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Hello there, my dear ones!
It’s been about a month since the last post—time really flies, doesn’t it? So, let’s jump right in!
About Astreon
This past month after the release, I’ve been working on small fixes and tweaks for the upcoming update.
Overall, I’m happy with the results—but not entirely satisfied just yet. There’s still room for improvement, as always.
However, something else happened along the way: about a month ago, I ran into a bit of burnout. At first, I thought it’d pass quickly… but things didn’t quite go according to plan. So, I decided to take a short break this month—step back from all the heavy drama and let myself breathe a little.
A Surprise… or Maybe a Joke?
As I mentioned last month, I’ve been preparing a surprise for you all.
And what kind of surprise, you ask?
Well… a
new game (or story, depending on how you see it).
Now, before anyone says:
“Oh, another dev abandoning their main project to start something new!”
Let me stop you right there.
Astreon is—and will remain—my main priority. This new project is simply a way for me to refresh my mind, experiment a bit, and stay creative while I recover.
After all, a small update is better than complete stagnation, right? Right.
Introducing… Clown Squad (C.S.)
This story won’t be as grand or mysterious as
Astreon.
No galaxies. No ancient powers. Just… a clown trying to find his place in the world.
Imagine something like
My Hero Academia or One Punch Man—but instead of a powerful hero, you’ve got a clown.
No powers, no skills, just his tongue and his jokes.
Silly? Maybe. Naive? Definitely. But that’s exactly why it’s perfect.
All the lessons I learned from
Astreon have been taken into account here—the main focus is on
characters and their personalities. It’s been the hardest part of development, but I’m really proud of how it turned out.
This time, I’ll still experiment here and there, but not as wildly as in
Astreon.
There will be
6.5 characters—and yes, you read that right. Six and a half. Why?
You’ll find out soon enough.
Progress & Stats
Words: 10k / 32k
Renders: 600 / 1200
Coding: 1500 / ????
So, the game is roughly halfway done. If I push a little harder, the release should be ready next month—which, I’d say, is a pretty nice success!
That’s all for now—love you all, hugs, and see you soon!
Yours truly,
NoGlory