Hello
astghik .
First of all, thank you for sharing your work

.
Now, for the “harsh” part... I wish I didn’t have to say this.
I started reading through this initial release of your AVN, and unfortunately, I have to be completely honest: the quality of the English writing is so poor that I couldn’t keep going.
I’m fluent in written English, and even for me, large portions of the dialogue were confusing, awkward, and difficult to follow. I can only imagine how unreadable this must be for someone with a weaker command of the language.
That said, I fully understand, and even assume, that English may not be your native language. That would explain the kinds of errors you make: they are consistent with someone writing from sound or memory rather than from structured grammar. That’s not a flaw in itself, many devs are in the same situation, but if you want your story to reach a wide audience and be taken seriously, you can’t afford to ignore the quality of the writing. You’ll have to put in the extra work (or get outside help) to raise the level.
The most problematic issues:
- Missing punctuation: Many lines are missing basic sentence-ending punctuation (periods, commas). This makes the text hard to follow and destroys the natural pacing of the dialogue.
- Incorrect or inconsistent contractions: Constant issues with “i”, “i’ll”, “im” instead of properly capitalized “I”, “I’ll”, “I’m”.
- “Would of” instead of “would have”: This is a red flag. It’s not just incorrect: it’s disruptive and jarring. It makes your writing look amateurish, even if the story is solid underneath.
- Misuse of “its” vs. “it’s”, and other basic grammar slips that add up quickly.
Why this matters:
You clearly put a lot of effort into the visual quality of the game. The graphics are honestly good: polished and professional-looking. Which makes the writing issues even more frustrating. There’s a strong contrast between the visual presentation and the textual execution, and that dissonance is jarring. It pulls the player out of the experience.
Recommendations:
- Work with a fluent English editor, even informally, who can go over your script and help reshape your dialogue. There are many online communities where you can find help (Reddit, Discord servers, etc.).
- Use grammar tools like Grammarly, LanguageTool, or even just Google Docs’ or LibreOffice grammar checker. They’ll catch many of the repeated issues automatically.
- Read more natural English dialogue like games, TV shows, or well-written novels to internalize the flow and tone of how real characters speak.
Final thoughts:
You may have a good story in mind. You definitely have strong visual assets. But without solid writing, players will disconnect early, as I did. Writing isn’t a “bonus” in a visual novel. It’s the core of the experience.
Take the writing as seriously as you take your visuals, and you might have something great on your hands. But right now, the script is simply not at a presentable level, even for a first release.
I truly hope you don’t take this the wrong way. My intention isn’t to tear down your work, but to offer constructive feedback that might help you take it to the next level. Keep going! The effort shows, and with the right adjustments, this could turn into something great.