Dev log
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Good day, my dear friends.
I hope everything’s going great for you, as always. I have quite a bit to share in this month’s devlog, so let’s get straight to the point.
Initially, I planned to take a break from work and just relax — but it turns out that’s not something I’m really capable of. So, I’ve returned to working on version 0.3.
But more on that later. First, I want to say a few words about the recent rework I did.
I spent a lot of time thinking it over — like I always do — and came to a few conclusions. This will be the last rework. Period.
As I’ve been creating this story, I’ve learned a lot by making mistakes. And now, I feel like I’ve finally arrived at the place where this story should’ve started in the first place. The foundation it has now — I like it. And I won’t be changing it anymore.
The same goes for future chapters: I’ve gained enough experience to avoid repeating the same mistakes.
And if you still find it confusing, boring, or meaningless — I’m sorry, but this game isn’t made for everyone. I’ve come to terms with that.
Instead of trying to please everyone, I’ll focus on a specific audience.
As for the scene with Anya — it wasn’t part of the original plan. But I needed at least one of those “As I thought at the time” kind of scenes. So I forced it in and decided to just let it play out as it did.
Who would've thought that moment would become one of the most memorable parts of the game.
Now, about the pacing and why I’ve been releasing things so fast — it’s simply because I’m the kind of person who learns from their mistakes. Or at least tries to.
To be fair:In 0.1, I was focused on render quality.In 0.1.5, the focus was on the story.In 0.2, I shifted my attention to dialogues.And in 0.2.5, I tried to bring all of those elements up to a decent level.Moving forward, I’m taking the script and Q&A structure much more seriously. (Right now I’ve got a 50-page Word file tracking character motivations, what the player knows, and what questions still need to be answered.)
I’m not trying to justify myself. I really did start from zero — no experience, no talent — just persistence and one simple thought:
“I want to share this story with the world.”
That’s it.
Alright, that wraps up that topic. Now let’s move on to 0.3.
Where to begin? Ah, right — this time, we’ll have one key image that stays with you throughout the chapter, focusing on the character who’s at the heart of it.
As for the chapter itself: I’m currently working on the narrative part, trying to figure out which questions need to be answered. I’m writing dialogues and building the overall scene structure.
On top of that, I’m planning to revamp the main menu once again, in line with the recent events. (The video is already done, and so far, people really seem to like it.)
Progress Stats (Because why not?)

evelopment Plan – 100%Renders – 0% (I deleted the ones I had already made.)Words – 5% (Around 1k written — I rewrote all the events from scratch.)Music – 0% (Haven’t started yet.)Code – 5% (320 lines and counting.)It’s been a bit tricky juggling everything — study, work, and development — but I’ll do everything I can to avoid keeping you waiting. (I really hate doing that.)
Special thanks go to the people who support me financially. You’re the real heroes here! Without you, I probably would’ve quit this project way back at the start.
And to everyone who still believes in me, who sticks around despite all the mistakes I’ve made — thank you.
All of this combined gives me the strength to keep moving forward.
Honestly, I might have the best audience out of all devs out there.
(Note to self: I need to come up with a name for you guys.)
And on that positive note, I’m heading back into brainstorming mode, continuing to shape the story.
Not saying goodbye — just see you soon.
Stay safe and take care.
Yours, your friendly neighborhood dev,
NoGlory