- Feb 5, 2020
- 5
- 12
I guess I'm one of the few people who actually likes the management part of the game. Did some testing and found some issues.
You've created this positive feedback loop where reputation -> traders -> more reputation -> more traders. But this also decreases the number of pirates who visit by too much, which means its nearly impossible to decrease reputation. I have 40 rep and even at full blast broadcast to pirates, I don't get enough to reduce rep. Meanwhile, I'm getting raided left and right at high rep.
The issue with the broadcast is that it only increases visitors by a fixed amount per tier so I have hanger spots that are wasting space unless I go full blast on the broadcast, which again increases raids. I think there should be a passive increase in visitors that the broadcast can either increase or decrease. +5, +10, +15 traders / day = -2, -4, -6 pirates /day and vice versa.
Some other minor issues:
Lab research is too costly for such low improvements. +0.5% - 2% is not worth it.
Hotel is operating at a loss around - 400 credits / day. Cheap-ass travelers don't spend enough. I want to space them.
You've created this positive feedback loop where reputation -> traders -> more reputation -> more traders. But this also decreases the number of pirates who visit by too much, which means its nearly impossible to decrease reputation. I have 40 rep and even at full blast broadcast to pirates, I don't get enough to reduce rep. Meanwhile, I'm getting raided left and right at high rep.
The issue with the broadcast is that it only increases visitors by a fixed amount per tier so I have hanger spots that are wasting space unless I go full blast on the broadcast, which again increases raids. I think there should be a passive increase in visitors that the broadcast can either increase or decrease. +5, +10, +15 traders / day = -2, -4, -6 pirates /day and vice versa.
Some other minor issues:
Lab research is too costly for such low improvements. +0.5% - 2% is not worth it.
Hotel is operating at a loss around - 400 credits / day. Cheap-ass travelers don't spend enough. I want to space them.