I don't really know why I haven't reviewed this game yet, but I will now. This first section will be focused on Part One, and I'll get to part two, if my thoughts change, later. As of right now, I'm still in the middle of part one. According to the forum, this game is now FOUR YEARS old. And my god, does its age show. Barely default DAZ models, a RenPy UI that looks as if every individual aspect of it was made by another person that had no contact with the rest of the team, the dialogue box can fit ONE LINE of dialogue so characters lines are broken up to fit on screen. Just about everything about this is a mess. On top of that all the CG's are poorly lit, posed as if they're playing with barbie dolls, barely taped together, and at best look like they're all just layers in a photoshop project. And the developer left in parts that say "This is still in development do you want to change stats?" If you can't be bothered to edit stuff like that in a project, what are you even doing? But for whatever reason this is comically bad so i kinda enjoy it.
You play as MC, the chosen one with immense magical power that fights off invaders as a child and loses his memories. There's 8 stats on screen at all times unless you click the ugly eye icon, and you will never be immersed after you start to see the UI. Anyway, Ayna, the archmage of hogwarts finds MC and takes him to learn about magic. He spends years there learning 5 POINTS worth of magic. And I wanna say that you get a bunch of other points just walking around the first pointless free-roam section. You also miss any sort of interactions with any of the characters you're supposed to interact with. The driving factor is "do you want to save the world?" or "do you want to rule the world?" I guess. But because the MC is treated as an autistic amnesiac, and you the player don't know anyone for more than a few lines of dialogue, nothing feels "worth" saving. And one could make the argument that that's "by design," but you know FULL WELL it's because the writer didn't do their one job and write and decent interactions. Instead it's a very simple "chosen by god" story the real twist is the writer gave everything and everyone names that are impossible to pronounce because they sound like something that might be in a dungeons and dragons book. Even the name of the game itself "Ataegina" my best guess is it's pronounced "At-ta-jee-nah" but what do I know?
Before I digress further, MC graduates hogwarts and is immediately given two quests and both times he's knocked unconscious and someone else solved his problem, but MC is the chosen hero? Every time the MC is in danger or has to do something, the same thing happens. It cuts to black, MC has a dream about something, and the issue is suddenly resolved off screen by someone else or just nothing at all. And every time he comes in contact with a love interest, they don't like him for anything other than "his aura" or "the power emanating from him" You know, things you the reader will literally never know or feel? And as it stands the MC himself doesn't even feel it until the end of part one. And there's not enough room in the textbox for a narrator to describe it, the closest you get is MC starts to feel dizzy because there's a space rock too close to him. Eventually MC gets caught in a battle between the elves and slayers, and after fending them off, a character that you have had exactly TWO interactions with, runs to him crying and giggling that he's alright. And MC thinks "I've never seen this side of her before" YOU'VE NEVER SEEN ANY SIDE OF HER BEFORE. And because there's no indication on whether or not the scene you are currently watching is happening right now, is a flashback, or just an illusion, you never know whats actually going on. And because none of the characters age and the locations stay the same, the flashbacks look the same as current events, adding to the confusion.
By the end of part 1 MC has passed out and been concussed enough times to kill somebody. And next to none of the sex has anything to do with the story because MC only flirt/interacts with three of the characters, the rest are just like "Yes you're a man in my vicinity, lets do the sex." After getting to Part Two, the UI is slightly better looking. The "relationship status" screen though is actually worse and has a TON of unused space. And then MC goes and talks to all the other wizards and they essentially say "Let's consolidate your skills and make them cheaper to cast" (even though we all know you just skip the battles because the battle system is sluggish at best) And the only other improvement, I guess, is the renders are lit better and don't look like photoshop layers anymore. But the story is still stale and in part two the story isn't advanced yet, as of 7.5. I'm 90% certain this will never be finished or, once it is, the dev will start "remastering" it instead of starting a new project.
If you like campy, "My first DAZ sex scenes" and cluttered UI, go nuts. This just isn't interesting after a certain point and while I think it needs a "remaster" it needs so much work it'd be a different game. I had a bit to say because I remember liking it, but once again, it's showing its age.