl_to_execute_list, btl_function_next) from _call_battle_execute_labels
  File "game/places/hotel/kitchen/room.rpy", line 20, in script call
    call screen hotel_kitchen
  File "game/places/hotel/lexi/room.rpy", line 22, in script call
    call screen hotel_lexi
  File "game/places/hotel/player/room.rpy", line 38, in script call
    call screen hotel_player
  File "game/places/hotel/player/room.rpy", line 38, in script call
    call screen hotel_player
  File "game/places/hotel/lobby/door.rpy", line 48, in script call
    call exp_generic_combat(difficulty_flag = 1, **gen_combat_sel) from _call_exp_generic_combat
  File "game/combat/battle/Battle_labels.rpy", line 23, in script call
    call screen holder_screen
  File "game/combat/battle/Battle_labels.rpy", line 23, in script call
    call screen holder_screen
  File "game/combat/battle/Battle_labels.rpy", line 23, in script call
    call screen holder_screen
  File "game/combat/battle/Battle_labels.rpy", line 23, in script call
    call screen holder_screen
  File "game/combat/battle/Battle_labels.rpy", line 23, in script call
    call screen holder_screen
  File "game/combat/battle/Battle_labels.rpy", line 23, in script call
    call screen holder_screen
  File "game/combat/battle/Battle_labels.rpy", line 23, in script call
    call screen holder_screen
  File "game/combat/battle/Battle_labels.rpy", line 119, in script call
    call battle_execute_labels(btl_to_execute_list, btl_function_next) from _call_battle_execute_labels
  File "game/places/hotel/player/room.rpy", line 38, in script call
    call screen hotel_player
  File "game/places/hotel/lobby/door.rpy", line 48, in script call
    call exp_generic_combat(difficulty_flag = 1, **gen_combat_sel) from _call_exp_generic_combat
  File "game/combat/battle/Battle_labels.rpy", line 23, in script call
    call screen holder_screen
  File "game/combat/battle/Battle_labels.rpy", line 23, in script call
    call screen holder_screen
  File "game/combat/battle/Battle_labels.rpy", line 23, in script call
    call screen holder_screen
  File "game/combat/battle/Battle_labels.rpy", line 23, in script call
    call screen holder_screen
  File "game/combat/battle/Battle_labels.rpy", line 23, in script call
    call screen holder_screen
  File "game/combat/battle/Battle_labels.rpy", line 119, in script call
    call battle_execute_labels(btl_to_execute_list, btl_function_next) from _call_battle_execute_labels
  File "game/places/hotel/lobby/room.rpy", line 17, in script call
    call screen hotel_lobby
  File "game/places/hotel/lobby/door.rpy", line 48, in script call
    call exp_generic_combat(difficulty_flag = 1, **gen_combat_sel) from _call_exp_generic_combat
  File "game/combat/battle/Battle_labels.rpy", line 23, in script call
    call screen holder_screen
  File "game/combat/battle/Battle_labels.rpy", line 23, in script call
    call screen holder_screen
  File "game/combat/battle/Battle_labels.rpy", line 23, in script call
    call screen holder_screen
  File "game/places/hotel/player/chest.rpy", line 3, in script call
    call vault_chest from _call_vault_chest
  File "game/places/hotel/lobby/door.rpy", line 48, in script call
    call exp_generic_combat(difficulty_flag = 1, **gen_combat_sel) from _call_exp_generic_combat
  File "game/combat/battle/Battle_labels.rpy", line 23, in script call
    call screen holder_screen
  File "game/combat/battle/Battle_labels.rpy", line 23, in script call
    call screen holder_screen
  File "game/combat/battle/Battle_labels.rpy", line 23, in script call
    call screen holder_screen
  File "game/combat/battle/Battle_labels.rpy", line 23, in script call
    call screen holder_screen
  File "game/combat/battle/Battle_labels.rpy", line 119, in script call
    call battle_execute_labels(btl_to_execute_list, btl_function_next) from _call_battle_execute_labels
  File "game/places/hotel/lobby/door.rpy", line 48, in script call
    call exp_generic_combat(difficulty_flag = 1, **gen_combat_sel) from _call_exp_generic_combat
  File "game/combat/battle/Battle_labels.rpy", line 23, in script call
    call screen holder_screen
  File "game/combat/battle/Battle_labels.rpy", line 23, in script call
    call screen holder_screen
  File "game/combat/battle/Battle_labels.rpy", line 23, in script call
    call screen holder_screen
  File "game/combat/battle/Battle_labels.rpy", line 31, in script
    python:
  File "renpy/ast.py", line 1138, in execute
    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
  File "renpy/python.py", line 1122, in py_exec_bytecode
    exec(bytecode, globals, locals)
  File "game/combat/battle/Battle_labels.rpy", line 68, in <module>
    s_x.turn2()
  File "game/variables/classes/Being.rpy", line 1646, in turn2
    flags = funct(flags = flags, **kwargs) or flags
  File "game/combat/battle/functions/other/action.rpy", line 56, in funct_run_action_on_turn
    caster.ai(caster = caster)
  File "game/variables/classes/Being.rpy", line 467, in ai_simple
    avoid = avoid
  File "game/variables/classes/Being.rpy", line 632, in ai_solver
    self.select_action(action)
  File "game/variables/classes/Being.rpy", line 1704, in select_action
    self.set_intent()
  File "game/variables/classes/Being.rpy", line 1805, in set_intent
    new_intent = (x[0], str(x[1](self, **x[2])))
  File "game/variables/classes/Being.rpy", line 1094, in calc_dmg
    if target.hp <= 0:
AttributeError: 'int' object has no attribute 'hp'

