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McSlut

Active Member
Aug 12, 2018
976
3,337
mirthal would have to find a new pixel artist who's on the same level of skill as walnuss for his next game for me to get interested, if he just does regular 2D or, may god forgive me for even saying this, daz3d style art i don't think i'd care
 

belladore

Newbie
Dec 26, 2023
39
117
mirthal would have to find a new pixel artist who's on the same level of skill as walnuss for his next game for me to get interested, if he just does regular 2D or, may god forgive me for even saying this, daz3d style art i don't think i'd care
At least at one point in Discord Mirthal said next game was gonna be 3d, but this is over 6 months ago.
 

belladore

Newbie
Dec 26, 2023
39
117
I took a gander at their Discord and there's no signs of riot, on the contrary, the place seems full of clueless paypigs. No, it's not censorship, they're just fucking stupid
There's some amount of censorship. For example, I was banned from Discord and Patreon for asking rudely about the delay/release (Mirthal said here he removed the ban but I didn't go back).
 

AnisNIK

Member
Feb 23, 2023
254
669
we got the what a legend update before this came out, now lets see if this comes out before the summertime saga tech update finishes :)
I really don't understand all these people donating to these games. Imagine paying any game company 10 bucks a month for the promise that the game might release some time in the future.
 

Artix0

Well-Known Member
Modder
Jun 26, 2017
1,104
2,006
Walnuss moving on, however? Minigames are nice, but the art carried this game HARD. Coom games live and die by coom, and without a good artist there's no good coom. I feel like Mirthal's best bet is to transition out of coom games entirely and just do old school CRPGs.
This is such an important point that doesn't get nearly enough attention for a lot of H games / studios imo.

The strongest example of this I'll always remember is Yorna: Monster Girl's Secret by Yeehaw Games. The art style of *most* of that game is absolutely gorgeous, hot af, and - most importantly - the standing art for the characters actually matches the H scenes. (Nothing I hate more than when a studio hires a completely separate artist for the scenes vs the character art, at that point they're basically different characters...)

But all this to say, in later updates of Yorna, they began to replace the original artist (Meolucky) with some more typical anime-style artists, I think there were a couple, and it lost all of its hotness and soul. Nothing felt like it 'fit' anymore.

Yeehaw went on to develop another game, MonGirl Sexpedition, and whilst the character art still looks great (it's made by Meolucky), the H scenes don't look anything like the actual characters - just a hodgepodge of random anime artists that don't fit the game's aesthetic.

Prior to that I was following Yeehaw very closely and anticipating their next and any future games, but once they lost the art, they lost everything.

I'll be following Walnuss's project closely, since we know the quality of the porn in his game is going to be exceptional - but for Mirthal, even if you consider Aurelia a 10/10 game there's no telling whether the next one will be even worth your time until we know the artist. We're not fapping to expert coding or optimisation, we're fapping to girls getting fucked :BootyTime:
 

Dirion

Member
Aug 1, 2017
126
127
No need to get upset about the delayed release, but I don't believes Mirthal on his word for a second. Too many developers with last minute illnesses, fried diskdrives, family emergencies and now incompetent publishers in this business.
 
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bravoski

Newbie
Feb 6, 2019
55
100
This is such an important point that doesn't get nearly enough attention for a lot of H games / studios imo.

The strongest example of this I'll always remember is Yorna: Monster Girl's Secret by Yeehaw Games. The art style of *most* of that game is absolutely gorgeous, hot af, and - most importantly - the standing art for the characters actually matches the H scenes. (Nothing I hate more than when a studio hires a completely separate artist for the scenes vs the character art, at that point they're basically different characters...)

But all this to say, in later updates of Yorna, they began to replace the original artist (Meolucky) with some more typical anime-style artists, I think there were a couple, and it lost all of its hotness and soul. Nothing felt like it 'fit' anymore.

Yeehaw went on to develop another game, MonGirl Sexpedition, and whilst the character art still looks great (it's made by Meolucky), the H scenes don't look anything like the actual characters - just a hodgepodge of random anime artists that don't fit the game's aesthetic.

Prior to that I was following Yeehaw very closely and anticipating their next and any future games, but once they lost the art, they lost everything.

I'll be following Walnuss's project closely, since we know the quality of the porn in his game is going to be exceptional - but for Mirthal, even if you consider Aurelia a 10/10 game there's no telling whether the next one will be even worth your time until we know the artist. We're not fapping to expert coding or optimisation, we're fapping to girls getting fucked :BootyTime:
On the flipside of this, you need your game to game good, if your game does game good it doesn't matter how nice the art is, you could just rip the CG or better yet, go look at tiddies elsewhere
 
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Artix0

Well-Known Member
Modder
Jun 26, 2017
1,104
2,006
On the flipside of this, you need your game to game good, if your game does game good it doesn't matter how nice the art is, you could just rip the CG or better yet, go look at tiddies elsewhere
I'd put it on a lower rung of the ladder but yes, definitely still important for it to be an overall 'great H-game' as a package.

My way of seeing it is that if the game is bad, at least I can still enjoy great art.

If the art's bad, there's no reason to play the game - I can find a different game with good porn if I'm horny, or I can play one of the many many none-porn games on my to-do list if I just want to game.
 

kenny

Member
Aug 5, 2016
489
1,283
I'd put it on a lower rung of the ladder but yes, definitely still important for it to be an overall 'great H-game' as a package.

My way of seeing it is that if the game is bad, at least I can still enjoy great art.

If the art's bad, there's no reason to play the game - I can find a different game with good porn if I'm horny, or I can play one of the many many none-porn games on my to-do list if I just want to game.
Counterpoint : Rance series games. The porn there is usually mediocre, but the games are hard carried by the gameplay and/or story
 

Vakul

Member
Apr 10, 2022
425
564
I'd put it on a lower rung of the ladder but yes, definitely still important for it to be an overall 'great H-game' as a package.

My way of seeing it is that if the game is bad, at least I can still enjoy great art.

If the art's bad, there's no reason to play the game - I can find a different game with good porn if I'm horny, or I can play one of the many many none-porn games on my to-do list if I just want to game.
Counterpoint : Rance series games. The porn there is usually mediocre, but the games are hard carried by the gameplay and/or story
Just a few steps more - and you will reinvent old terms "Balance" and "Good gamedesign".
Good game can be better with some hot scenes, bad game will not. But if all that game has - is the scenes, the game will be too boring to play.
Then there is third ancient secret - "Gameplay loop" and fourth - psycological thing "efforts expended and reward received". If there is too much efforts needed to get reward(in our case - new sexy scene) - majority of players will abandon the game. There is a few platformers here with absolutely inadequate difficulty curve and for some mysterious reasons they are abandoned.
If hot scene is too easy to get - then there is no interest in playing, just occasional fapping sessions, which tend to get boring(coz you can just visit phub or something). That is common problem for another big chunk of "games" here - especially with "have to lose to see the scene" type of "gameplay." They are boring too, because there is no actual gameplay loop, and when you have to loose to get reward(new scene) - it is not a reward anymore. But usually devs are just too stupid to do something about it. So that kind of projects tend to stagnate and die slowly - they have no skeleton(story, gameplay, etc.)
That's why gamedesign is not an easy subject.
Thats why the majority of successful games hare have all of the main component - story, gameplay loop, some challenges and then - rewards. Another mystery! But then again - there is greed factor - why to make a game, if one can milk patrons. A dream come true for many wannabe porn-game-makers. Problem is - in time they tend to stagnate too and when milk stops - suddenly no one want to give mone to degenerate shit-of-a-brain liars anymore. Difference is in time limits.
 
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