Hello, thanks for the comments both positive and negative. Just to address one area of misinformation. I'm not running a pledge for the update prologue. I'm running a pledge in anticipation of two large releases next month. There is a reason why I've predicted releases last December, April, and May. There is a lot of Chapter 1 that is written, has finished artwork, and it ready to be input, tested and released. It got delayed by me redoing the entire prologue's script, revamping the artwork, and overall just pissing time away. If you recall, the last time I ran a pledge, the product (Hunter's Quest translation) was released two months afterwards. So, I don't have a terrible track record for actually releasing content tied to pledges.
Because I don't run a monthly Patreon, I can't enable instant charging. The only way I can charge for a release is to do so prior to the release. I need to get a list of successful patrons that I can start sending rewards too. I also would like to get a more accurate idea of who is still willing to pledge and who is just fake pledging to see content. That is important for paying the new team members going forward. I'm aware that this is not the ideal time to run a pledge, but given the circumstances, I can be sure the dropoff in pledge amount is probably the harshest it will be, which is good for planning. If I start releasing content, I can rebuild trust.
Finally, the ONLY reason the past few releases were so buggy is because they were tech demos where I'd updated 1/3 to 1/2 of the content with new artwork, etc. I went through and reorganized EVERYTHING, switches, variables, common events, artwork naming, etc. to better prepare for the scope Aylia's Story was becoming. That meant that until I updated things, it would be pointing to invalid switches, variable, trying to pull improperly named artwork (the worst of which was Bogwort's faceset). I only released those to show patrons that progress was being made, I never intended for them to spread through the Internet and become the new "demo." The release tonight will not be a similar situation. Aside from the battle system which is waiting on two team members, it'll be good to go. Thanks for your patience.