Windows-10-10.0.19041 AMD64
Ren'Py 7.6.3.23091805
Astral Lust 0.3.0c
Fri Oct  4 02:38:19 2024
 
  • Like
Reactions: konghua

SgtCrise

Newbie
Oct 31, 2017
65
81
Gracie's "find me a toy" scene triggers way too early, as soon as you reach her stats requirements. It ignored me not meeting any monster girls prior and played as if I had two of them in the hotel already.
 

Evuhl669

Newbie
May 2, 2022
40
50
seems like a fun and nice game but to buggy for me atm... after first combat tutorial i got stuck with the fight screen all the time.. couldnt get rid of it..
 

AxelX7

Newbie
Feb 19, 2018
82
38
Is there a way to upgrade the basic cards Without dying?
or a way to die to get the upgrades without losing items and value of the other cards?
 

ubira

Newbie
Jul 27, 2021
80
290
I played this game for a long time a few years ago
it was one of my favorites, and luckily I found out that it had come back when I saw the list of recent updates.
and I decided to replay from scratch again, I didn't find any errors, although I didn't notice any big changes since the last time, except for the cards and some monks,
I wish they could make the font of the mission lists bigger, the font is too small, and some missions are not in chronological order, even before I had assumed a serious relationship with a certain character, progressing with other girls first, triggered events that gave spoilers with other characters, as if I were watching future events.
but other than that, everything was smooth for me
 
  • Like
Reactions: Forgotted

Penitensary

Active Member
May 10, 2020
809
745
Gracie's "find me a toy" scene triggers way too early, as soon as you reach her stats requirements. It ignored me not meeting any monster girls prior and played as if I had two of them in the hotel already.
Yup, it also takes place in the Playroom, which is something you unlock after building the Dungeon. Heading out of there after the scene (to the Dungeon) is actually a black screen with an arrow to head back to the Lobby if it too has not been built yet.

Is there a way to upgrade the basic cards Without dying?
or a way to die to get the upgrades without losing items and value of the other cards?
It wasn't the Forge, but apparently getting multiples beyond the amount you're allowed to have give that card +1 XP, with a full XP bar giving the option to upgrade a card. Some have one option, others two so you can get some minor customization done that way. Either way, combat drops are what you're looking for, it'll show if the card's level is maxed out.
 
  • Like
Reactions: 08/15Wixxer

julioeloboost88

New Member
Dec 22, 2023
5
3
Guys I need help :( I accidentaly deleted my cache memory and now I lost all my progress. Can someone share his save files? I dont mind if it`s not 100% but I dont want to start from 0 and grind all the way again :(( Thanks bros
 

Game Lord

Member
Apr 17, 2021
439
294
Is there anywhere in game that explains what exactly each physical (Strength, Agility, Vitality) and mental (Intelligence, Wisdom, Charisma) stat does exactly?

Can't seem to locate this info anywhere in-game itself and can't remember if it came up at a certain point early game either? I'm trying to click on each specific stat to see if a pop-up or dropdown menu explains this but nothing is popping up when doing so.
 

RustyHorseman

Member
Dec 4, 2019
142
205
Is there anywhere in game that explains what exactly each physical (Strength, Agility, Vitality) and mental (Intelligence, Wisdom, Charisma) stat does exactly?

Can't seem to locate this info anywhere in-game itself and can't remember if it came up at a certain point early game either? I'm trying to click on each specific stat to see if a pop-up or dropdown menu explains this but nothing is popping up when doing so.
Besides stat checks:

STR: Increases attack damage
AGL: Increases dodge and escape chances
Vitality: Increase HP
INT: Nothing of note so far
Wisdom: Gives you more energy to uses cards per turn
CHA: Nothing, only for stat checks.
 
  • Like
Reactions: Game Lord

4notherRandomGuy

Active Member
Sep 23, 2021
573
328
haven't download this newest update yet given all the bugs talk and the possibility of new update next month (base on the "i'm back" announcement) but if it was still similar to other version, on that one screen that you see by clicking inventory top right, you can see inventory and stat description if you hover over them. Some cards (if not remove/alter with this update) also scale off of certain stat (old "hermit" card, old "Strength" card, ect)
 

glygoch

Member
Apr 27, 2017
116
234
Is there a way to upgrade the basic cards Without dying?
or a way to die to get the upgrades without losing items and value of the other cards?
A lot of cards that were previously available seem to be unobtainable at the moment. Stop using the starting cards as soon as you can. The martial arts seem to be very strong at the moment. Not that you need them, since the strongest enemy in the game can be defeated easily with other cards. There is no reason for you to be dying.

card.png
 
Last edited:
4.00 star(s) 61 Votes